View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006999 | Valley 1 | Suggestion - Room Ideas/Complaints | Apr 4, 2012 7:55 pm | Apr 18, 2012 10:40 pm | |
Reporter | TechSY730 | Assigned To | |||
Status | closed | Resolution | duplicate | ||
Product Version | 0.923 | ||||
Summary | 0006999: One tile high passageways followed by a drop still generate | ||||
Description | Rooms still frequently spawn with a one tile high passageway and a drop afterwords. Because you can now enter one tile high without using miniature, sliding fleet, or similar hitbox reducing spell or item, you can get trapped in a pit with no way out without anything to "opt in" to the risk. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
duplicate of | 0006190 | closed | Chris_McElligottPark | Able to crouch walk under small openings. |
related to | 0006863 | closed | "Duck walking" can let you get through 1 tile high passageways |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 4, 2012 7:55 pm | TechSY730 | New Issue | |
Apr 4, 2012 7:55 pm | TechSY730 | Relationship added | related to 0006863 |
Apr 4, 2012 7:56 pm | TechSY730 | Description Updated | |
Apr 8, 2012 9:36 pm | tigersfan | Relationship added | duplicate of 0006190 |
Apr 8, 2012 9:36 pm | tigersfan | Internal Weight | => New |
Apr 8, 2012 9:36 pm | tigersfan | Status | new => closed |
Apr 8, 2012 9:36 pm | tigersfan | Resolution | open => duplicate |
Apr 18, 2012 10:40 pm | TechSY730 | Note Added: 0022337 |