| 0010152 | 1 | | Impassable area in level-up windmill | closed | lavacamorada | Jan 2, 2013 |
| 0010151 | 1 | | Monkeys go through diagonal terrain | | lavacamorada | Jan 2, 2013 |
| 0010029 | 2 | | Desert landscape making some shots like Gale Burst invisible. | | MouldyK | Jan 1, 2013 |
| 0010187 | 1 | | Special forces too big | new | Varone | Dec 31, 2012 |
| 0010129 | | | Vertical Boss AI | considering | Itchykobu | Dec 31, 2012 |
| 0010126 | 4 | | Enemy AI does not feel suited to 8-way aiming | considering | Gemzo | Dec 31, 2012 |
| 0010142 | 1 | | Change UI screen layouts to reduce necessary keystrokes | considering | ticker | Dec 31, 2012 |
| 0010034 | | | Despawn extra enemies after failed SRF hacking attempts | considering | Gemzo | Dec 30, 2012 |
| 0010202 | | | add a minimap of the system to game generation | new | motai | Dec 30, 2012 |
| 0010188 | | | Game creation screen | new | froztbyte | Dec 29, 2012 |
| 0010134 | 1 | | Cannot dock a boat on partial shallow water. | | GameMaker24 | Dec 29, 2012 |
| 0010031 | 5 | | Purified area in Strategic Overview not always updating. | | Nanashi | Dec 29, 2012 |
| 0010053 | 5 | | Teaching storm dash to survivors | considering | madcow | Dec 29, 2012 |
| 0010092 | 2 | | Player use of Spire superdreadnought | new | Tie-Viper | Dec 29, 2012 |
| 0010066 | 1 | | Show food / scrap gain and loss in the header view | considering | Ipkins | Dec 29, 2012 |
| 0010176 | 1 | | Arlene suddenly anxious to give you the key. | | GameMaker24 | Dec 28, 2012 |
| 0010113 | 8 | | Health/Ammo drops from enemies need fine tuning | considering | Gemzo | Dec 28, 2012 |
| 0010102 | | | Only "Enter" and "S" for dialogs | closed | Smiling Spectre | Dec 26, 2012 |
| 0010105 | 1 | | Last hit target name/health display | considering | Nanashi | Dec 26, 2012 |
| 0010116 | | | Allow binding storm dash to a button | considering | Gemzo | Dec 26, 2012 |
| 0010115 | 2 | | Logitech Rumblepad - Can't bind to right or left trigger buttons | closed | Doofmaz | Dec 26, 2012 |
| 0010162 | 1 | | Jumping in game causes projectiles to fire at an upward angle | closed | zaaq | Dec 26, 2012 |
| 0010103 | | | Not enough blocking for dialogs | | Smiling Spectre | Dec 26, 2012 |
| 0010101 | | | Text window for screen resolution is somewhat strange | | Smiling Spectre | Dec 26, 2012 |
| 0010100 | | | Achievement are non scrollable | | Smiling Spectre | Dec 26, 2012 |
| 0010025 | 2 | | atrotrain seedining needs to be weighted away from th super trains | new | motai | Dec 26, 2012 |
| 0010091 | 4 | | locking keys for standing firing location | | Chemuel | Dec 25, 2012 |
| 0010147 | | | Sound effect should play whenever a portal is used. | new | GameMaker24 | Dec 23, 2012 |
| 0010140 | 1 | | Arrow to south only works in test mode. | | GameMaker24 | Dec 23, 2012 |
| 0010133 | | | Boulders don't sink in deep water | | GameMaker24 | Dec 23, 2012 |
| 0010106 | | | Wormhole label color reference | new | BoomWav | Dec 21, 2012 |
| 0010028 | 1 | | No more "Where Are You Going?" notice when there is a Evil Outpost on the tile. | | MouldyK | Dec 21, 2012 |
| 0010075 | 4 | | Bat allows flight over building tiles. | | MouldyK | Dec 21, 2012 |
| 0010089 | | | Character names | | ZCaliber | Dec 21, 2012 |
| 0010044 | 1 | | The killing blow onto a monster does not display floating text damage callouts | | khadgar | Dec 21, 2012 |
| 0010047 | 1 | | Screen focus fails when jumping during a freefall section | | khadgar | Dec 21, 2012 |
| 0010055 | 3 | | Some spells do not leave mana/health | | madcow | Dec 21, 2012 |
| 0010069 | 1 | | Scrolling to the right on the perks selection menu can cause window to stop functioning | | khadgar | Dec 21, 2012 |
| 0010094 | 1 | | Perks can be repetably picked up | | nekobaron | Dec 21, 2012 |
| 0010064 | 2 | | rocket spells still do variable damage | | madcow | Dec 21, 2012 |
| 0010097 | 2 | | More variety in chunks | considering | Bluddy | Dec 21, 2012 |
| 0010093 | 1 | | Add an option to increase text size | closed | vordrax | Dec 21, 2012 |
| 0010061 | 3 | | Freefall room glitch | | Ipkins | Dec 21, 2012 |
| 0010056 | 3 | | Mercenaries will duplicate when going through screen transitions | | khadgar | Dec 21, 2012 |
| 0010090 | 2 | | 8-way mouse control | closed | Chemuel | Dec 21, 2012 |
| 0010088 | | | Face to face dialogue | considering | ZCaliber | Dec 21, 2012 |
| 0010083 | 1 | | You must jump before entering the door | considering | madcow | Dec 21, 2012 |
| 0010082 | | [Valley 2] Suggestion - Balancing Issues | Make raptor form useful | considering | Gemzo | Dec 21, 2012 |
| 0010081 | 1 | | Henchman fights | considering | Nanashi | Dec 21, 2012 |
| 0010080 | | | Adjust floating damage display duration. | considering | Nanashi | Dec 21, 2012 |