View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006740 | Valley 1 | Crash/Exception | Mar 20, 2012 11:00 am | Mar 20, 2012 11:37 am | |
Reporter | cathexis | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.909 | ||||
Fixed in Version | 0.910 | ||||
Summary | 0006740: Exception on entering desert building | ||||
Description | Similar to 0006506, I entered a building, got a stack trace, and was kicked back into the desert map. Unlike the other issue it doesn't seem to be missing game. I was unable to reproduce the issue (reloaded, entered building, worked fine). 3/20/2012 7:52:59 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[DungeonNode].RemoveAt (Int32 index) [0x00000] in <filename unknown>:0 at DungeonMetadata.CleanupAfterCreationOrDeserialization () [0x00000] in <filename unknown>:0 at GameEntityTypeStaticObjectSubData.CreateInteriorDungeon (Int64 ContainingGameEntityID, GameEntityType ContainingEntityType, .Region ParentRegion, .DungeonNode ParentDungeonNode) [0x00000] in <filename unknown>:0 at GameEntity.GetLinkedDungeonNodeBehindDoorSim (Int32 EntranceIndexBeingStoodAt, Boolean AllowDebugLogging, System.Int32& EntranceIndexToFind, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:0006655 type:Marie2 TargetEntity:0027205 type:DesertBuilding2 QueuedAbilityUse.Ability.TypeData.Type:EnterLinkedChunkThroughDoor QueuedAbilityUse.ExecutionContextChunkID:258 QueuedAbilityUse.ExecutionContextRegionID:15 QueuedAbilityUse.TargetGemSocketIndexOrEntranceIndex:0 QueuedAbilityUse.UsingEntityID:6655 UsingEntity.TypeData.Type:Marie2 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
related to | 0006741 | resolved | Chris_McElligottPark | Unable to generate rooms in .909 |
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Someone else mentioned something like this on the forums, but didn't have the exact error to give. |
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Thanks! * Fixed a bug in the prior version that was causing exceptions when generating rooms in some buildings. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 20, 2012 11:00 am | cathexis | New Issue | |
Mar 20, 2012 11:03 am | tigersfan | Internal Weight | => Major Problem |
Mar 20, 2012 11:03 am | tigersfan | Note Added: 0021076 | |
Mar 20, 2012 11:03 am | tigersfan | Assigned To | => Chris_McElligottPark |
Mar 20, 2012 11:03 am | tigersfan | Status | new => assigned |
Mar 20, 2012 11:37 am | Chris_McElligottPark | Relationship added | related to 0006741 |
Mar 20, 2012 11:37 am | Chris_McElligottPark | Note Added: 0021084 | |
Mar 20, 2012 11:37 am | Chris_McElligottPark | Status | assigned => resolved |
Mar 20, 2012 11:37 am | Chris_McElligottPark | Fixed in Version | => 0.910 |
Mar 20, 2012 11:37 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |