View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008499 | Valley 1 | Bug - Room Issues | Jun 9, 2012 5:58 pm | Jun 12, 2012 3:01 pm | |
Reporter | jruderman | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 1.058 | ||||
Summary | 0008499: When the last surface chunk is a boss site, it lacks a wall | ||||
Description | This causes the usual issues when the player reaches the edge of the chunk but there's nowhere to go. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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For 1.058: * Previously it was possible for a boss chunk to be the last chunk on a region's surface, and they're not guaranteed to have terminating walls, leading to weirdness if the player tries to walk off the edge in that direction. Now all newly generated region surfaces will always have an extra "normal" chunk added on to the end if the last one is not already a normal chunk. Thanks :) |
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What kinds of strangeness happened when you walk of an edge that is supposed to have a "warp point" with no place to warp to? |
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See 0007956 (left edge) and 0008213 (right edge) if you're curious. Like this bug, they were fixed by improving room generation. |
Date Modified | Username | Field | Change |
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Jun 9, 2012 5:58 pm | jruderman | New Issue | |
Jun 9, 2012 5:58 pm | jruderman | File Added: Environ 21.zip | |
Jun 11, 2012 11:08 am | tigersfan | Internal Weight | => Major Problem |
Jun 11, 2012 11:08 am | tigersfan | Assigned To | => Chris_McElligottPark |
Jun 11, 2012 11:08 am | tigersfan | Status | new => assigned |
Jun 12, 2012 1:51 pm | keith.lamothe | Note Added: 0025806 | |
Jun 12, 2012 1:51 pm | keith.lamothe | Status | assigned => resolved |
Jun 12, 2012 1:51 pm | keith.lamothe | Fixed in Version | => 1.058 |
Jun 12, 2012 1:51 pm | keith.lamothe | Resolution | open => fixed |
Jun 12, 2012 2:16 pm | TechSY730 | Note Added: 0025808 | |
Jun 12, 2012 3:01 pm | jruderman | Note Added: 0025809 |