View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008996 | Valley 1 | Suggestion - Balancing Issues | Jul 20, 2012 12:38 am | Jul 23, 2012 8:24 pm | |
Reporter | Misery | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.203 | ||||
Summary | 0008996: Lower base health of slimes | ||||
Description | The included screenshot sorta shows what brought this suggestion on. I know that Slimes are mostly meant to just be avoided, rather than fought.... they're essentially just turrets that constantly fire stuff at you. The problem though, is that at times, they can create a literally unwinnable situation. The situation in that screenshot.... I'm 5 levels down into that cave, trying to get the Ingot unlock for that area type (abandoned town). The room I need is literally one door away..... but the game spawned a completely unwinnable battle in this boss room. Aside from the fact that the accursed fairies spam their stupid seekers,AND the fact of being low enough in the cave system for it to become a fire zone, there's simply too many slimes, and they're too strong; this might theoretically be winnable if I could slowly knock some of the slimes out, but they're basically invincible; they have so much health and take so little damage (and always absorb some elements) and fire so fast that there's nothing that works on them. Not to mention, they have that high rate of fire, so they're always spraying shots, but every background attack in the game requires that you get pretty close to the thing you're firing at (usually melee range), and in this situation.... do that even once, and this is pretty much over. It's not the first time I've seen unbeatable fights created by slimes; it doesnt happen THAT often, but it'd be much less likely if they had a little less health, so the player could knock a few of them out if need be to deal with the actual boss. I dont think it needs to be a very big change from what it is currently... these enemies are fine in most aspects, but still, a bit too much health. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0006928 | closed | Chris_McElligottPark | Shadow bats do too much damage and have too much HP |
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I had the same problem with trying to unlock the exact same thing, Ignots, except for me it was Shadow Bats which dealt 0000034:0000040 damage (after damage reduction) per SECOND, a boss battle in a cave that was way too small to kite them. In my opinion, I don't think the game should ever create an unwinnable situation, even if the monster levels are suppose to increase the deeper you go. There should always be some way to kite and use *skill* to beat these challenges. Also see 0006928 which I say is related to this problem. Note: This is all on the default difficulty. Those that feel that these changes would make things too easy are welcome to increase the difficulty, as that's what it's there for, right? We shouldn't get these unwinnable situations on default difficulty. |
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Unwinnable situations are part of the level design as it is now. Have you tried beating an overlord 15, or even 5, levels above you? In order to make no situation unwinnable, caves would literally have to get sparser the deeper you went. By cave level 100, you'd be fighting a single esper or bat in any given room. |
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Oh yeah, I know what you mean by that. But that shouldnt really happen in caves until MANY levels down. Oh sure, it's gonna get really difficult as you go further and further, but... Part of the problem here, was that there was literally no dodging any of those projectiles. If it has still been TECHNICALLY possible to dodge them, even if it was absurdly difficult, I probably wouldnt have mentioned it. But 80 bazillion slime bullets of various sorts combined with the unending fairies.... yeah. And of course, shields dont work very well against attacks from high level foes. One other reason I brought it up though, is that Slimes can cause this very problem even in normal boss rooms (AKA, boss rooms that are at the normal level for the world). Again, doesnt happen often, but when it DOES.... they take so many hits to kill that it's impractical to really try to take some down to thin out the crowd. |
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seems like an easy fix would be to make slimes not spawn in boss rooms? |
Date Modified | Username | Field | Change |
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Jul 20, 2012 12:38 am | Misery | New Issue | |
Jul 20, 2012 12:38 am | Misery | File Added: Screenshot_2012_07_19_23_26_52.png | |
Jul 20, 2012 4:34 am | Matthew Carras | Note Added: 0026962 | |
Jul 20, 2012 4:34 am | Matthew Carras | Relationship added | related to 0006928 |
Jul 20, 2012 4:35 am | Matthew Carras | Note Edited: 0026962 | |
Jul 20, 2012 4:36 am | Matthew Carras | Note Edited: 0026962 | |
Jul 20, 2012 10:02 am | tigersfan | Internal Weight | => Feature Suggestion |
Jul 20, 2012 10:02 am | tigersfan | Status | new => considering |
Jul 20, 2012 2:58 pm | Blahness | Note Added: 0026985 | |
Jul 20, 2012 7:14 pm | Misery | Note Added: 0026993 | |
Jul 23, 2012 8:24 pm | theqmann | Note Added: 0027079 |