View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0022732||AI War 2||[All Projects] Bug - Other||Jan 31, 2020 11:12 pm||Mar 22, 2020 11:20 am|
|Product Version||1.321 Enjoy Your Break, Voice Lady|
|Fixed in Version|
|Summary||0022732: XML Modding bug: First default starter fleet is frozen until changed at least once|
|Description||Note: This issue was only exposed for XML Modding purposes. Just extract the GalacticConquest.zip into the XML mod folder.|
Long story short: When changing out all the default fleet designs with my new ones that featured new variants of transport flagships it became evident that unless the chosen starter fleet is changed at least once the flagship spawned will ALWAYS be the default variant.
So as in the screenshot the starter fleet is the "War Guard Alpha" which comes in a coordinator flagship. Only that when it is spawned without first selecting a different fleet and then re-selecting the War Guard Alpha the normal transport flagship still gets spawned.
Probably just some issue with not refreshing things.
|Tags||No tags attached.|
Jan 31, 2020 11:12 pm
20200201051026_1.jpg (397,141 bytes)
GalacticConquest.zip (37,011 bytes)
20200201051019_1.jpg (316,970 bytes)
||As far as I've tested this bug seems to be mostly harmless, but it prevents auto-building of any type (station-keepers, engineers, factories,...)|
||Edit: Ignore the upper one. Wrote it in the wrong issue...|
|Jan 31, 2020 11:12 pm||NRSirLimbo||New Issue|
|Jan 31, 2020 11:12 pm||NRSirLimbo||File Added: 20200201051026_1.jpg|
|Jan 31, 2020 11:12 pm||NRSirLimbo||File Added: 20200201051019_1.jpg|
|Jan 31, 2020 11:12 pm||NRSirLimbo||File Added: GalacticConquest.zip|
|Feb 1, 2020 7:13 am||NRSirLimbo||Note Added: 0055853|
|Feb 1, 2020 8:12 am||NRSirLimbo||Note Added: 0055854|
|Mar 22, 2020 11:20 am||NRSirLimbo||Relationship added||duplicate of 0023052|