View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026218 | AI War 2 | Bug - Gameplay | Feb 1, 2022 4:38 pm | Feb 1, 2022 6:09 pm | |
Reporter | Bummeri_1 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.790 Defense Against Rogues | ||||
Fixed in Version | Beta 3.791 Network Defragmentation | ||||
Summary | 0026218: MP session with the heavy debug on 20220201 | ||||
Description | WE ran a session with the heavy debug on for the whole time on the host. And some time for the client. Logs attached. | ||||
Tags | No tags attached. | ||||
related to | 0026217 | resolved | Chris_McElligottPark | MP: Massive amount of errors |
|
Player_host.log (91,646 bytes)
Mono path[0] = 'D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.21f1 (a38c86f6690f) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 670 (ID=0x1189) Vendor: VRAM: 2007 MB Driver: 27.21.14.5671 Begin MonoManager ReloadAssembly - Completed reload, in 0.121 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. Invalid stride 1 for Compute Buffer - must be greater than 0, less or equal to 2048 and a multiple of 4. UnloadTime: 0.579500 ms Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000216FA57C040.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000216FA877040.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000214C66DEEE0.dll Particle System is trying to spawn on a mesh with zero surface area Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000216EA7F99E0.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000217AAB5E010.dll DELAYED142 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED148 TID14 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED149 TID33 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED150 TID33 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED151 TID20 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED153 TID32 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED154 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED155 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED156 TID21 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED157 TID9 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED158 TID12 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED159 TID11 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED160 TID22 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED161 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED162 TID9 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED163 TID33 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED164 TID17 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED165 TID32 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED166 TID5 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED167 TID10 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED173 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED174 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED175 TID19 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED176 TID9 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED177 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED178 TID7 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED179 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED180 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED181 TID21 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED182 TID11 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED183 TID10 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED184 TID18 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED185 TID12 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED186 TID32 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED187 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED188 TID20 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED189 TID18 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED190 TID17 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED191 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED192 TID11 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED193 TID15 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED194 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED195 TID12 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED196 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED197 TID34 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED198 TID8 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED199 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED200 TID15 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED201 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED202 TID10 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. DELAYED203 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. Setting up 2 worker threads for Enlighten. Thread -> id: 181c -> priority: 1 Thread -> id: 16f8 -> priority: 1 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 ArcenDebugLog_host.txt (44,226 bytes)
