View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011702 | Valley 2 | Suggestion - Gameplay | May 27, 2013 1:50 am | May 27, 2013 4:09 pm | |
Reporter | TKilburn | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.004 Endless Lightning | ||||
Summary | 0011702: New options for rubble and destroyed tiles on the world map. | ||||
Description | This should be quite easy and quick to implement. Rubble tiles cost [original building cost]x[depending on difficulty]? as much scrap to build buildings on depending on difficulty and still one turn. Or 50x[depending on difficulty] scrap and one turn to restore if “beneath notice.” Destroyed smaller special (such as the ivory towers) buildings cost 100x[depending on difficulty] scrap to rebuild and one turn, 200x[depending on difficulty] scrap and two turns for the larger (pyramids, castles). To rebuild farmland it takes 50x[depending on difficulty] scrap, 30x[depending on difficulty] for groves. Create a second, similar looking type of windmill that halves the danger for the player perhaps? 150x[depending on difficulty]. You can build your own dungeon (both literally and figuratively due to the room editor). | ||||
Tags | No tags attached. | ||||
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