| 0027328 | 2 | | battle stations in pursuit mode but disabled should stop pursuit behavior | | Dismiss | Jul 2, 2023 |
| 0027943 | | | View/Edit Factions List Showing Wrong Elderlings and Templar Intensities | new | Mac | Jun 28, 2023 |
| 0027937 | 1 | | MP Clients Cannot Use Zenith Trader | new | Mac | Jun 24, 2023 |
| 0027938 | | | Multiplayer Pings Lack Clarity | new | Mac | Jun 20, 2023 |
| 0027614 | 3 | | Sniper units often neglecting to fire | | Apthorpe | Jun 16, 2023 |
| 0027936 | 1 | | Dark Prime | | GophTheGreat | Jun 16, 2023 |
| 0027724 | 8 | | Engineer selection is completely broken | new | N8c | May 24, 2023 |
| 0027933 | 4 | | game fails to load | new | trabbo | May 24, 2023 |
| 0027873 | 1 | | Negative residents after killing them. | | Globglogabgalab | May 24, 2023 |
| 0027744 | 1 | | Hint to players on the tech tree how many more things there are to unlock in each tree. | | Chris_McElligottPark | May 24, 2023 |
| 0027875 | 1 | | Work around frustum culling false positives with sub-cells. | | Chris_McElligottPark | May 24, 2023 |
| 0027892 | 2 | | Buildings Spawning On Roads | | Mac | May 24, 2023 |
| 0027810 | 2 | | Tech buildings stacking on top of one another in some cases | | The Gerbilest | May 24, 2023 |
| 0027499 | 3 | | sim slowdown after showdown device finishes | | Dismiss | May 22, 2023 |
| 0027541 | 9 | | Orchid flagship's Rescue Spores are counted toward metal lost in the ongoing battle tooltip | | Scourge | May 20, 2023 |
| 0027683 | 1 | | Zenith Architrave Spawned too close to Human Homeworld | | Crabby | May 20, 2023 |
| 0027699 | 2 | | Human Ark empire home station doesn't behave like other flagships | | silentsnack | May 17, 2023 |
| 0027752 | 1 | | When no tech tree selected, show all clickable techs in each column. | | Chris_McElligottPark | May 17, 2023 |
| 0027763 | 1 | | Todo: the rest of the two-tier victory progress screens. | | Chris_McElligottPark | May 17, 2023 |
| 0027754 | 1 | | Dispatch security systems and security doors very unclear. | | Chris_McElligottPark | May 17, 2023 |
| 0027783 | 3 | | Security In Dispatch Missions | | Mac | May 17, 2023 |
| 0027854 | 1 | | Hovering over skill checks and skills and results in dispatch to highlight all of your related units. | | Chris_McElligottPark | May 17, 2023 |
| 0027861 | 1 | | Todo: make it clear in the dispatch screen that some units have not yet been unlocked. | | Chris_McElligottPark | May 17, 2023 |
| 0027868 | 1 | | Always run 1 second of time after dispatch ends. | | Chris_McElligottPark | May 17, 2023 |
| 0027837 | 2 | | Laggy build mode cursor when paused. | | Chris_McElligottPark | May 17, 2023 |
| 0027885 | 1 | | Alternative controls for zoom (actually zoom in and out, and to cursor optionally, rather than raise-lower) | | Chris_McElligottPark | May 17, 2023 |
| 0027858 | 1 | | New setting to "always draw icons on top," default to on. | | Chris_McElligottPark | May 17, 2023 |
| 0027870 | 1 | | Tech tooltips to include all of their individual benefits under them. | | Chris_McElligottPark | May 17, 2023 |
| 0027899 | 1 | | Gate parts of the tech tree behind having completed (won or lost) a first storyline, and shell companies in general. | | Chris_McElligottPark | May 17, 2023 |
| 0027881 | 2 | | Tech benefit bug: showing the most expensive tech that unlocks it in tooltip. | | Chris_McElligottPark | May 17, 2023 |
| 0027908 | 2 | | It isn't obvious that analysize situation is useful | | Trogg | May 17, 2023 |
| 0027910 | 1 | | Locked units don't say how to unlock them | | Trogg | May 17, 2023 |
| 0027909 | 4 | | Encounter screen doesn't show how many units have been assigned | | Trogg | May 17, 2023 |
| 0027921 | 1 | | Tech screen/card improvements. | | Spelguru | May 17, 2023 |
| 0027929 | 1 | | New game resource bug and loading save bug. | | Spelguru | May 17, 2023 |
| 0027924 | 2 | | Improvements to the clarity and options in the dispatch screen | | Spelguru | May 17, 2023 |
| 0027923 | 1 | | Most of tech costs are good, but... | | Spelguru | May 17, 2023 |
| 0027926 | 2 | | Improvements in regardings to shell companies renting locations. | | Spelguru | May 17, 2023 |
| 0027928 | 3 | | Tech costs are good but... dream sharing. | | Spelguru | May 17, 2023 |
| 0027931 | | | Wild Hives don't spawn when on spectator mode | new | Globglogabgalab | May 12, 2023 |
| 0027646 | 3 | | Zenith Architrave Civil War: Excessive Strength | | Crabby | May 11, 2023 |
| 0027901 | 1 | | More tooltips on the lair itself to explain its function. | | Chris_McElligottPark | May 9, 2023 |
| 0027850 | 4 | | Todo: Map mode: show effective range of lairs of a given type when mousing over any lair of that type. | | Chris_McElligottPark | May 9, 2023 |
| 0027862 | 3 | | Todo: suspicion implementation | | Chris_McElligottPark | May 9, 2023 |
| 0027839 | 1 | | track encounters won or assisted or failed on each struggle | | Chris_McElligottPark | May 9, 2023 |
| 0027907 | 4 | | Neuro Net error | | Trogg | May 9, 2023 |
| 0027905 | 1 | | Shell Companies Can Allocate More Space Than Available | | Mac | May 9, 2023 |
| 0027879 | 1 | | Struggles Benefits/Consequences Duplicate Text | | Mac | May 9, 2023 |
| 0027903 | 1 | | Shell company services need feedback on the gui for how fast they will do their work, and how much work they have done. | | Chris_McElligottPark | May 9, 2023 |
| 0027920 | 1 | | Night mode on the map is too hard to see, still. Also main menu is still too dark. | | Chris_McElligottPark | May 9, 2023 |