2/1/2022 6:32:54 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/1/2022 6:32:54 PM SINGLEP Boot up FleetOS (0.1636s) 2/1/2022 6:32:55 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce GTX 670 graphicsDeviceID: 4489 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 16318 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/1/2022 6:32:55 PM 3.790 SINGLEP Game Version: 3.790 2/1/2022 6:32:55 PM 3.790 SINGLEP Check System Logs For Rogue Intelligence (0.3929s) 2/1/2022 6:32:55 PM 3.790 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 2/1/2022 6:32:55 PM 3.790 SINGLEP Inspect Aft Hatches (0.1800s) 2/1/2022 6:32:55 PM 3.790 SINGLEP Found 534 xml files in 134 folders in 63ms 2/1/2022 6:32:56 PM 3.790 SINGLEP Check For Extra Modules (1.1894s) 2/1/2022 6:32:56 PM 3.790 SINGLEP 534 Xml Files Parsed in 1,116ms 2/1/2022 6:32:56 PM 3.790 SINGLEP Gather Ancient Lifeforms (0.0100s) 2/1/2022 6:32:56 PM 3.790 SINGLEP Eject Trash Into Hyperspace (0.0130s) 2/1/2022 6:32:56 PM 3.790 SINGLEP Bring Cloaking Systems Online (0.0389s) 2/1/2022 6:32:56 PM 3.790 SINGLEP Update mod and expansion statuses! 2/1/2022 6:32:56 PM 3.790 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 2/1/2022 6:32:56 PM 3.790 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 2/1/2022 6:32:56 PM 3.790 SINGLEP Check Nearby Stellar Masses (0.0379s) 2/1/2022 6:32:56 PM 3.790 SINGLEP 534 Xml Files Checked For Exp/Mod Status in 14ms 2/1/2022 6:32:56 PM 3.790 SINGLEP Pruning Excess Brain Cells (0.1067s) 2/1/2022 6:32:57 PM 3.790 SINGLEP No resolution change was required. 2/1/2022 6:32:57 PM 3.790 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/1/2022 6:32:57 PM 3.790 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/1/2022 6:32:57 PM 3.790 SINGLEP Remembering Alamo (0.1536s) 2/1/2022 6:32:57 PM 3.790 SINGLEP Calculate Odds Of Success (0.3381s) 2/1/2022 6:32:57 PM 3.790 SINGLEP Briefly Panic (0.3266s) 2/1/2022 6:32:58 PM 3.790 SINGLEP Install Confidence Routines (0.4982s) 2/1/2022 6:32:58 PM 3.790 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 2/1/2022 6:32:58 PM 3.790 SINGLEP Late Axionic Computations (0.7405s) 2/1/2022 6:32:58 PM 3.790 SINGLEP Acquiring Towel (0.0339s) 2/1/2022 6:32:58 PM 3.790 SINGLEP Inhibiting Visual Scans (0.0309s) 2/1/2022 6:32:59 PM 3.790 SINGLEP Ejecting Tactical Core (0.0878s) 2/1/2022 6:32:59 PM 3.790 SINGLEP Grouping Flow Fields (0.0369s) 2/1/2022 6:32:59 PM 3.790 SINGLEP Stabbing Starfields (0.6273s) 2/1/2022 6:33:00 PM 3.790 SINGLEP Digitising Distant Planets (0.5306s) 2/1/2022 6:33:00 PM 3.790 SINGLEP Calculating Firing Cones (0.0150s) 2/1/2022 6:33:01 PM 3.790 SINGLEP Wearing Ship Parts On Head (0.8074s) 2/1/2022 6:33:01 PM 3.790 SINGLEP Re-Aligning Objectives (0.1142s) 2/1/2022 6:33:06 PM 3.790 SINGLEP Overwrote old entry for AIEnviousElderling in ElderlingGuardians 2/1/2022 6:33:06 PM 3.790 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 2/1/2022 6:33:06 PM 3.790 SINGLEP Isolating Thorium (5.1074s) 2/1/2022 6:33:06 PM 3.790 SINGLEP Post-Proton Surge (0.0140s) 2/1/2022 6:33:06 PM 3.790 SINGLEP Background Radiation Taste Test (0.0269s) 2/1/2022 6:33:06 PM 3.790 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 2/1/2022 6:33:06 PM 3.790 SINGLEP Windshield Wiping (0.1466s) 2/1/2022 6:33:07 PM 3.790 SINGLEP Last Organizational Modeling (0.6154s) 2/1/2022 6:33:07 PM 3.790 SINGLEP Stimulate Modulation (0.4832s) 2/1/2022 6:33:07 PM 3.790 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 2/1/2022 6:33:07 PM 3.790 SINGLEP Order Cores By Seniority (0.0110s) 2/1/2022 6:33:07 PM 3.790 SINGLEP DELAYED1 TID60 Info: will dump 1897 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 2/1/2022 6:33:08 PM 3.790 SINGLEP We got 0 campaign's data when deserializing 2/1/2022 6:33:08 PM 3.790 SINGLEP Final Checks (0.3860s) 2/1/2022 6:33:08 PM 3.790 SINGLEP Load Historical Documents (0.0050s) 2/1/2022 6:33:08 PM 3.790 SINGLEP 13.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.7s) Stabbing Starfields (0.6s) Digitising Distant Planets (0.5s) Wearing Ship Parts On Head (0.8s) Isolating Thorium (5.1s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.5s) Final Checks (0.4s) 2/1/2022 6:33:08 PM 3.790 SINGLEP Hello Steam user 'Bummeri' 2/1/2022 8:16:59 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/1/2022 8:16:59 PM SINGLEP Boot up FleetOS (0.1376s) 2/1/2022 8:16:59 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce GTX 670 graphicsDeviceID: 4489 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 16318 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/1/2022 8:16:59 PM 3.790 SINGLEP Game Version: 3.790 2/1/2022 8:16:59 PM 3.790 SINGLEP Check System Logs For Rogue Intelligence (0.2374s) 2/1/2022 8:16:59 PM 3.790 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 2/1/2022 8:16:59 PM 3.790 SINGLEP Inspect Aft Hatches (0.0219s) 2/1/2022 8:16:59 PM 3.790 SINGLEP Found 534 xml files in 134 folders in 39ms 2/1/2022 8:17:00 PM 3.790 SINGLEP Check For Extra Modules (0.5032s) 2/1/2022 8:17:00 PM 3.790 SINGLEP 534 Xml Files Parsed in 457ms 2/1/2022 8:17:00 PM 3.790 SINGLEP Gather Ancient Lifeforms (0.0060s) 2/1/2022 8:17:00 PM 3.790 SINGLEP Eject Trash Into Hyperspace (0.0060s) 2/1/2022 8:17:00 PM 3.790 SINGLEP Bring Cloaking Systems Online (0.0239s) 2/1/2022 8:17:00 PM 3.790 SINGLEP Update mod and expansion statuses! 