View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027606 | AI War 2 | Crash/Exception | Sep 17, 2022 10:52 pm | Sep 18, 2022 6:47 pm | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.514 Refinements | ||||
Fixed in Version | 5.515 Hotfix | ||||
Summary | 0027606: steam networking sockets error | ||||
Description | I'm getting entries like this in my Unity player.log src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1781) : r >= 0 src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1781) : r >= 0 src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1781) : r >= 0 src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1781) : r >= 0 src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1781) : r >= 0 | ||||
Tags | No tags attached. | ||||
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And later a crash ( this seen several times) src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1781) : r >= 0 Caught fatal signal - signo:11 code:1 errno:0 addr:0x3f3a9018 Obtained 25 stack frames. #0 0x007fac2e08ba70 in __sigaction 0000001 0x007fac2f9f1b88 in block_locate_free 0000002 0x007fac2f9f1da5 in tlsf_memalign 0000003 0x007fac2ef5cb36 in DynamicHeapAllocator::Allocate(unsigned long, int) 0000004 0x007fac2ef562a0 in MemoryManager::Allocate(unsigned long, unsigned long, MemLabelId, AllocateOptions, char const*, int) 0000005 0x007fac2ef56021 in malloc_internal(unsigned long, unsigned long, MemLabelId, AllocateOptions, char const*, int) 0000006 0x007fac2ff18b1c in physx::shdfnd::BroadcastingAllocator::allocate(unsigned long, char const*, char const*, int) 0000007 0x007fac300845e1 in Region::staticSort() 0000008 0x007fac30084853 in Region::prepareOverlaps() 0000009 0x007fac3008493e in MBP::prepareOverlaps() 0000010 0x007fac300849e5 in physx::Bp::BroadPhaseMBP::update(unsigned int, physx::PxcScratchAllocator*, physx::Bp::BroadPhaseUpdateData const&, physx::PxBaseTask*, physx::PxBaseTask*) 0000011 0x007fac2fffc8b6 in physx::Bp::AABBManager::finalizeUpdate(unsigned int, physx::PxcScratchAllocator*, physx::PxBaseTask*, physx::PxBaseTask*) 0000012 0x007fac2ff55d84 in physx::Cm::Task::run() 0000013 0x007fac2f28d0ba in PhysxJobFunc(physx::PxBaseTask*) 0000014 0x007fac2f16b4f4 in JobQueue::Exec(JobInfo*, long long, int, bool) 0000015 0x007fac2f16b6af in JobQueue::ExecuteOneJob() 0000016 0x007fac2f267b1b in CompletionTask::ProcessAllPhysicsTasks() 0000017 0x007fac2f285dc2 in PhysicsManager::Simulate(int, float) 0000018 0x007fac2f19fc97 in ExecutePlayerLoop(NativePlayerLoopSystem*) 0000019 0x007fac2f19fc52 in ExecutePlayerLoop(NativePlayerLoopSystem*) 0000020 0x007fac2f1a01fe in PlayerLoop() 0000021 0x007fac2f382c03 in PlayerMain(int, char**) 0000022 0x007fac2e076550 in __libc_start_call_main 0000023 0x007fac2e076609 in __libc_start_main 0000024 0x00000000201029 in (Unknown) |
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I have no idea what any of that means. It looks like a bug in steam. I’ve never seen it before. Might be related to a current version of the steam client; that happens very rarely, but the fix would have to be on their end if so. |
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Another crash on linux (no MP involved) Caught fatal signal - signo:11 code:1 errno:0 addr:(nil) Obtained 18 stack frames. #0 0x007ffbf623ca70 in __sigaction 0000001 0x007ffbf7091137 in RendererScene::ApplyPendingAddRemoveNodes() 0000002 0x007ffbf70905c3 in RendererScene::RemoveRenderer(int) 0000003 0x007ffbf7156b41 in Renderer::RemoveFromScene() 0000004 0x007ffbf7471843 in Renderer_Set_Custom_PropEnabled(ScriptingBackendNativeObjectPtrOpaque*, unsigned char) 0000005 0x00000040eabf2e in (wrapper managed-to-native) UnityEngine.Renderer:set_enabled (UnityEngine.Renderer,bool) 0000006 0x007ffae1a5bcdd in mono_print_method_from_ip 0000007 0x007ffae1bcbb18 in mono_perfcounter_foreach 0000008 0x007ffae1bcc9c5 in mono_runtime_invoke 0000009 0x007ffbf73cf582 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) 0000010 0x007ffbf73cd822 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) 0000011 0x007ffbf73cd721 in ScriptingInvocation::InvokeChecked(ScriptingExceptionPtr*) 0000012 0x007ffbf74090b7 in SerializableManagedRef::CallMethod(Object&, ScriptingMethodPtr) 0000013 0x007ffbf73b00b3 in MonoBehaviour::RemoveFromManager() 0000014 0x007ffbf74a7f83 in Behaviour_Set_Custom_PropEnabled(ScriptingBackendNativeObjectPtrOpaque*, unsigned char) 0000015 0x00000040a1d46e in (wrapper managed-to-native) UnityEngine.Behaviour:set_enabled (UnityEngine.Behaviour,bool) 0000016 0x000000413e5b4a in Arcen.AIW2.Core.GameEntity_Squad:TryToPutMeIntoTargetTransport_HostOnly (Arcen.AIW2.Core.GameEntity_Squad,Arcen.AIW2.Core.ArcenHostOnlySimContext) 0000017 0x000000411aa4cc in Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo/<>c__DisplayClass68_1:<DoCombatStepForPlanet>b__3 (Arcen.AIW2.Core.GameEntity_Squad) |
