View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008913 | Valley 1 | Suggestion - Room Ideas/Complaints | Jul 12, 2012 4:31 pm | Jul 16, 2012 5:12 pm | |
Reporter | Pyrrhic | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.113 | ||||
Summary | 0008913: Give maze rooms 1 rare enchant container, and 0 regular enchant containers | ||||
Description | I kind of dread finding maze rooms. They're not my favorite room (though I guess I'm starting to get the hang of them...) because they take a really long time to "complete" (find all of the enchant containers). I would avoid them, but my reasonable side figures that I should complete them, just to make good progress on getting some more enchants. If mazes instead had 1 rare enchant container (the ones that instantly give you an enchant - usually dropped by lieutenants & found in chests), these rooms would be more about scouting for and securing a precious treasure (fun!), instead of laboriously reaching all 15+ nooks of the maze to get all 15+ enchant containers (not so fun). There'd also be a bit of luck involved: will I see the rare enchant (or maybe it should be a chest - same thing) the minute I enter the maze? Or will it be in the very last corner of the maze that I think to look in? I think this change would fit with the game's theme of "get what you need and get out". You don't have to explore every room in a building - you just have to find the stash, plunder it, and get out. Why should mazes reverse this trend, and "require" exploring 100% of it in order to get all of its loot? I would particularly like player feedback on this suggestion. Do other players feel like mazes are too much work? Should the devs go so far as to remove mazes from the game? Or are they actually quite lovely? Please share your thoughts. --- tl;dr: skip the next paragraph. A rather technical side-note, about rate of enchant-acquisition: I estimate that currently, mazes give you enough enchant-progress to produce maybe 1.5 enchants. If mazes have just one rare enchant , I believe the enchant-acquisition rate goes up slightly: /With/ this change, on average you'll only have to explore 50% of a maze before you find the stash - meaning that a player acquires enchants at a rate of 1 per half-maze. /As they are now/ [assuming I estimated right about the 1.5 enchants per maze], a player gets 0.75 enchants per half-maze. Hopefully this rate increase isn't too big a deal. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0008940 | considering | Pyramids pointless? |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 12, 2012 4:31 pm | Pyrrhic | New Issue | |
Jul 12, 2012 4:32 pm | Pyrrhic | Description Updated | |
Jul 12, 2012 4:32 pm | Pyrrhic | Description Updated | |
Jul 12, 2012 4:33 pm | Pyrrhic | Description Updated | |
Jul 13, 2012 8:18 am | tigersfan | Internal Weight | => Feature Suggestion |
Jul 13, 2012 8:18 am | tigersfan | Status | new => considering |
Jul 16, 2012 5:12 pm | jruderman | Relationship added | related to 0008940 |