View Issue Details

IDProjectCategoryLast Update
0008940Valley 1Suggestion - Room Ideas/ComplaintsJul 24, 2012 7:30 am
ReporterAlexxKay Assigned To 
Status consideringResolutionopen 
Product Version1.200 (Post-Launch Series 2) 
Summary0008940: Pyramids pointless?
DescriptionPyramids take a long time to explore, for no appreciable benefit. It used to be the case that Pyramids were worthwhile if you were pursuing a Mystery, as you were guaranteed to find one. Now that that's not true any more, there doesn't seem to be any reason to go exploring through the nested maze depths. They do have lots of Enchant Containers, but that doesn't seem very compelling, compared to the amount of time invested in them.
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0008913 considering Give maze rooms 1 rare enchant container, and 0 regular enchant containers 
related to 0008994 considering Evolving / Multi-Stage Enemies and Bosses 

Activities

darkchair

Jul 16, 2012 6:25 pm

reporter   ~0026791

Buildings in the grasslands usually have one or more rare enchant per building. Either pyramids/modern ruins should have more or grasslands should have less (my vote).
Maybe these large buildings should be for finding new settlement buildings or for a bunch of arcane ingredients?

BenMiff

Jul 16, 2012 6:37 pm

reporter   ~0026792

Hrm. What if every pyramid was guaranteed a boss room followed by a "super-stash" (more items than normal - about 2 to 3 times as much)? I'd rather not have settlement buildings become less available due to moving them into more limited circumstances, and a super-stash would often have more arcane ingredients anyway. (The boss is to make building bosses a worthwhile endeavour, since currently non-cave non-mission bosses tend to be too easily avoided.)

Matthew Carras

Jul 18, 2012 4:45 pm

reporter   ~0026892

Maybe even a special boss called "Ancient <Boss Name>" that is more powerful than usual (one or more levels higher, etc.) that guards the stash. Maybe the stash could also be based on the higher level boss, and/or the boss has a chance to drop an Uncommon and/or Epic Orb.

Pyrrhic

Jul 18, 2012 9:59 pm

reporter   ~0026903

An easier alternative to a "super stash" would be to just have multiple stash rooms after the boss room.

Similarly, instead of an "Ancient" boss, maybe there could just be one boss room after the other?

So, in short: Instead of Super Boss -> Super Stash, I'm thinking Boss --> Boss --> 2-4 stashes.

Those revisions aside, I like both BenMiff & Matthew Caras' suggestions.

BenMiff

Jul 19, 2012 3:18 am

reporter   ~0026916

2 stashes in a row instead of a super stash would work well too (with a decent chance for the 2nd to be a mission or rescue instead).

However, two bosses in a row doesn't feel very special; I'd much rather see a slightly more powerful boss. (It would be fairly simple to do - just set the Ancient to 2+ levels higher than the normal level for the area.) I wouldn't mind if sometimes the Ancient was normal level but a multi-boss room, though.

Pyrrhic

Jul 19, 2012 7:09 pm

reporter   ~0026934

Last edited: Jul 19, 2012 7:09 pm

I agree, those boss ideas feel better. My idea was/is largely influenced by the idea that the more novel an idea is, the harder it might be to program.

That said, 2 yellow rooms in a row isn't ever done, right? I would just have 2-3 (I'm personally leaning towards 3) yellow rooms connected to the one super-boss room, like you see attached to many boss rooms in caves.

(Discussion about other pyramid problems and/or possible improvements welcome!)

theqmann

Jul 23, 2012 8:20 pm

reporter   ~0027078

what about adding a guaranteed one of those rooms with the enchant chests? Those things always spit out great stuff compared to regular rooms.

Pyrrhic

Jul 24, 2012 7:30 am

reporter   ~0027087

You mean the basements? That's nice, but doesn't seem like very much; just one room with enchant chests won't convince me to explore the labyrinthine (full of mazes) pyramids.

Issue History

Date Modified Username Field Change
Jul 15, 2012 3:11 pm AlexxKay New Issue
Jul 16, 2012 1:48 pm tigersfan Internal Weight => Feature Suggestion
Jul 16, 2012 1:48 pm tigersfan Status new => considering
Jul 16, 2012 5:12 pm jruderman Relationship added related to 0008913
Jul 16, 2012 6:25 pm darkchair Note Added: 0026791
Jul 16, 2012 6:37 pm BenMiff Note Added: 0026792
Jul 18, 2012 4:45 pm Matthew Carras Note Added: 0026892
Jul 18, 2012 9:59 pm Pyrrhic Note Added: 0026903
Jul 19, 2012 3:18 am BenMiff Note Added: 0026916
Jul 19, 2012 7:09 pm Pyrrhic Note Added: 0026934
Jul 19, 2012 7:09 pm Pyrrhic Note Edited: 0026934
Jul 20, 2012 11:30 pm Pyrrhic Relationship added related to 0008994
Jul 23, 2012 8:20 pm theqmann Note Added: 0027078
Jul 24, 2012 7:30 am Pyrrhic Note Added: 0027087