View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007429 | Valley 1 | Suggestion - Mission Ideas | May 1, 2012 8:54 pm | Jul 17, 2012 8:46 am | |
Reporter | martyn_van_buren | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.006 | ||||
Summary | 0007429: "Lay ghost to rest" | ||||
Description | Copied from forum: How about a chase mission to lay the ghost to rest? As in, create a guardian power/spell that will spawn a mission to lay the ghost to rest peacefully. Personally I find myself imagining something a bit like rescue survivor but with a survivor that's shooting miasma at you. So say something like this --- once you spawn the mission, the ghost becomes more aggressive and gains the ability to chase you across chunk transitions, but if you can lure it to a nexus of Ilari power three-five chunks away you can liberate the spirit and get some kind of reward (plus peace of mind). It would be entirely optional (and possibly not available until you get a necrotonomist or a necberdasher in your settlement), and I think it would get nicely at the sense of " I want to help this thing but it's trying to kill me". | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I like the rough idea, but the "chase" part seems a bit iffy to me. I'd rather see it as a single chunk but needing to "drag" the ghost into a small "purifying area"; I'm thinking the mission would provide an item that creates a sort of "ghostbusters"-y beam of pulling so that you drag the ghost towards you rather than having it follow passively. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 1, 2012 8:54 pm | martyn_van_buren | New Issue | |
May 2, 2012 8:45 am | tigersfan | Internal Weight | => Feature Suggestion |
May 2, 2012 8:45 am | tigersfan | Status | new => considering |
Jul 17, 2012 6:09 am | Matthew Carras | Relationship added | related to 0008959 |
Jul 17, 2012 6:12 am | Matthew Carras | Relationship added | related to 0007561 |
Jul 17, 2012 8:46 am | BenMiff | Note Added: 0026818 |