2/1/2022 8:17:00 PM 3.790 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 2/1/2022 8:17:00 PM 3.790 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 2/1/2022 8:17:00 PM 3.790 SINGLEP Check Nearby Stellar Masses (0.0279s) 2/1/2022 8:17:00 PM 3.790 SINGLEP 534 Xml Files Checked For Exp/Mod Status in 7ms 2/1/2022 8:17:00 PM 3.790 SINGLEP Pruning Excess Brain Cells (0.0499s) 2/1/2022 8:17:00 PM 3.790 SINGLEP No resolution change was required. 2/1/2022 8:17:00 PM 3.790 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/1/2022 8:17:00 PM 3.790 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/1/2022 8:17:00 PM 3.790 SINGLEP Remembering Alamo (0.0808s) 2/1/2022 8:17:00 PM 3.790 SINGLEP Calculate Odds Of Success (0.1336s) 2/1/2022 8:17:00 PM 3.790 SINGLEP Briefly Panic (0.1915s) 2/1/2022 8:17:01 PM 3.790 SINGLEP Install Confidence Routines (0.3585s) 2/1/2022 8:17:01 PM 3.790 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 2/1/2022 8:17:01 PM 3.790 SINGLEP Late Axionic Computations (0.2184s) 2/1/2022 8:17:01 PM 3.790 SINGLEP Acquiring Towel (0.0219s) 2/1/2022 8:17:01 PM 3.790 SINGLEP Inhibiting Visual Scans (0.0150s) 2/1/2022 8:17:01 PM 3.790 SINGLEP Ejecting Tactical Core (0.0509s) 2/1/2022 8:17:01 PM 3.790 SINGLEP Grouping Flow Fields (0.0309s) 2/1/2022 8:17:01 PM 3.790 SINGLEP Burying Starfields (0.1117s) 2/1/2022 8:17:01 PM 3.790 SINGLEP Digitising Distant Planets (0.1117s) 2/1/2022 8:17:01 PM 3.790 SINGLEP Calculating Firing Cones (0.0100s) 2/1/2022 8:17:02 PM 3.790 SINGLEP Developing New Ship Parts (0.5894s) 2/1/2022 8:17:02 PM 3.790 SINGLEP Re-Aligning Objectives (0.1062s) 2/1/2022 8:17:04 PM 3.790 SINGLEP Overwrote old entry for AIEnviousElderling in ElderlingGuardians 2/1/2022 8:17:04 PM 3.790 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 2/1/2022 8:17:04 PM 3.790 SINGLEP Accounting For Decay (1.8386s) 2/1/2022 8:17:04 PM 3.790 SINGLEP Post-Proton Surge (0.0120s) 2/1/2022 8:17:04 PM 3.790 SINGLEP Background Radiation Taste Test (0.0259s) 2/1/2022 8:17:04 PM 3.790 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 2/1/2022 8:17:04 PM 3.790 SINGLEP Windshield Wiping (0.1257s) 2/1/2022 8:17:05 PM 3.790 SINGLEP Last Organizational Modeling (0.5595s) 2/1/2022 8:17:05 PM 3.790 SINGLEP Stimulate Modulation (0.3820s) 2/1/2022 8:17:05 PM 3.790 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 2/1/2022 8:17:05 PM 3.790 SINGLEP Order Cores By Seniority (0.0100s) 2/1/2022 8:17:05 PM 3.790 SINGLEP DELAYED1 TID9 Info: will dump 1897 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 2/1/2022 8:17:05 PM 3.790 SINGLEP We got 0 campaign's data when deserializing 2/1/2022 8:17:05 PM 3.790 SINGLEP Final Checks (0.2882s) 2/1/2022 8:17:05 PM 3.790 SINGLEP Load Historical Documents (0.0060s) 2/1/2022 8:17:05 PM 3.790 SINGLEP 6.3 seconds total load time. Check For Extra Modules (0.5s) Install Confidence Routines (0.4s) Developing New Ship Parts (0.6s) Accounting For Decay (1.8s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.3s) 2/1/2022 8:17:06 PM 3.790 SINGLEP Hello Steam user 'Bummeri' 2/1/2022 8:19:53 PM 3.790 HOST Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/1/2022 8:19:53 PM 3.790 HOST Clearing player accounts. 2/1/2022 8:19:53 PM 3.790 HOST Clearing player accounts. 2/1/2022 8:19:53 PM 3.790 HOST null possible names for planet Type: Normal so we go into Malkovich mode. 2/1/2022 8:19:53 PM 3.790 HOST Clearing player accounts. 2/1/2022 8:19:53 PM 3.790 HOST loading as template 2/1/2022 8:19:53 PM 3.790 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 2/1/2022 8:19:53 PM 3.790 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 2/1/2022 8:19:53 PM 3.790 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 2/1/2022 8:19:53 PM 3.790 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 2/1/2022 8:19:53 PM 3.790 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 2/1/2022 8:19:53 PM 3.790 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 2/1/2022 8:19:53 PM 3.790 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 2/1/2022 8:19:53 PM 3.790 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 2/1/2022 8:19:53 PM 3.790 HOST Finish load save in 284ms 2/1/2022 8:19:53 PM 3.790 HOST DELAYED2 TID14 Start Generate Partial Map with D18Bubbles and seed 285421975 and planet count 120 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 2/1/2022 8:19:53 PM 3.790 HOST DELAYED3 TID14 Map structure generated in 26ms. 2/1/2022 8:19:53 PM 3.790 HOST DELAYED4 TID14 PlayerAccount Bummeri has now been put in control of faction 1 - Human Ark Empire. 2/1/2022 8:19:53 PM 3.790 HOST DELAYED5 TID14 Generate Partial Map Complete 108ms Seed: 285421975 2/1/2022 8:20:14 PM 3.790 HOST DELAYED6 TID18 Start Generate Partial Map with D18Bubbles and seed 285421975 and planet count 120 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:20:14 PM 3.790 HOST DELAYED7 TID18 Map structure generated in 8ms. 2/1/2022 8:20:14 PM 3.790 HOST DELAYED8 TID18 PlayerAccount Bummeri is controlling faction 1 - Spectator already. 2/1/2022 8:20:14 PM 3.790 HOST DELAYED9 TID18 Generate Partial Map Complete 42ms Seed: 285421975 2/1/2022 8:20:25 PM 3.790 HOST DELAYED10 TID22 Start Generate Partial Map with D18Bubbles and seed 285421975 and planet count 120 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:20:25 PM 3.790 HOST DELAYED11 TID22 Map structure generated in 8ms. 2/1/2022 8:20:25 PM 3.790 HOST DELAYED12 TID22 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:20:25 PM 3.790 HOST DELAYED13 TID22 Generate Partial Map Complete 37ms Seed: 285421975 2/1/2022 8:21:05 PM 3.790 SINGLEP Clearing player accounts. 