View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027328 | AI War 2 | Bug - Gameplay | May 12, 2022 8:54 am | Jul 2, 2023 5:58 pm | |
Reporter | Dismiss | Assigned To | Dismiss | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.008 Xenophiles And Outguard | ||||
Summary | 0027328: battle stations in pursuit mode but disabled should stop pursuit behavior | ||||
Description | This should also apply to any flagship like ship which has weapons and can be disabled. Pursuit mode is not useful on a disabled ship, it continues to fly out into its own (disabled) weapons range and away from engineers trying to repair it. I don't care if the battle stations are taken out of pursuit mode or just ignore it while disabled, either would be an improvement. In the save note battleship hotkeyed 2 which if you order to stay stationary will instead approach the enemy after reaching that point. | ||||
Tags | No tags attached. | ||||
|
|
|
This also applies to golems and transports with weapons, and arcs, even supply factories. Basically while they are 'disabled' i often see them continue positioning themselves as if they had weapons and wanted to be close enough to shoot. This is counter-productive for trying to get them to the backline and repaired. |
|
i did this fix some time ago |
Date Modified | Username | Field | Change |
---|---|---|---|
May 12, 2022 8:54 am | Dismiss | New Issue | |
May 12, 2022 8:54 am | Dismiss | File Added: image.png | |
May 12, 2022 8:54 am | Dismiss | File Added: bug.save | |
May 12, 2022 8:55 am | Dismiss | Description Updated | |
May 19, 2022 8:18 am | Dismiss | Note Added: 0066808 | |
Mar 9, 2023 12:37 am | Dismiss | Assigned To | => Dismiss |
Mar 9, 2023 12:37 am | Dismiss | Status | new => assigned |
Jul 2, 2023 5:58 pm | Dismiss | Status | assigned => resolved |
Jul 2, 2023 5:58 pm | Dismiss | Resolution | open => fixed |
Jul 2, 2023 5:58 pm | Dismiss | Note Added: 0067804 |