View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0019180||AI War 2||[All Projects] Audio Work||Jun 19, 2017 9:05 pm||Jul 14, 2017 2:56 pm|
|Fixed in Version|
|Summary||0019180: Audio warning triggers.|
|Description||Keith, I have a variety of "hey something is going on" audio triggers that are available and voice-recorded now. I need the game to say basically "play that audio type please," and then I can hook that in.|
The audio hook side will do its part to not play individual lines too frequently, and there will simply be silence if it would be playing it too frequently. This is all configurable in the AIWarGUIAndModding project by whoever.
At any rate, the triggers I came up with are:
- Hacking starting.
- Hacking finished.
- Hacking succeeded (if there's any difference).
- Hacking failed.
- Science exhausted at a planet.
- Low on fuel somewhere.
- Low on power somewhere.
- Our ships are being damaged in enemy territory.
- Our ships are being damaged in neutral territory.
- Our ships are being damaged on a "border world," interpret as you wish.
- Ark's shields are down.
- Ark hull taking damage.
- Ark shields taking damage.
- Major enemy force in our territory.
- Enemy wave arrived.
- Cross Planet Attack started.
- We lost a planet.
|Tags||No tags attached.|
|Jun 19, 2017 9:05 pm||x4000Bughunter||New Issue|
|Jun 19, 2017 9:05 pm||x4000Bughunter||Status||new => assigned|
|Jun 19, 2017 9:05 pm||x4000Bughunter||Assigned To||=> keith.lamothe|
|Jun 19, 2017 9:06 pm||x4000Bughunter||Relationship added||related to 0019116|
|Jun 21, 2017 2:09 pm||x4000Bughunter||Relationship added||child of 0019183|
|Jul 14, 2017 2:56 pm||keith.lamothe||Status||assigned => resolved|
|Jul 14, 2017 2:56 pm||keith.lamothe||Resolution||open => fixed|
|Jul 14, 2017 2:56 pm||keith.lamothe||Note Added: 0046394|