2/1/2022 8:21:10 PM 3.790 HOST Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/1/2022 8:21:10 PM 3.790 HOST Clearing player accounts. 2/1/2022 8:21:10 PM 3.790 HOST Clearing player accounts. 2/1/2022 8:21:10 PM 3.790 HOST Clearing player accounts. 2/1/2022 8:21:10 PM 3.790 HOST loading as template 2/1/2022 8:21:10 PM 3.790 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 2/1/2022 8:21:10 PM 3.790 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 2/1/2022 8:21:10 PM 3.790 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 2/1/2022 8:21:10 PM 3.790 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 2/1/2022 8:21:10 PM 3.790 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 2/1/2022 8:21:10 PM 3.790 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 2/1/2022 8:21:10 PM 3.790 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 2/1/2022 8:21:10 PM 3.790 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 2/1/2022 8:21:10 PM 3.790 HOST Finish load save in 193ms 2/1/2022 8:21:10 PM 3.790 HOST DELAYED14 TID17 Start Generate Partial Map with D18Bubbles and seed 840030325 and planet count 120 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 2/1/2022 8:21:10 PM 3.790 HOST DELAYED15 TID17 Map structure generated in 8ms. 2/1/2022 8:21:10 PM 3.790 HOST DELAYED16 TID17 PlayerAccount Bummeri has now been put in control of faction 1 - Human Empire. 2/1/2022 8:21:10 PM 3.790 HOST DELAYED17 TID17 Generate Partial Map Complete 30ms Seed: 840030325 2/1/2022 8:21:48 PM 3.790 HOST DELAYED18 TID7 LITENET NETWORKING: Connection incoming from: 88.86.145.134:49487 2/1/2022 8:21:48 PM 3.790 HOST DELAYED19 TID19 Client requested to join with the name 'Tuntematon' 2/1/2022 8:21:48 PM 3.790 HOST DELAYED20 TID19 Tell client 'Tuntematon' that they are accepted, player account #1. 2/1/2022 8:21:48 PM 3.790 HOST DELAYED21 TID19 Regenerate the world to include the new player. All clients will get the new world data after that. 2/1/2022 8:21:48 PM 3.790 HOST DELAYED22 TID6 Start Generate Partial Map with D18Bubbles and seed 840030325 and planet count 120 and 34 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 2/1/2022 8:21:49 PM 3.790 HOST DELAYED23 TID6 Map structure generated in 8ms. 2/1/2022 8:21:49 PM 3.790 HOST DELAYED24 TID6 PlayerAccount Bummeri has now been put in control of faction 1 - Human Empire. 2/1/2022 8:21:49 PM 3.790 HOST DELAYED25 TID6 PlayerAccount Tuntematon has now been put in control of faction 7 - Necromancer Sidekick. 2/1/2022 8:21:49 PM 3.790 HOST DELAYED26 TID6 Generate Partial Map Complete 37ms Seed: 840030325 2/1/2022 8:21:49 PM 3.790 HOST DELAYED27 TID6 Send all clients the world data that has just been regenerated. 2/1/2022 8:22:53 PM 3.790 HOST DELAYED28 TID21 Start Generate Partial Map with D18Bubbles and seed 840030325 and planet count 120 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:22:53 PM 3.790 HOST DELAYED29 TID21 Map structure generated in 9ms. 2/1/2022 8:22:53 PM 3.790 HOST DELAYED30 TID21 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:22:53 PM 3.790 HOST DELAYED31 TID21 PlayerAccount Tuntematon is controlling faction 7 - Human Empire already. 2/1/2022 8:22:53 PM 3.790 HOST DELAYED32 TID21 Generate Partial Map Complete 40ms Seed: 840030325 2/1/2022 8:22:58 PM 3.790 HOST DELAYED33 TID7 Start Generate Partial Map with D18Bubbles and seed 840030325 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:22:58 PM 3.790 HOST DELAYED34 TID7 Map structure generated in 10ms. 2/1/2022 8:22:58 PM 3.790 HOST DELAYED35 TID7 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:22:58 PM 3.790 HOST DELAYED36 TID7 PlayerAccount Tuntematon is controlling faction 7 - Human Empire already. 2/1/2022 8:22:58 PM 3.790 HOST DELAYED37 TID7 Generate Partial Map Complete 38ms Seed: 840030325 2/1/2022 8:23:18 PM 3.790 HOST DELAYED38 TID13 Start Generate Partial Map with Chaotic and seed 840030325 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:23:18 PM 3.790 HOST DELAYED39 TID13 Map structure generated in 47ms. 2/1/2022 8:23:18 PM 3.790 HOST DELAYED40 TID13 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:23:18 PM 3.790 HOST DELAYED41 TID13 PlayerAccount Tuntematon is controlling faction 7 - Human Empire already. 2/1/2022 8:23:18 PM 3.790 HOST DELAYED42 TID13 Generate Partial Map Complete 89ms Seed: 840030325 2/1/2022 8:23:21 PM 3.790 HOST DELAYED43 TID13 Start Generate Partial Map with ClustersMicrocosm and seed 840030325 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:23:21 PM 3.790 HOST DELAYED44 TID13 Map structure generated in 29ms. 2/1/2022 8:23:21 PM 3.790 HOST DELAYED45 TID13 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:23:21 PM 3.790 HOST DELAYED46 TID13 PlayerAccount Tuntematon is controlling faction 7 - Human Empire already. 