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IDProjectCategoryLast Update
0020710AI War 2Gameplay IssueNov 23, 2019 9:54 am
ReporterDominus Arbitrationis Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.804 Hack Me Quickly 
Summary0020710: Beams/Lasers need their max units damaged back
DescriptionBack in the days of AI War 1, I always thought it was pretty dumb that ships like the zenith beam frigate had a limit of damaging 10 random ships in a line instead of all ships hit. Now I realize that limit wasn't to make the ship too broken in the player's hands, but prevent it from utterly destroying player fleets in the AI's hands.

The variation in just how effective the beams are in the AI's hands is very annoying. If there happens to be a heavy beam turret in range of a wormhole when your fleet goes through, chances are you're going to have 200 ships get lasered with no way to dodge, bringing part of your fleet down to 50% before you can even start the fight.

There's also an oddity with how lasers function with bubble shields, you'd expect that a bubble shield would stop the laser, dealing full damage to the shield. This isn't the case, what actually happens is all the targets inside the bubble get "hit", and then the bubble shield takes damage equal to the laser damage * targets hit. Even more fun, if the bubble shield breaks when that shot is fired, the remaining damage gets applied to the ships underneath.

I had a whole fleet vanish because I thought my 4 million shield Arc would save my fleet as I approached the plasma eye to kill the last guard post near it. So thinking that, I stacked all of my ships underneath the bubble with constant clicking and group move... they got vaporized the moment they entered range.

Credit: Weapon Master on Steam
TagsNo tags attached.

Relationships

related to 0020926 resolvedBadgerBadger Strong Fleet Crushed in Seconds 

Activities

RocketAssistedPuffin

Nov 23, 2019 9:54 am

reporter   ~0054696

Fixed long ago by WeaponMaster I recall.

Issue History

Date Modified Username Field Change
Oct 29, 2018 11:50 am Dominus Arbitrationis New Issue
Oct 30, 2018 10:07 am Dune Assigned To => Chris_McElligottPark
Oct 30, 2018 10:07 am Dune Status new => considering
Feb 15, 2019 11:14 am RocketAssistedPuffin Relationship added related to 0020926
Nov 23, 2019 9:54 am RocketAssistedPuffin Status considering => resolved
Nov 23, 2019 9:54 am RocketAssistedPuffin Resolution open => fixed
Nov 23, 2019 9:54 am RocketAssistedPuffin Note Added: 0054696