View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023773 | AI War 2 | Bug - Other | Sep 19, 2020 12:41 am | Jun 18, 2021 4:51 pm | |
Reporter | tadrinth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.507 Bugfixes | ||||
Fixed in Version | 2.630 Arbitrary Icon Inclusion And Weapon Exclusion | ||||
Summary | 0023773: is_partial_record doesn't seem to be copying old attributes for GameEntity records | ||||
Description | Tried to mod the starting number of pike turrets on human command stations. As I understand it, the following should keep everything on the Pike Turret the same, except amend the min and max fleet memberships. Instead, I think this wipes all the attributes of the Pike Turret; certainly everything that's supposed to copy from the Pike fails to do so. <?xml version="1.0" encoding="utf-8"?> <root> <entity name="PikeTurret" is_partial_record="true"> <fleet_membership name="PlayerHomeCommand" min="12" max="12" is_partial_record="true"/> </entity> </root> I was able to get it to work by putting all the attributes on the PikeTurret, but I'm pretty sure that's not how this is supposed to work. | ||||
Tags | No tags attached. | ||||
related to | 0023958 | resolved | Chris_McElligottPark | Modding - is_partial_record giving troubles |
|
Is_partial_record currently doesn't function, see #modding on the discord for advice from the community in the meantime! |
|
A partial record on a fleet membership will mean nothing, as a fleet membership is not a main node. If you set <entity name="PikeTurret" is_partial_record="true">, then it should only apply new things from that, but if there are errors then I guess let me know. Essentially, if you take is_partial_record="true" off the fleet membership but otherwise leave your stuff the same, I'd expect it to work now, in the new version: https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Giant_Overhaul_Of_Xml_Parsing_For_Accuracy_And_Speed |
|
Awesome, I will test once the new version comes out. |
|
Sounds good! It's out now, so fingers crossed. It has fixed all the other broken mods, so hopefully it also gets this one. |
|
Yep, mod now works without having to copy the full turret definitions! Been playing a test game and I'm quite pleased with it, I'll post the updated version on the forums at some point. |
|
Sweet! That's wonderful news. :) There's some new funkiness going on in 0024090, which I am looking into. But hopefully that will be fixed today also. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 19, 2020 12:41 am | tadrinth | New Issue | |
Sep 22, 2020 11:22 am | tadrinth | Description Updated | |
Nov 7, 2020 6:09 pm | ParadoxSong | Relationship added | duplicate of 0023958 |
Nov 7, 2020 6:10 pm | ParadoxSong | Note Added: 0059509 | |
Nov 9, 2020 12:00 pm | TechSY730 | Relationship replaced | related to 0023958 |
Nov 9, 2020 12:11 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 9, 2020 12:11 pm | Chris_McElligottPark | Status | new => feedback |
Nov 9, 2020 12:11 pm | Chris_McElligottPark | Note Added: 0059513 | |
Nov 9, 2020 12:38 pm | tadrinth | Note Added: 0059515 | |
Nov 9, 2020 12:38 pm | tadrinth | Status | feedback => assigned |
Nov 10, 2020 9:33 am | Chris_McElligottPark | Note Added: 0059530 | |
Nov 11, 2020 1:30 pm | tadrinth | Note Added: 0059557 | |
Nov 11, 2020 2:58 pm | Chris_McElligottPark | Status | assigned => resolved |
Nov 11, 2020 2:58 pm | Chris_McElligottPark | Resolution | open => fixed |
Nov 11, 2020 2:58 pm | Chris_McElligottPark | Fixed in Version | => 2.630 Arbitrary Icon Inclusion And Weapon Exclusion |
Nov 11, 2020 2:58 pm | Chris_McElligottPark | Note Added: 0059559 |