2/1/2022 8:23:21 PM 3.790 HOST DELAYED47 TID13 Generate Partial Map Complete 60ms Seed: 840030325 2/1/2022 8:23:26 PM 3.790 HOST DELAYED48 TID18 Start Generate Partial Map with Realistic and seed 840030325 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:23:27 PM 3.790 HOST DELAYED49 TID18 Map structure generated in 827ms. 2/1/2022 8:23:27 PM 3.790 HOST DELAYED50 TID18 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:23:27 PM 3.790 HOST DELAYED51 TID18 PlayerAccount Tuntematon is controlling faction 7 - Human Empire already. 2/1/2022 8:23:27 PM 3.790 HOST DELAYED52 TID18 Generate Partial Map Complete 856ms Seed: 840030325 2/1/2022 8:23:37 PM 3.790 HOST DELAYED53 TID10 Start Generate Partial Map with Encapsulated and seed 840030325 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:23:37 PM 3.790 HOST DELAYED54 TID10 Map structure generated in 11ms. 2/1/2022 8:23:37 PM 3.790 HOST DELAYED55 TID10 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:23:37 PM 3.790 HOST DELAYED56 TID10 PlayerAccount Tuntematon is controlling faction 7 - Human Empire already. 2/1/2022 8:23:37 PM 3.790 HOST DELAYED57 TID10 Generate Partial Map Complete 37ms Seed: 840030325 2/1/2022 8:23:41 PM 3.790 HOST DELAYED58 TID5 Start Generate Partial Map with Compass and seed 840030325 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:23:41 PM 3.790 HOST DELAYED59 TID5 Compass. centerSizeParm 2 (18) numRings 2 connections 2 2/1/2022 8:23:41 PM 3.790 HOST DELAYED60 TID5 Map structure generated in 28ms. 2/1/2022 8:23:41 PM 3.790 HOST DELAYED61 TID5 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:23:41 PM 3.790 HOST DELAYED62 TID5 PlayerAccount Tuntematon is controlling faction 7 - Human Empire already. 2/1/2022 8:23:41 PM 3.790 HOST DELAYED63 TID5 Generate Partial Map Complete 54ms Seed: 840030325 2/1/2022 8:23:54 PM 3.790 HOST DELAYED64 TID8 Start Generate Partial Map with Compass and seed 840030325 and planet count 120 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:23:54 PM 3.790 HOST DELAYED65 TID8 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:23:54 PM 3.790 HOST DELAYED66 TID8 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already. 2/1/2022 8:23:54 PM 3.790 HOST DELAYED67 TID8 Generate Partial Map Complete 25ms Seed: 840030325 2/1/2022 8:24:11 PM 3.790 HOST skipping ElderlingsAgainstNecromancer 2/1/2022 8:24:11 PM 3.790 HOST skipping Templar 2/1/2022 8:24:20 PM 3.790 HOST DELAYED68 TID19 Start Generate Partial Map with Compass and seed 840030325 and planet count 120 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:24:20 PM 3.790 HOST DELAYED69 TID19 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:24:20 PM 3.790 HOST DELAYED70 TID19 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already. 2/1/2022 8:24:20 PM 3.790 HOST DELAYED71 TID19 Generate Partial Map Complete 23ms Seed: 840030325 2/1/2022 8:24:24 PM 3.790 HOST skipping ElderlingsAgainstNecromancer 2/1/2022 8:24:24 PM 3.790 HOST skipping Templar 2/1/2022 8:24:32 PM 3.790 HOST DELAYED72 TID15 Start Generate Partial Map with Compass and seed 840030325 and planet count 120 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:24:32 PM 3.790 HOST DELAYED73 TID15 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:24:32 PM 3.790 HOST DELAYED74 TID15 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already. 2/1/2022 8:24:32 PM 3.790 HOST DELAYED75 TID15 Generate Partial Map Complete 22ms Seed: 840030325 2/1/2022 8:26:04 PM 3.790 HOST DELAYED76 TID18 Start Generate Partial Map with Concentric and seed 840030325 and planet count 120 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:26:04 PM 3.790 HOST DELAYED77 TID18 Map structure generated in 10ms. 2/1/2022 8:26:05 PM 3.790 HOST DELAYED78 TID18 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:26:05 PM 3.790 HOST DELAYED79 TID18 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already. 2/1/2022 8:26:05 PM 3.790 HOST DELAYED80 TID18 Generate Partial Map Complete 60ms Seed: 840030325 2/1/2022 8:27:42 PM 3.790 HOST DELAYED81 TID15 Start Generate Partial Map with D18Bubbles and seed 840030325 and planet count 120 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:27:42 PM 3.790 HOST DELAYED82 TID15 Map structure generated in 1ms. 2/1/2022 8:27:42 PM 3.790 HOST DELAYED83 TID15 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:27:42 PM 3.790 HOST DELAYED84 TID15 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already. 2/1/2022 8:27:42 PM 3.790 HOST DELAYED85 TID15 Generate Partial Map Complete 27ms Seed: 840030325 2/1/2022 8:27:54 PM 3.790 HOST DELAYED86 TID14 Start Generate Partial Map with CrazyBranching and seed 840030325 and planet count 120 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:27:55 PM 3.790 HOST DELAYED87 TID14 Map structure generated in 509ms. 2/1/2022 8:27:55 PM 3.790 HOST DELAYED88 TID14 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:27:55 PM 3.790 HOST DELAYED89 TID14 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already. 2/1/2022 8:27:55 PM 3.790 HOST DELAYED90 TID14 Generate Partial Map Complete 523ms Seed: 840030325 2/1/2022 8:28:03 PM 3.790 HOST DELAYED91 TID21 Start Generate Partial Map with Compass and seed 840030325 and planet count 120 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:28:03 PM 3.790 HOST DELAYED92 TID21 Compass. centerSizeParm 2 (18) numRings 2 connections 2 2/1/2022 8:28:03 PM 3.790 HOST DELAYED93 TID21 Map structure generated in 23ms. 2/1/2022 8:28:03 PM 3.790 HOST DELAYED94 TID21 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:28:03 PM 3.790 HOST DELAYED95 TID21 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already. 