Viewing Issues 18451 - 18500 / 27794

  IDCategorySummaryStatusReporterUpdated 
 00099523Daylight savings time in Mantis
closed (GameMaker24)
GameMaker24Nov 28, 2012
 00099631
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Keys for showing tachyon, grav ranges
new
KDR_11kNov 28, 2012
 00099642
[AI War 1 / Classic]  Suggestion - New Features
Challenges!
new
TollNov 28, 2012
 0009962 
[AI War 1 / Classic]  Bug - Gameplay
Confused AI Ships on once friendly planet not responding to minor faction units
new
GUDareNov 28, 2012
 00099612
[AI War 1 / Classic]  Bug - Gameplay
Low shattered pillar palisade attack value
new
tmmNov 27, 2012
 0009960 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
CTRL: Don't auto-kite when under a force field
new
KDR_11kNov 27, 2012
 00097323
[Shattered Haven]  Suggestion - Puzzle Mechanics
New script condition: IsTwoPlayerGameMaker24Nov 25, 2012
 00099563
[Shattered Haven]  Gameplay Idea
FG objects with spaces in names.GameMaker24Nov 25, 2012
 00099543Clicking mouse to change script cursor locationGameMaker24Nov 25, 2012
 00099471
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Deep Spacer AI
new
KDR_11kNov 25, 2012
 00099402
[AI War 1 / Classic]  Balance Issue
Spire Gravity Drain and Gravity Ripper have low-cap style properties
new
KDR_11kNov 24, 2012
 0009949 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Hacker AI
new
KDR_11kNov 24, 2012
 0009948 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
All Seeing Eye AI
new
KDR_11kNov 24, 2012
 0009945 
[AI War 1 / Classic]  Gameplay Issue
Ravenous Shadow scenario is not fun.
new
KDR_11kNov 24, 2012
 0009942 
[AI War 1 / Classic]  Bug - Gameplay
Intercept and slicer drones still spawn individually.
new
KDR_11kNov 24, 2012
 0009941 
[AI War 1 / Classic]  Gameplay Issue
Camouflager AI can hide Core Sentinel Posts
new
KDR_11kNov 24, 2012
 00099392
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Increase range of Neinzul fireflies' death explosion along with strength
new
martyn_van_burenNov 23, 2012
 0009935 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
New Red AIs
new
KahunaNov 22, 2012
 00098691
[Shattered Haven]  Graphical Bug
FG placements on stairs.GameMaker24Nov 21, 2012
 00097202In the Choose a Level screen, ESC closes the editor instead of the menu.GameMaker24Nov 21, 2012
 00098422
[Shattered Haven]  Graphical Bug
Tools placed on a bridge are invisible.GameMaker24Nov 21, 2012
 0009933 
[AI War 1 / Classic]  Bug - Other
mini fortress ship cap is wrong.
new
TssbackusNov 21, 2012
 0009932 
[AI War 1 / Classic]  Suggestion - Game Mechanics
engines wont repair under shield under attack
new
motaiNov 21, 2012
 00099301
[AI War 1 / Classic]  Bug - Other
No line breaks in CounterHacking Log
resolved (keith.lamothe)
ussdefiantNov 21, 2012
 00099311
[AI War 1 / Classic]  Crash/Exception
UnhandledError with regard to Friendly Enclaves
resolved (keith.lamothe)
ussdefiantNov 21, 2012
 00099172Custom Search (Narrow) unpauses game
resolved (keith.lamothe)
contingencyplanNov 20, 2012
 00093443
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire Railcluster Polycrystal hull seems strange with light hull damage bonus
resolved (keith.lamothe)
TechSY730Nov 20, 2012
 00099153
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Like Engineers, make Zenith Medic Frigate not auto-repair units with a high M+C/s cost
new
zoutzakjeNov 19, 2012
 00099203
[AI War 1 / Classic]  Bug - Gameplay
Fallen Spire Exogalactic Fleet not winning on it own in a timely manner
resolved (keith.lamothe)
Eternaly_LostNov 19, 2012
 00098441
[AI War 1 / Classic]  Bug - Other
I own the modules on the Imperial spire fleet
resolved (keith.lamothe)
LancefighterNov 19, 2012
 00099101
[AI War 1 / Classic]  Bug - Gameplay
Warp Jammer Command Station remains can still be rebuilt during "cannot build command station here" cooldown time
resolved (keith.lamothe)
TechSY730Nov 19, 2012
 000956417
[AI War 1 / Classic]  Suggestion - Game Mechanics
Command Station Rebuild Delay is losing me games; not fun
resolved (keith.lamothe)
SunshineNov 19, 2012
 00089421
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Remains Rebuilders should prioritize Command Center remains
resolved (keith.lamothe)
DrTallNov 19, 2012
 00099047
[AI War 1 / Classic]  Suggestion - Game Mechanics
[AS] Make "Large" Enemy Starbases invulnerable until all smaller starbases are destroyed
new
leb0fhNov 19, 2012
 00099192
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Golems
Black Hole Golem
new
Valorian_NovaNov 19, 2012
 00095562
[AI War 1 / Classic]  Suggestion - New Features
Make station upgrades not need the wait to rebuild
closed (keith.lamothe)
RandomAxisNov 18, 2012
 000280120
[AI War 1 / Classic]  Bug - Other
Friendly Nienzul enclaves not spawning
resolved (keith.lamothe)
TechSY730Nov 18, 2012
 00099138
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
multi level campaign (sorry for any bad grammar & spelling)
new
gamewarlord777Nov 17, 2012
 00099241
[Shattered Haven]  Bug - Gameplay
Vanishing HedgesGameMaker24Nov 17, 2012
 0009921 
[Shattered Haven]  Suggestion - Art Ideas
Spawn point graphics
new
GameMaker24Nov 17, 2012
 00099181
[AI War 1 / Classic]  Bug - Gameplay
Nebula Speed Boost
assigned (keith.lamothe)
Radiant PhoenixNov 16, 2012
 00095722
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Annihilator heavy antimatter weapon
new
KDR_11kNov 16, 2012
 00099162
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Energy Lance turret using extra energy for damage
new
HearteaterNov 16, 2012
 00099124
[AI War 1 / Classic]  Bug - Other
Production stall when using many docks to produce identical ships
new
OzoneGrifNov 14, 2012
 00099082
[AI War 1 / Classic]  Bug - Other
Botnet Golem causes both exo's AND a +100 AIP on repair
new
zoutzakjeNov 14, 2012
 00099092
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI FF immune units still like to target FF modules
new
TechSY730Nov 14, 2012
 0009911 
[AI War 1 / Classic]  Bug - Other
Wrong Firepower Displayed on Overview Map
new
TechSY730Nov 14, 2012
 00099052
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Allow some Special Forces ships to go into threat fleet when SF is near cap (or some other cutoff).
new
TechSY730Nov 14, 2012
 0009907 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
pause command/button doesnt work in ctrl screen
new
motaiNov 14, 2012
 0009906 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Sentinel and Enforcer
new
KDR_11kNov 13, 2012