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Here's another linux crash: Caught fatal signal - signo:11 code:1 errno:0 addr:0x7f048a0250 Obtained 18 stack frames. #0 0x007f0505b22a70 in __sigaction 0000001 0x007f050749e185 in block_merge_next 0000002 0x007f050749e053 in tlsf_free 0000003 0x007f0506a093d9 in DynamicHeapAllocator::Deallocate(void*) 0000004 0x007f0506a06b71 in DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate(void*) 0000005 0x007f0506a025fc in MemoryManager::Deallocate(void*, MemLabelId, char const*, int) 0000006 0x007f0507a6d1ee in physx::Sq::AABBPruner::commit() 0000007 0x007f0507a7dab1 in physx::Sq::SceneQueryManager::afterSync(physx::PxSceneQueryUpdateMode::Enum) 0000008 0x007f0507a15464 in physx::NpScene::fetchResultsPostContactCallbacks() 0000009 0x007f0507a15586 in physx::NpScene::fetchResults(bool, unsigned int*) 0000010 0x007f0506d31dd5 in PhysicsManager::Simulate(int, float) 0000011 0x007f0506c4bc97 in ExecutePlayerLoop(NativePlayerLoopSystem*) 0000012 0x007f0506c4bc52 in ExecutePlayerLoop(NativePlayerLoopSystem*) 0000013 0x007f0506c4c1fe in PlayerLoop() 0000014 0x007f0506e2ec03 in PlayerMain(int, char**) 0000015 0x007f0505b0d550 in __libc_start_call_main 0000016 0x007f0505b0d609 in __libc_start_main 0000017 0x00000000201029 in (Unknown) |
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Steam_SetMinidumpSteamID: Caching Steam ID: 76561198283838364 [API loaded no] Caught fatal signal - signo:11 code:128 errno:0 addr:(nil) Obtained 25 stack frames. #0 0x007efe5ea3ca70 in __sigaction 0000001 0x007efe6029dfd0 in tlsf_free 0000002 0x007efe5f8093d9 in DynamicHeapAllocator::Deallocate(void*) 0000003 0x007efe5f806b71 in DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate(void*) 0000004 0x007efe5f8025fc in MemoryManager::Deallocate(void*, MemLabelId, char const*, int) 0000005 0x007efe60948a7a in physx::Cm::RadixSortBuffered::Resize(unsigned int) 0000006 0x007efe60948b7f in physx::Cm::RadixSortBuffered::Sort(unsigned int const*, unsigned int, physx::Cm::RadixHint) 0000007 0x007efe60930717 in Region::staticSort() 0000008 0x007efe60930853 in Region::prepareOverlaps() 0000009 0x007efe6093093e in MBP::prepareOverlaps() 0000010 0x007efe609309e5 in physx::Bp::BroadPhaseMBP::update(unsigned int, physx::PxcScratchAllocator*, physx::Bp::BroadPhaseUpdateData const&, physx::PxBaseTask*, physx::PxBaseTask*) 0000011 0x007efe608a88b6 in physx::Bp::AABBManager::finalizeUpdate(unsigned int, physx::PxcScratchAllocator*, physx::PxBaseTask*, physx::PxBaseTask*) 0000012 0x007efe60801d84 in physx::Cm::Task::run() 0000013 0x007efe5fb390ba in PhysxJobFunc(physx::PxBaseTask*) 0000014 0x007efe5fa174f4 in JobQueue::Exec(JobInfo*, long long, int, bool) 0000015 0x007efe5fa176af in JobQueue::ExecuteOneJob() 0000016 0x007efe5fb13b1b in CompletionTask::ProcessAllPhysicsTasks() 0000017 0x007efe5fb31dc2 in PhysicsManager::Simulate(int, float) 0000018 0x007efe5fa4bc97 in ExecutePlayerLoop(NativePlayerLoopSystem*) 0000019 0x007efe5fa4bc52 in ExecutePlayerLoop(NativePlayerLoopSystem*) 0000020 0x007efe5fa4c1fe in PlayerLoop() 0000021 0x007efe5fc2ec03 in PlayerMain(int, char**) 0000022 0x007efe5ea27550 in __libc_start_call_main 0000023 0x007efe5ea27609 in __libc_start_main 0000024 0x00000000201029 in (Unknown) |
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I have reverted the upgrades to the steam APIs and the gog APIs, which should solve this. I did not downgrade the unity version, as that should be unrelated. |
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After your changes I ran a game for 2 hours w/o an issue; prior to the fix the same game was crashing every 10-15 minutes. Gonna mark this fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 17, 2022 10:52 pm | BadgerBadger | New Issue | |
Sep 17, 2022 10:52 pm | BadgerBadger | Status | new => assigned |
Sep 17, 2022 10:52 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Sep 17, 2022 11:07 pm | BadgerBadger | Note Added: 0067218 | |
Sep 17, 2022 11:15 pm | BadgerBadger | Note Edited: 0067218 | |
Sep 18, 2022 12:11 pm | Chris_McElligottPark | Note Added: 0067228 | |
Sep 18, 2022 1:56 pm | BadgerBadger | Note Added: 0067229 | |
Sep 18, 2022 2:05 pm | BadgerBadger | Note Added: 0067230 | |
Sep 18, 2022 2:19 pm | BadgerBadger | Note Added: 0067231 | |
Sep 18, 2022 5:08 pm | Chris_McElligottPark | Note Added: 0067232 | |
Sep 18, 2022 6:47 pm | BadgerBadger | Note Added: 0067233 | |
Sep 18, 2022 6:47 pm | BadgerBadger | Status | assigned => resolved |
Sep 18, 2022 6:47 pm | BadgerBadger | Resolution | open => fixed |
Sep 18, 2022 6:47 pm | BadgerBadger | Fixed in Version | => 5.515 Hotfix |