2/1/2022 8:28:03 PM 3.790 HOST DELAYED96 TID21 Generate Partial Map Complete 43ms Seed: 840030325 2/1/2022 8:28:29 PM 3.790 HOST DELAYED97 TID6 Start Generate Partial Map with Honeycomb and seed 840030325 and planet count 120 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:28:29 PM 3.790 HOST DELAYED98 TID6 Map structure generated in 3ms. 2/1/2022 8:28:29 PM 3.790 HOST DELAYED99 TID6 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:28:29 PM 3.790 HOST DELAYED100 TID6 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already. 2/1/2022 8:28:29 PM 3.790 HOST DELAYED101 TID6 Generate Partial Map Complete 34ms Seed: 840030325 2/1/2022 8:28:36 PM 3.790 HOST DELAYED102 TID15 Start Generate Partial Map with Honeycomb and seed 840030325 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:28:36 PM 3.790 HOST DELAYED103 TID15 Map structure generated in 1ms. 2/1/2022 8:28:36 PM 3.790 HOST DELAYED104 TID15 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:28:36 PM 3.790 HOST DELAYED105 TID15 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already. 2/1/2022 8:28:36 PM 3.790 HOST DELAYED106 TID15 Generate Partial Map Complete 22ms Seed: 840030325 2/1/2022 8:31:50 PM 3.790 HOST DELAYED107 TID9 Start Generate Partial Map with Honeycomb and seed 840030325 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/1/2022 8:31:50 PM 3.790 HOST DELAYED108 TID9 Map structure generated in 3ms. 2/1/2022 8:31:50 PM 3.790 HOST DELAYED109 TID9 PlayerAccount Bummeri is controlling faction 1 - Human Empire already. 2/1/2022 8:31:50 PM 3.790 HOST DELAYED110 TID9 PlayerAccount Tuntematon is controlling faction 6 - Human Empire already. 2/1/2022 8:31:50 PM 3.790 HOST DELAYED111 TID9 Generate Partial Map Complete 22ms Seed: 840030325 2/1/2022 8:33:46 PM 3.790 HOST DELAYED112 TID17 Start Generate FULL Map with Honeycomb and seed 840030325 and planet count 100 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 2/1/2022 8:33:46 PM 3.790 HOST DELAYED113 TID17 Map structure generated in 3ms. 2/1/2022 8:33:47 PM 3.790 HOST DELAYED114 TID17 Generate FULL Map Complete 720ms Seed: 840030325 2/1/2022 8:33:49 PM 3.790 HOST DELAYED115 TID22 Fixed incorrect count of ships to be granted. Was 4, now 10 Minefield from Other Defensive Schematic Server 2/1/2022 9:22:16 PM 3.790 HOST DELAYED116 TID17 Alerted Hunter Eye #26097 AI Sentinels on Garia is sending 90x InhibitingTeslaCorvette against Bummeri 2/1/2022 9:22:16 PM 3.790 HOST DELAYED117 TID17 Alerted Hunter Eye #26097 AI Sentinels on Garia is sending 17x ConcussionGuardian against Bummeri 2/1/2022 9:22:21 PM 3.790 HOST DELAYED118 TID17 Alerted Hunter Eye #26097 AI Sentinels on Garia is sending 249x FusionBomber against Bummeri 2/1/2022 9:22:21 PM 3.790 HOST DELAYED119 TID17 Alerted Hunter Eye #26097 AI Sentinels on Garia is sending 8x TractorGuardian against Bummeri 2/1/2022 9:22:25 PM 3.790 HOST DELAYED120 TID5 Alerted Hunter Eye #26097 AI Sentinels on Garia is sending 74x StealthBombard against Bummeri 2/1/2022 9:22:25 PM 3.790 HOST DELAYED121 TID5 Alerted Hunter Eye #26097 AI Sentinels on Garia is sending 6x PikeGuardian against Bummeri 2/1/2022 9:22:32 PM 3.790 HOST DELAYED122 TID21 Alerted Hunter Eye #26356 AI Sentinels on Garia is sending 262x GrenadeLauncherCorvette against Bummeri 2/1/2022 9:22:32 PM 3.790 HOST DELAYED123 TID21 Alerted Hunter Eye #26356 AI Sentinels on Garia is sending 6x MLRSGuardian against Bummeri 2/1/2022 9:22:38 PM 3.790 HOST DELAYED124 TID15 Alerted Hunter Eye #26443 AI Sentinels on Garia is sending 132x AreaBombard against Bummeri 2/1/2022 9:22:38 PM 3.790 HOST DELAYED125 TID15 Alerted Hunter Eye #26443 AI Sentinels on Garia is sending 7x PikeGuardian against Bummeri 2/1/2022 9:22:43 PM 3.790 HOST DELAYED126 TID31 Alerted Hunter Eye #26516 AI Sentinels on Garia is sending 87x InhibitingTeslaCorvette against Bummeri 2/1/2022 9:22:43 PM 3.790 HOST DELAYED127 TID31 Alerted Hunter Eye #26516 AI Sentinels on Garia is sending 7x PikeGuardian against Bummeri 2/1/2022 9:23:22 PM 3.790 HOST DELAYED128 TID12 Alerted Hunter Eye #26656 AI Sentinels on Garia is sending 509x ShrikeInterceptor against Bummeri 2/1/2022 9:23:22 PM 3.790 HOST DELAYED129 TID12 Alerted Hunter Eye #26656 AI Sentinels on Garia is sending 36x CarrierGuardian against Bummeri 2/1/2022 9:23:26 PM 3.790 HOST DELAYED130 TID15 Alerted Hunter Eye #26656 AI Sentinels on Garia is sending 343x Raptor against Bummeri 2/1/2022 9:23:26 PM 3.790 HOST DELAYED131 TID15 Alerted Hunter Eye #26656 AI Sentinels on Garia is sending 7x PolarizerGuardian against Bummeri 2/1/2022 9:23:30 PM 3.790 HOST DELAYED132 TID15 Alerted Hunter Eye #26656 AI Sentinels on Garia is sending 360x Kite against Bummeri 2/1/2022 9:23:30 PM 3.790 HOST DELAYED133 TID15 Alerted Hunter Eye #26656 AI Sentinels on Garia is sending 8x NucleophilicGuardian against Bummeri 2/1/2022 9:23:35 PM 3.790 HOST DELAYED134 TID32 Alerted Hunter Eye #26842 AI