Viewing Issues 17001 - 17050 / 29512

  IDCategorySummaryStatusReporterUpdated 
 0013048 [0.100] Settings screen exit is inconsistent
acknowledged
AdmiralJan 29, 2014
 00130691
[The Last Federation]  Bug - Gameplay
[0.100] Battle: Ends when mothership destroyed?
closed
AdmiralJan 29, 2014
 00120151
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
restore (?) "Make Control Group Selection Use Omitted Units Instead"
new
alocritaniJan 25, 2014
 0013015 
[Valley 1]  Suggestion - UI Ideas
The new Planning button gets annoying after a while
new
loudwhitenoiseJan 22, 2014
 0013016 
[Valley 1]  GUI
Falling rock indicator in Freefall (cave) covered by chat log
new
loudwhitenoiseJan 22, 2014
 0013013 
[Valley 1]  GUI
Supercharged Overlord message appears on continents without Overlord
new
loudwhitenoiseJan 22, 2014
 0013012 
[Bionic Dues]  Gameplay Idea
Absense of hacking points for non-science exos
new
Smiling SpectreJan 21, 2014
 0013010 
[Bionic Dues]  Balance Issue
Lower Leaderbot health by at least half
new
MiseryJan 16, 2014
 0013009 
[Bionic Dues]  Suggestion - Interface
Preview of equipment on mouse over
new
bbeecherJan 15, 2014
 0013008 
[AI War 1 / Classic]  Bug - Gameplay
"FLEET 2" tab does not appear on science vessels
new
BognorJan 12, 2014
 0013006 
[AI War 1 / Classic]  Bug - Other
Ships do not belong to assigned group if they appear at intra-galactic warp gates
new
alocritaniJan 9, 2014
 0013005 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Autoreturn to position after auto-kite
new
alocritaniJan 9, 2014
 00130041
[AI War 1 / Classic]  Bug - Gameplay
Units "forget" their movement-orders after planet-view-change through a wormhole !
new
frankyclJan 6, 2014
 00130031
[AI War 1 / Classic]  Bug - Other
Wrong named asteroid on the AI-War wiki (01/05/2014)
new
frankyclJan 6, 2014
 0013001 
[AI War 1 / Classic]  Bug - Gameplay
Counter Sniper Turrets don't protect stuff building next to them.
new
KahunaJan 1, 2014
 00129981Can't find Hacker units in Galaxy view
new
doctorfrogDec 26, 2013
 0012999 
[AI War 1 / Classic]  Gameplay Issue
how to measure distance between two points?
new
jenyaDec 25, 2013
 00119573
[AI War 1 / Classic]  Crash/Exception
As of 7.0, program does not correctly quit on a Mac
new
kmunozDec 23, 2013
 0012997 High Score Screen Displays "Losing" Games as "Win"
new
theonewolfDec 23, 2013
 00028983
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Decloaker - add retreat range
new
Sigma7Dec 13, 2013
 00129911
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Option to disable engi/rebuilder FRD when hostile units present
new
tadrinthDec 11, 2013
 0012990 
[Bionic Dues]  Bug - Gameplay
Winning the final mission via Virus doesn't end the game
new
LokarinDec 9, 2013
 00129881
[AI War 1 / Classic]  Balance Issue
Vengeful AI type responds with excessive force upon losing its Home Command Station
new
HistidineDec 4, 2013
 0012989 
[AI War 1 / Classic]  Gameplay Issue
Vengeful AI type responds with excessive force upon losing its Home Command Station
new
HistidineDec 4, 2013
 00117813
[AI War 1 / Classic]  Bug - Gameplay
FS shard chase exos behave in indecisive manner
resolved (keith.lamothe)
HistidineDec 4, 2013
 00117472
[AI War 1 / Classic]  Bug - Gameplay
AI ships yo-yoing between targets
assigned (keith.lamothe)
TridusDec 4, 2013
 0012987 No option to load game from ingame Escape menu
new
HistidineDec 4, 2013
 0012986 
[AI War 1 / Classic]  Gameplay Issue
Zenith Siege Engines inappropriate for exo-waves
new
HistidineDec 4, 2013
 00094875
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Assault Fortress
new
KDR_11kDec 3, 2013
 0012981 
[Bionic Dues]  Graphical Bug
Equipment descriptions flickering in garage
new
doctorfrogDec 1, 2013
 0012980 
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Pause game after loading
new
jerithNov 26, 2013
 0012979 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Add "constructed ships do not inherit" to Control-Group-Specific settings
new
jerithNov 26, 2013
 001083113
[AI War 1 / Classic]  Suggestion - Balance Tweaks
I find it hard to get any realistic use out of Plasma Siege Starships because they move so slowly,
new
Tie-ViperNov 26, 2013
 0012978 
[AI War 1 / Classic]  Graphical Bug
Riot starship player color draws over modules
new
jerithNov 26, 2013
 0012977 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
tweaks for STATS windows
new
alocritaniNov 24, 2013
 00118653
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Transport Control Group
new
RanakastraszNov 24, 2013
 00118602
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Control Group Tweaks
new
RanakastraszNov 23, 2013
 0012976 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Eclave Starship vs. Transport Move Priority
new
Draco18sNov 23, 2013
 0012975 Pan's Pipe description spelling error
new
tmpNov 22, 2013
 0012974 
[Skyward Collapse]  Bug - Gameplay
Poseidon's Golden Fleece doesn't grant currency
new
tmpNov 22, 2013
 00129683
[Valley 2]  Bug - AVWW Multiplayer
0 Resources available in multiplayer gamesteelstilettoNov 11, 2013
 0012971 
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Map Ship Selection
new
silentdethNov 10, 2013
 00129192
[Bionic Dues]  GUI
Overlapping Text (on combined customization & inventory panel)
resolved (keith.lamothe)
lyravegaNov 9, 2013
 00129671
[Bionic Dues]  Suggestion - Interface
In-mission exo details screen should be the new layout
resolved (keith.lamothe)
ScrObotNov 9, 2013
 00129341
[Bionic Dues]  Suggestion - Interface
Optional EXO display mode - add to Exo view in battle
resolved (keith.lamothe)
AdmiralNov 9, 2013
 0012970 Outline of out-of-supply turrets do not always blink red
new
alocritaniNov 9, 2013
 00129651
[Bionic Dues]  GUI
Remove "Shift+Right-click to sell" from part tooltip in archive view
resolved (keith.lamothe)
ScrObotNov 9, 2013
 00129646
[Bionic Dues]  Suggestion
availability
closed (keith.lamothe)
acid burnNov 9, 2013
 00129632
[Bionic Dues]  Suggestion - Interface
Show on log when positive asset is destroyed + an alert sound
new
doctorfrogOct 29, 2013
 00129623
[Bionic Dues]  Bug - Gameplay
Item with +5 DR only provide +4 DR to naked Brawler EXO.
assigned (keith.lamothe)
samsenggwyOct 29, 2013