View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027683 | AI War 2 | Balance Issue | Feb 6, 2023 9:06 pm | May 20, 2023 10:15 pm | |
Reporter | Crabby | Assigned To | Dismiss | ||
Status | assigned | Resolution | open | ||
Product Version | 5.536 Extended Sidekicks | ||||
Summary | 0027683: Zenith Architrave Spawned too close to Human Homeworld | ||||
Description | I started a custom game with three Zenith Architrave factions and two d8 AIs on a 110 planet galaxy. One of the Zenith Architrave factions had its starting planet adjacent to the human homeworld. I don't think this was supposed to happen. I think the ZAs should have some minimum hops from other factions, especially the human homeworld. Situations like this would be an instant game over should the adjacent ZA enter expansion mode. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 6, 2023 9:06 pm | Crabby | New Issue | |
Feb 6, 2023 9:06 pm | Crabby | File Added: ArcenDebugLog.txt | |
Feb 6, 2023 9:06 pm | Crabby | File Added: Campaign Start.save | |
Feb 6, 2023 9:10 pm | Crabby | Note Added: 0067442 | |
Feb 6, 2023 9:10 pm | Crabby | File Added: Campaign Start-2.save | |
May 20, 2023 10:15 pm | Dismiss | Assigned To | => Dismiss |
May 20, 2023 10:15 pm | Dismiss | Status | new => assigned |