Sentinels on Garia is sending 471x Stingray against Bummeri 2/1/2022 9:23:35 PM 3.790 HOST DELAYED135 TID32 Alerted Hunter Eye #26842 AI Sentinels on Garia is sending 5x VampireGuardian against Bummeri 2/1/2022 9:23:40 PM 3.790 HOST DELAYED136 TID19 Alerted Hunter Eye #26958 AI Sentinels on Garia is sending 255x FusionBomber against Bummeri 2/1/2022 9:23:40 PM 3.790 HOST DELAYED137 TID19 Alerted Hunter Eye #26958 AI Sentinels on Garia is sending 8x GravityGuardian against Bummeri 2/1/2022 9:24:05 PM 3.790 HOST DELAYED138 TID33 Alerted Hunter Eye #27469 AI Sentinels on Garia is sending 454x Tripper against Bummeri 2/1/2022 9:24:05 PM 3.790 HOST DELAYED139 TID33 Alerted Hunter Eye #27469 AI Sentinels on Garia is sending 8x GravityGuardian against Bummeri 2/1/2022 9:28:30 PM 3.790 HOST DELAYED140 TID6 Alerted Hunter Eye #30417 AI Sentinels on Garia is sending 350x PikeCorvette against Bummeri 2/1/2022 9:28:30 PM 3.790 HOST DELAYED141 TID6 Alerted Hunter Eye #30417 AI Sentinels on Garia is sending 8x NucleophilicGuardian against Bummeri 2/1/2022 9:46:05 PM 3.790 HOST DELAYED142 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 9:47:39 PM 3.790 HOST DELAYED143 TID21 Client Tuntematon (connection 1) has closed their connection. 2/1/2022 9:50:43 PM 3.790 HOST DELAYED144 TID33 LITENET NETWORKING: Connection incoming from: 88.86.145.134:57307 2/1/2022 9:50:43 PM 3.790 HOST DELAYED145 TID32 Client requested to join with the name 'Tuntematon' 2/1/2022 9:50:43 PM 3.790 HOST DELAYED146 TID32 Tell client 'Tuntematon' that they are accepted, player account #1. 2/1/2022 9:50:43 PM 3.790 HOST DELAYED147 TID32 Send client 'Tuntematon' the world data. 2/1/2022 9:56:19 PM 3.790 HOST DELAYED148 TID14 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 9:56:20 PM 3.790 HOST DELAYED149 TID33 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 9:56:20 PM 3.790 HOST DELAYED150 TID33 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 9:56:20 PM 3.790 HOST DELAYED151 TID20 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:01:45 PM 3.790 HOST DELAYED152 TID9 Raid Engine #3202 AI Sentinels on ZSRR is sending a wave against Bummeri 2/1/2022 10:08:30 PM 3.790 HOST DELAYED153 TID32 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:08:31 PM 3.790 HOST DELAYED154 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:08:31 PM 3.790 HOST DELAYED155 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:18:09 PM 3.790 HOST DELAYED156 TID21 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:18:22 PM 3.790 HOST DELAYED157 TID9 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:18:24 PM 3.790 HOST DELAYED158 TID12 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:18:30 PM 3.790 HOST DELAYED159 TID11 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:18:33 PM 3.790 HOST DELAYED160 TID22 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:18:36 PM 3.790 HOST DELAYED161 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:19:48 PM 3.790 HOST DELAYED162 TID9 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:21:17 PM 3.790 HOST DELAYED163 TID33 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:30:38 PM 3.790 HOST DELAYED164 TID17 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:30:57 PM 3.790 HOST DELAYED165 TID32 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:37:28 PM 3.790 HOST DELAYED166 TID5 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:51:02 PM 3.790 HOST DELAYED167 TID10 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:51:41 PM 3.790 HOST DELAYED168 TID10 Client Tuntematon (connection 2) has closed their connection. 2/1/2022 10:53:26 PM 3.790 HOST DELAYED169 TID20 LITENET NETWORKING: Connection incoming from: 88.86.145.134:51151 2/1/2022 10:53:26 PM 3.790 HOST DELAYED170 TID5 Client requested to join with the name 'Tuntematon' 2/1/2022 10:53:26 PM 3.790 HOST DELAYED171 TID5 Tell client 'Tuntematon' that they are accepted, player account #1. 2/1/2022 10:53:26 PM 3.790 HOST DELAYED172 TID5 Send client 'Tuntematon' the world data. 2/1/2022 10:55:22 PM 3.790 HOST DELAYED173 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:55:25 PM 3.790 HOST DELAYED174 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:57:46 PM 3.790 HOST DELAYED175 TID19 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:57:48 PM 3.790 HOST DELAYED176 TID9 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 10:58:54 PM 3.790 HOST DELAYED177 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:00:49 PM 3.790 HOST DELAYED178 TID7 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:05:46 PM 3.790 HOST DELAYED179 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:05:47 PM 3.790 HOST DELAYED180 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:07:08 PM 3.790 HOST DELAYED181 TID21 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:08:20 PM 3.790 HOST DELAYED182 TID11 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:08:24 PM 3.790 HOST DELAYED183 TID10 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:08:29 PM 3.790 HOST DELAYED184 TID18 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:08:47 PM 3.790 HOST DELAYED185 TID12 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:08:51 PM 3.790 