View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025952 | AI War 2 | Gameplay Idea | Dec 14, 2021 9:16 pm | Feb 2, 2022 12:10 am | |
Reporter | Chris_McElligottPark | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | Beta 3.791 Network Defragmentation | ||||
Summary | 0025952: Lower TSS and ODSS and ARS options. (forced on in expert) | ||||
Description | From strategic sage: I am still advocating for some form of addressing the ‘too much choice’ element. I.e., limiting the hack options for ARS/TSS and having a hack of significant cost to add more options or whatever. I will totally understand if you want to push this to Deathwish only, but I at least want it there in a pretty severe form if it isn’t too much trouble. TSS are particularly important vis a vis defense. The difficulty in finding a good option to hack needs to be more than ‘find a TSS and take the system, guarantee you’ll get something good from it with each hack’. | ||||
Tags | No tags attached. | ||||
child of | 0025891 | feature for later | Chris_McElligottPark | Parent: Todo for expert mode. |
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ARS grant a choice between 3 strikecraft and 1 frigate TSS grant a choice between 4 turret lines. How many choices are desired? |
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I've given 2 choices per ARS and 2 per TSS |
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Done |
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Thank you! |
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My opinion on this is that the ARS change is completely overboard. Reducing it to 3 strike and a 0000034:0000040% chance of a frigate also being available for any given roll seems more appropriate. The current implementation is basically pick frigate over half the time since at least that way you have better odds of condensing your tech picks. As for the TSS I'd far rather have it be three picks but only two hacks available. Allows the base cost of the hack to go up more to make it more painful to stack up on turrets and means you have to go farther afield for more. Plus most of the high skill cap players avoid the third hack since you can legitimately get 2-3 other lower tier hacks for the same HaP. By making the first two hacks more expensive you apply pressure where you want it without completely shutting down higher AIP play or making somebody just cuss out RNG when their starter TSS rolls something like grenade and deathgrip. |
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I agree with CRCGamer's suggestion. Moving from 4 picks each down to 2 is too drastic a change. A moderate change here, perhaps with increased costs, should move toward's Strategic Sage's desired outcome. Giving frigates a % chance of appearing rather than a guaranteed slot sounds like a good idea if we're going to reduce the number of ARS picks. |
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Copy/pastying Sage's feedback: In a perfect world, 1 strike and 1 slot 50% strike/50% frigate, 2 TSS. 2 strike, 1 frigate worked for me as an absolute maximum ARS option (for Expert) as Tom wasn't sure about doing the 50/50 split. I just think three is too many, unquestionably, for any one selection (i.e. 3 strikecraft, 3 turrets, whatever). But 2 is too few for most others who have chimed in. So I accept that and will waddle my way (hopefully) over to Deathwish when I play |
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Just to follow up here, the consensus from discord seems to be that going below 3 is unacceptable. CRC's suggestion of limiting the amount of hacks does not solve the intended issue. Therefore I suggest, given where we are: For Expert: 3 TSS, keep the same # of hacks; ARS stay as they are For Deathwish: 2 TSS, ARS have 1 slot strike and 1 slot 50% strike, 50% frigate if feasible. If not, just 1 and 1 each. |
Date Modified | Username | Field | Change |
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Dec 14, 2021 9:16 pm | Chris_McElligottPark | New Issue | |
Dec 14, 2021 9:16 pm | Chris_McElligottPark | Relationship added | child of 0025891 |
Feb 1, 2022 6:51 pm | BadgerBadger | Note Added: 0064016 | |
Feb 1, 2022 7:05 pm | BadgerBadger | Note Added: 0064020 | |
Feb 1, 2022 7:05 pm | BadgerBadger | Assigned To | => BadgerBadger |
Feb 1, 2022 7:05 pm | BadgerBadger | Status | new => resolved |
Feb 1, 2022 7:05 pm | BadgerBadger | Resolution | open => fixed |
Feb 1, 2022 7:05 pm | BadgerBadger | Fixed in Version | => Beta 3.791 Network Defragmentation |
Feb 1, 2022 7:05 pm | BadgerBadger | Note Added: 0064021 | |
Feb 1, 2022 7:08 pm | Chris_McElligottPark | Note Added: 0064022 | |
Feb 1, 2022 8:40 pm | CRCGamer | Note Added: 0064025 | |
Feb 1, 2022 9:05 pm | trabbo | Note Added: 0064029 | |
Feb 1, 2022 11:00 pm | ZeusAlmighty | Note Added: 0064037 | |
Feb 2, 2022 12:10 am | Strategic Sage | Note Added: 0064039 |