Viewing Issues 18201 - 18250 / 27801

  IDCategorySummaryStatusReporterUpdated 
 00102752
[Valley 2]  Bug - Other
Can this cannons really be killed?
closed
Smiling SpectreJan 16, 2013
 00103891
[Valley 2]  Bug - UI
NPC danger% shows as 30% for ALL tiles in multiplayer
resolved (keith.lamothe)
GemzoJan 16, 2013
 00102781Small, persistent encyclopedia messageGameMaker24Jan 16, 2013
 00095011Post-porting: ability to edit and view maps in the game.Chris_McElligottParkJan 16, 2013
 00103632
[Shattered Haven]  Graphical Bug
Pierce's hairGameMaker24Jan 16, 2013
 00102501
[Valley 2]  Suggestion - UI Ideas
Allow mouse control in all the menus (not in the gameplay)
considering
Andrew SavinykhJan 16, 2013
 00102122
[Valley 2]  Suggestion - UI Ideas
Allow mouse control on strategic map and menus
considering
ShaggyMooseJan 16, 2013
 0010367 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Playing with the Neinzul enclaves can make the game very laggy after 15/20 hours of play
new
OzoneGrifJan 15, 2013
 00103811
[Shattered Haven]  Bug - Gameplay
IsPlayer1Female is not working.GameMaker24Jan 13, 2013
 00103781
[Shattered Haven]  Suggestion
New test buttons: Test1PMale, Test1PFemale, Test2PMale, Test2PFemaleGameMaker24Jan 13, 2013
 00100511
[Valley 2]  Bug - Gameplay
Raptor form is too large to fit through some map transitionskhadgarJan 13, 2013
 00098703
[Shattered Haven]  Bug - Specific Puzzle Issue
Arlene can disappear before ever giving you the warehouse key.GameMaker24Jan 13, 2013
 000989310
[Shattered Haven]  Bug - Specific Puzzle Issue
PlayerAt condition not heeded.GameMaker24Jan 12, 2013
 00097023
[Shattered Haven]  Gameplay Idea
False walls to turn transparent instead of invisible.GameMaker24Jan 12, 2013
 00102812
[Shattered Haven]  Suggestion - Puzzle Mechanics
Secret passage tile for passing below BG object(s)GameMaker24Jan 12, 2013
 00101382
[Shattered Haven]  Bug - Other
Unusual sub-level arrow behaviorGameMaker24Jan 12, 2013
 00099705
[Shattered Haven]  Gameplay Idea
The risk of adding FG and BG objects during two-playersGameMaker24Jan 12, 2013
 00099223
[Shattered Haven]  Suggestion - Art Ideas
Natural ceilingsGameMaker24Jan 12, 2013
 00099922
[Shattered Haven]  Bug - Other
Running commands that follow SUBLEVEL commandGameMaker24Jan 12, 2013
 0010369 "Engineers do not assist queues" will prevent building the Champion and Fortress modules
new
OzoneGrifJan 12, 2013
 0010368 
[AI War 1 / Classic]  Crash/Exception
Difficulty to connect to the server computer, the game won't load
new
OzoneGrifJan 12, 2013
 00102632
[Valley 2]  Bug - Other
I need triple jump... except I don't
closed
ShaggyMooseJan 12, 2013
 00102942
[Shattered Haven]  Suggestion - Puzzle Mechanics
OFFSETFG to be used beyond PRELOADGameMaker24Jan 12, 2013
 00101943
[Shattered Haven]  Bug - Gameplay
water-logged stairwellsGameMaker24Jan 12, 2013
 00100183
[Shattered Haven]  Bug - Gameplay
Exit Game Mid-Way Inventory CheatGameMaker24Jan 12, 2013
 00099722
[Shattered Haven]  Suggestion
New BGCOMBINE combination for TreeChoppedGameMaker24Jan 12, 2013
 00099502
[Shattered Haven]  Gameplay Idea
New argument for Level script command - Inventory Clear, True or FalseGameMaker24Jan 12, 2013
 00102927
[Shattered Haven]  Suggestion - Art Ideas
Metal Gate vs Iron GateGameMaker24Jan 12, 2013
 0010358 
[Shattered Haven]  Gameplay Idea
New script condition: PreventLeavingSublevelGameMaker24Jan 12, 2013
 00102713
[Valley 2]  Suggestion - Room Ideas/Complaints
Secret areas
considering
PenumbraJan 12, 2013
 0010274 
[Valley 2]  Bug - UI
Impasse label not very readable on strategic mapShaggyMooseJan 11, 2013
 0010273 
[Valley 2]  Gameplay - General Complaint
"Following patterns" is too slow!
considering
Smiling SpectreJan 11, 2013
 0010270 
[Valley 2]  Suggestion - Gameplay
Change chunk progression direction to 'left to right' and 'bottom to top' exclusively
considering
Dash275Jan 11, 2013
 00102691
[Valley 2]  Suggestion - General Idea
A medieval guy talking how weird are medieval guysVatticsonJan 11, 2013
 00102287
[Valley 2]  Suggestion - UI Ideas
Add some form of world folder auto-back up
considering
Andrew SavinykhJan 11, 2013
 0010334 Plasma siege canon module is classified as a small module in the filters, while it's a large module
new
OzoneGrifJan 11, 2013
 00102605
[Valley 2]  Suggestion - UI Ideas
Warn when entering a region with heightened Danger
considering
jrudermanJan 11, 2013
 0010267 
[Valley 2]  Bug - Other
0.709 Unknown character code
resolved
isilJan 10, 2013
 0010264 
[Valley 2]  Bug - Other
Mercenary Hire costs all tokens
closed
KioJan 10, 2013
 00102592
[Valley 2]  Bug - Gameplay
Powerslide without moving
closed
KioJan 10, 2013
 00034674
[AI War 1 / Classic]  Bug - Other
Spire Civilian Leaders exploitable for rapid AIP reduction
resolved (keith.lamothe)
dnatabarJan 10, 2013
 00101907
[Valley 2]  Bug - Gameplay
Can't map every action to every buttonItchykobuJan 10, 2013
 00101125
[Valley 2]  Gameplay - General Complaint
Gamepad buttons are completely unorthodox and cannot be remapped comfortablyNypyrenJan 10, 2013
 00064235
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Suggest military orbital command station "push" units rather than teleport them
considering
GrimerXJan 10, 2013
 00100573
[Valley 2]  Bug - UI
No indication how to make it past the first conversationmadcowJan 10, 2013
 0010256 
[Valley 2]  Bug - UI
"Resistance is idle" message appears even when all survivors have acted
assigned (keith.lamothe)
jrudermanJan 10, 2013
 00092385
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Copy group assignments from deceased champions when respawning
feedback
jerithJan 9, 2013
 00050491
[AI War 1 / Classic]  Balance Issue
neinzul enclave ships being able to build while cloaked makes fleet building too safe in hostile territory
resolved (keith.lamothe)
SerthVarneeJan 9, 2013
 00050431
[AI War 1 / Classic]  Bug - Gameplay
modules on a cloaked low powered ship are invulnerable and 100% operational
resolved (keith.lamothe)
SerthVarneeJan 9, 2013
 00013783
[AI War 1 / Classic]  Suggestion - New Features
priority control for engineer work
considering
Winter BornJan 9, 2013