View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002228 | AI War 1 / Classic | Crash/Exception | Jan 1, 2011 11:37 pm | Jan 6, 2011 10:55 am | |
Reporter | Master Cylinder Pants | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | duplicate | ||
Product Version | 4.058 | ||||
Summary | 0002228: Possibly new error type - same game | ||||
Description | Out of memory error, according to the log file (which seemed to work) this time - same game as parent issue. Attached save file and error logs. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0002221 | closed | Chris_McElligottPark | Crash |
parent of | 0002233 | closed | Chris_McElligottPark | Possibly new error type with more info - same game |
child of | 0002220 | resolved | keith.lamothe | Reproducible, recurrent gc heap error |
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UnhandledErrors.txt (1,876 bytes)
1/1/2011 11:31:27 PM (4.059) ----------------------------------- UnhandledErrors----------------------------------- 1/1/2011 11:31:27 PM (4.059) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: Game Command Text:22;0;0 System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in <filename unknown>:0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in <filename unknown>:0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in <filename unknown>:0 at Game.DoFullSync (Boolean IsForSave, Boolean IsForDump, Boolean ShowDialogs, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber) [0x00000] in <filename unknown>:0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 at GameCommand.Execute () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 Stack Trace: at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 |
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ErrorsReportedByEngine.txt (1,959 bytes)
1/1/2011 5:28:51 PM (4.059) ----------------------------------- ErrorsReportedByEngine----------------------------------- 1/1/2011 5:28:51 PM (4.059) -----------------------------------Exception-----------------------------------Log String: OutOfMemoryException: Out of memory Stack Trace: System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) System.Text.StringBuilder..ctor (Int32 capacity) Game.DoFullSync (Boolean IsForSave, Boolean IsForDump, Boolean ShowDialogs, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber) Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) SaveGameMenu.DoSave () SaveGameMenu.<SubclassInit>m__195 () ArcenButton.Render (Rect ParentBounds, Vector2 EffectiveScrollPosition, Vector3 MousePositionFromTopLeft) AbstractArcenWindow.WindowFunctionCall (Int32 WindowID) UnityEngine.GUI+_Window.Do () UnityEngine.GUI.BeginWindows (UnityEngine.Event e, Int32 skinMode, UnityEngine.IDList idlist, Int32 editorWindowInstanceID) 1/1/2011 11:31:46 PM (4.059) ----------------------------------- ErrorsReportedByEngine----------------------------------- 1/1/2011 11:31:46 PM (4.059) -----------------------------------Exception-----------------------------------Log String: OutOfMemoryException: Out of memory Stack Trace: System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) System.Text.StringBuilder..ctor (Int32 capacity) Game.DoFullSync (Boolean IsForSave, Boolean IsForDump, Boolean ShowDialogs, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber) Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) GameCommand.Execute () Game.RunOneCycleOfSimulation () |
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We have a save from the time of the crash (blue player got it) and the log files from the host machine (purple player). |
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I've added the two clearest related to/child relationships but as noted above this is yet another crash in the same game involved in all of the issues spawned from/related to 0002220. |
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Yep, this is actually the same error as before, but it was interesting to see that it was definitely happening on trying to save the game. That should have been fixed in the versions since. Fingers crossed! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 1, 2011 11:37 pm | Master Cylinder Pants | New Issue | |
Jan 1, 2011 11:37 pm | Master Cylinder Pants | Issue generated from: 0002220 | |
Jan 1, 2011 11:37 pm | Master Cylinder Pants | Relationship added | child of 0002220 |
Jan 1, 2011 11:38 pm | Master Cylinder Pants | File Added: UnhandledErrors.txt | |
Jan 1, 2011 11:38 pm | Master Cylinder Pants | File Added: ErrorsReportedByEngine.txt | |
Jan 1, 2011 11:40 pm | Master Cylinder Pants | Summary | Reproducible, recurrent gc heap error => Possibly new error type - same game |
Jan 1, 2011 11:40 pm | Master Cylinder Pants | Description Updated | |
Jan 1, 2011 11:41 pm | Master Cylinder Pants | File Added: 20110101_waiting.sav | |
Jan 1, 2011 11:41 pm | Master Cylinder Pants | Note Added: 0007326 | |
Jan 1, 2011 11:42 pm | Master Cylinder Pants | Relationship added | related to 0002221 |
Jan 1, 2011 11:43 pm | Master Cylinder Pants | Note Added: 0007327 | |
Jan 3, 2011 12:43 am | Master Cylinder Pants | Issue cloned: 0002233 | |
Jan 3, 2011 12:43 am | Master Cylinder Pants | Relationship added | parent of 0002233 |
Jan 6, 2011 10:55 am | Chris_McElligottPark | Note Added: 0007592 | |
Jan 6, 2011 10:55 am | Chris_McElligottPark | Status | new => closed |
Jan 6, 2011 10:55 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 6, 2011 10:55 am | Chris_McElligottPark | Resolution | open => duplicate |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |