View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020787 | AI War 2 | Bug - Gameplay | Nov 17, 2018 12:04 am | Apr 22, 2019 7:42 pm | |
Reporter | wm46 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | duplicate | ||
Product Version | 0.806 Sabre Company | ||||
Fixed in Version | BETA 0.853 An Officer And A Bunch Of Fleets | ||||
Summary | 0020787: MLRS Multifire not working when on Nanocaust world | ||||
Description | Specifically the two types of Nanobot centers seem to prevent MLRS ships from multitargeting. Until the center is destroyed, these ships (and presumably others too?) will refuse to target more than one ship. | ||||
Tags | No tags attached. | ||||
duplicate of | 0020771 | resolved | Chris_McElligottPark | Pike Corvette Multi-Shot Not Working |
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I would like to bump this issue. With the change of making targeting favor XML priority more this occurs more than ever with things like AI fortresses and superfortresses. Right now a lot of the multishots on fleet centerpieces are useless when fighting on worlds that have fortresses, golems, and other high priority targets. |
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I just sent a revision that addresses this issue in the one specific situation above. More testing might be needed but most issues should be fixed (I hope) |
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Fantastic! I've put this note into the wiki: * Some complicated code fixes from WeaponMaster have been put in place to hopefully solve the "multi-shot doesn't function when there's an enemy fortress or other super important item present" issue. Please let us know if this doesn't fix it, or any other strange cases wind up happening, but things seem okay from some limited testing so far. Thanks so much! |
Date Modified | Username | Field | Change |
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Nov 17, 2018 12:04 am | wm46 | New Issue | |
Dec 4, 2018 4:41 pm | Michael | Assigned To | => Chris_McElligottPark |
Dec 4, 2018 4:41 pm | Michael | Status | new => acknowledged |
Apr 21, 2019 11:05 pm | wm46 | Relationship added | duplicate of 0020771 |
Apr 21, 2019 11:09 pm | wm46 | File Added: Citadel wont use multishot.save | |
Apr 21, 2019 11:09 pm | wm46 | Note Added: 0051256 | |
Apr 22, 2019 6:05 pm | wm46 | Note Added: 0051299 | |
Apr 22, 2019 7:42 pm | Chris_McElligottPark | Status | acknowledged => resolved |
Apr 22, 2019 7:42 pm | Chris_McElligottPark | Resolution | open => duplicate |
Apr 22, 2019 7:42 pm | Chris_McElligottPark | Fixed in Version | => BETA 0.853 An Officer And A Bunch Of Fleets |
Apr 22, 2019 7:42 pm | Chris_McElligottPark | Note Added: 0051308 |