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IDProjectCategoryLast Update
0008648Valley 1Suggestion - Loot/Item ideasJul 7, 2012 6:23 am
ReporterMisery Assigned To 
Status consideringResolutionopen 
Product Version1.103 (Official Hotfix) 
Summary0008648: Alternate crafting uses for Ores (possibly scrolls)
DescriptionOres like Sapphire or Citrine or whatever, currently seem to be nowhere near as important as they should be; they're pretty much THE reason to go into caves most of the time (unless you're looking for survivors, which is the other good reason), but the vast majority of the time.... you simply dont need any more of them. Spells have very low costs in terms of how many of these stones they need, and a quick 5-10 minutes in any cave can give you so many of any one ore (sometimes more than one type!) that you cant possibly spend all of them in creating spells on that continent. Very often when I finish a continent, I'll have like, 50 extra of some of these stones, simply because there's no use for them.

This means that the player really only needs to enter caves during the earliest part of any given continent; they can just gather some ores while searching for survivors, and then there just isnt any real reason to go back into the caves after this; not even for things like granite or whatever, which can be found easier in places like the Lava Flats.

My idea was, that instead of doing something like increasing the ore cost of spells.... which would probably just annoy people.... make these more desirable by providing alternate crafting uses. You could, for example, craft Guardian Scrolls of various types: Spend, say, 30 Citrine, and you could craft a Moderate Wrath of Air. That number (or somewhere around there anyway) really wouldnt take that long to get at all (particularly if the player also does Boss Delve missions!), but would take some work, so it wouldnt reduce the usefulness of getting the same scrolls from missions.

Another very similar use might be to use these to UPGRADE scrolls you already have; this might provide another way to get major/potent scrolls, which currently are often very rare, and very hard to use, and very dependant on which buildings you happen to have.... there's so much luck involved with these that they just end up never being used (and honestly, I rarely even see them). So being able to stick, ah, I dont know, 40 ores onto some scroll or whatever, to advance it from Moderate to Major (or whatever), would not only give another use for the ores, but would offer other ways to get these scrolls. Choice of WHICH ones to upgrade would also make the "luck" bit of these higher scrolls a bit less of a problem, since the player could choose which scrolls to upgrade based on which buildings they have access to.

And a good thing about all this, is this mechanic would remain completely optional: At no point would the player HAVE to spend a bunch of time in caves getting ores. But it would make doing so a useful option.
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0008807 considering Make common buildings craftable 

Activities

BenMiff

Jun 22, 2012 8:27 am

reporter   ~0026028

Last edited: Jun 22, 2012 8:27 am

I much prefer the upgrade idea to the straight purchase idea, since then some decision making still remains in mission choice for guardian scrolls, though (somewhat obviously) the costs would need to be staggered so that better scrolls cost more; going from minor to moderate would only be about 15 ores, say, but major to potent would be 45 or more. I'd also want the costs to mix up ores required, demanding multiple types (2 or more), since you're much more likely to have extra ores in multiple types than a ton of a single type. It also makes it more likely that you'll have multiple scroll types that you can only afford one (or two, etc.) of, making it more likely you'll need to make a decision.

Misery

Jun 22, 2012 8:38 am

reporter   ~0026029

Aye, the upgrade idea might be better than crafting them outright.

I agree as well with the idea of having costs demand more than one type of ore, that sounds like it'd work out pretty well with something like this.

BenMiff

Jun 29, 2012 8:26 am

reporter   ~0026114

Current changes have made it somewhat aggravating to get the scrolls you want, so I'd prefer being able to buy the scrolls rather than upgrade them now.

Ipkins

Jul 7, 2012 3:35 am

reporter   ~0026432

I agree to BenMiff'S last comment. Right now if you want a certain spell you can either wait for a world map mission to spawn it or you can craft it.

For buildings (like farms) you can only try to find secret missions (much harder to do than just scanning the overworld missions) or pay quite a few shards for your building.

How about a possibility to "craft" a (basic) building instead of buying it for a lot of shards? So, for instance instead of paying 20k (or 15k or whatever) shards for a farm, you could craft it for x Granite, y Cedar Logs and maybe some cherries and plums.

Issue History

Date Modified Username Field Change
Jun 22, 2012 7:29 am Misery New Issue
Jun 22, 2012 8:27 am BenMiff Note Added: 0026028
Jun 22, 2012 8:27 am BenMiff Note Edited: 0026028
Jun 22, 2012 8:38 am Misery Note Added: 0026029
Jun 22, 2012 9:26 am tigersfan Internal Weight => Feature Suggestion
Jun 22, 2012 9:26 am tigersfan Status new => considering
Jun 29, 2012 8:26 am BenMiff Note Added: 0026114
Jul 7, 2012 3:35 am Ipkins Note Added: 0026432
Jul 7, 2012 6:23 am Ipkins Relationship added related to 0008807