HOST DELAYED186 TID32 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:08:53 PM 3.790 HOST DELAYED187 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:09:09 PM 3.790 HOST DELAYED188 TID20 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:10:59 PM 3.790 HOST DELAYED189 TID18 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:11:00 PM 3.790 HOST DELAYED190 TID17 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:11:20 PM 3.790 HOST DELAYED191 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:11:20 PM 3.790 HOST DELAYED192 TID11 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:16:30 PM 3.790 HOST DELAYED193 TID15 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:16:34 PM 3.790 HOST DELAYED194 TID6 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:17:03 PM 3.790 HOST DELAYED195 TID12 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:17:17 PM 3.790 HOST DELAYED196 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:18:45 PM 3.790 HOST DELAYED197 TID34 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:18:48 PM 3.790 HOST DELAYED198 TID8 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:19:01 PM 3.790 HOST DELAYED199 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:20:00 PM 3.790 HOST DELAYED200 TID15 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:20:25 PM 3.790 HOST DELAYED201 TID13 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:24:52 PM 3.790 HOST DELAYED202 TID10 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:28:27 PM 3.790 HOST DELAYED203 TID31 Fixed likely runaway loop in FromClientToServer_RequestSyncForSpecificDivergentSquads. 2/1/2022 11:29:08 PM 3.790 HOST No resolution change was required. 2/1/2022 11:29:08 PM 3.790 HOST Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/1/2022 11:29:08 PM 3.790 HOST Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/1/2022 11:32:01 PM 3.790 HOST DELAYED204 TID10 Memory Profile Debug Data On Game Exit: Game Version: 3790_RogueDefense Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: <color=#ffd965>S-Tier:</color> Direct IP: LiteNetLib Received Overall: 586,785 Received Overall: 2,923.9 MB Sent Overall: 429,255 Sent Overall: 12,555.3 MB Network Active For: 3 hours, 10 minutes, 10 seconds. 253,797 Sent Main | 2,831.3 MB Sent Main 102,328 Sent Frequent | 218.3 MB Sent Frequent 42,496 Sent Bulky-1 | 8,485.7 MB Sent Bulky-1 30,634 Sent Bulky-2 | 1,020.0 MB Sent Bulky-2 Tuntematon - 58.0ms Ping -1 frames Behind 735 Sync Cycles WorldBasics Sync Stage 0 Waiting For Sync Acks 0 Sync Acks Skipped 0 Waiting For Ship Acks 7 Ship Acks Skipped 296 Srv Ships Needing Sync Fix 1,218 Ship Sync Cycles Complete 812,462 Sh Syncs f/Mismatch 117,490 Sh Syncs Voluntary 2,077,610 Ship Syncs Sent 1,148,356 Ship Syncs Forced 7,361,142 Sh Sy Chk 1,842.2 MB Of Ship Sync Checks 2,056,177 Div Sh 6,643.5 MB Of Divergent Ship Fixes 21,424 Divergent Sh Deletions 2,843 Duplicate Sh Syn Skips 1,148,356 Sh Syncs Skipped 8 Tier 3 Plan Sync Cycle 3s Since Oldest Skip-Sync 94,991 Ultra Freq Syncs 216.2 MB Of Ultra Freq Syncs 63,361 Fast Blasts 1,289.3 MB Of Fast Blasts 49 Omni Blasts 15.8 KB Of Omni Blasts 736 Faction Syncs 42.2 MB Of Faction Syncs 736 Fac-Ex Syncs 28.7 MB Of Fac-Ex Syncs 2,676 Fleet Syncs 339.6 MB Of Fleet Syncs 6,616 Planet Syncs 191.6 MB Of Planet Syncs 18,400 P-Faction Syncs 396.9 MB Of P-Faction Syncs 735 World Basic Syncs 19.2 MB Of World Basic Syncs 735 World External Syncs 1.7 MB Of World External Syncs 168,620 Ships Blasted 904,213 Shots Blasted 0 Others Blasted 62 Fleets Blasted 174,894 Deaths Blasted 8,524 Speed Groups Created On Host========================================== 2/1/2022 11:32:02 PM 3.790 HOST Clearing player accounts. |
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Thank you for doing that! Wow, 5 GB transferred in an hour, that's huge. I think I may have found the problems. Okay, I see now -- this was from the logging session with the debug logging on. No wonder the usage was so huge! I did mention it's about 50x larger per data send. The really good news is that I don't see any errors that are malformed data, nothing hitting a canary or similar, so you can turn that back off! That inherently leads to a lot of lag, and tons of bandwidth usage. The other errors here I believe are fixed in the next build, and they are what led to disappearing units, invisible units, etc. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 1, 2022 4:38 pm | Bummeri_1 | New Issue | |
Feb 1, 2022 4:38 pm | Bummeri_1 | File Added: Player_host.log | |
Feb 1, 2022 4:38 pm | Bummeri_1 | File Added: ArcenDebugLog_host.txt | |
Feb 1, 2022 4:38 pm | Bummeri_1 | File Added: Tunt ja BUm Bug.zip | |
Feb 1, 2022 4:38 pm | Tuntematon | Relationship added | related to 0026217 |
Feb 1, 2022 6:09 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 1, 2022 6:09 pm | Chris_McElligottPark | Status | new => feedback |
Feb 1, 2022 6:09 pm | Chris_McElligottPark | Note Added: 0064009 | |
Feb 1, 2022 6:09 pm | Chris_McElligottPark | Status | feedback => resolved |
Feb 1, 2022 6:09 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 1, 2022 6:09 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.791 Network Defragmentation |