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IDProjectCategoryLast Update
0006740Valley 1Crash/ExceptionMar 20, 2012 11:37 am
Reportercathexis Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.909 
Fixed in Version0.910 
Summary0006740: Exception on entering desert building
DescriptionSimilar to 0006506, I entered a building, got a stack trace, and was kicked back into the desert map. Unlike the other issue it doesn't seem to be missing game. I was unable to reproduce the issue (reloaded, entered building, worked fine).

3/20/2012 7:52:59 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Argument is out of range.
Parameter name: index

  at System.Collections.Generic.List`1[DungeonNode].RemoveAt (Int32 index) [0x00000] in <filename unknown>:0
  at DungeonMetadata.CleanupAfterCreationOrDeserialization () [0x00000] in <filename unknown>:0
  at GameEntityTypeStaticObjectSubData.CreateInteriorDungeon (Int64 ContainingGameEntityID, GameEntityType ContainingEntityType, .Region ParentRegion, .DungeonNode ParentDungeonNode) [0x00000] in <filename unknown>:0
  at GameEntity.GetLinkedDungeonNodeBehindDoorSim (Int32 EntranceIndexBeingStoodAt, Boolean AllowDebugLogging, System.Int32& EntranceIndexToFind, .AbilityUseResult Result) [0x00000] in <filename unknown>:0
  at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0

UsingEntity:0006655 type:Marie2
TargetEntity:0027205 type:DesertBuilding2
QueuedAbilityUse.Ability.TypeData.Type:EnterLinkedChunkThroughDoor
QueuedAbilityUse.ExecutionContextChunkID:258
QueuedAbilityUse.ExecutionContextRegionID:15
QueuedAbilityUse.TargetGemSocketIndexOrEntranceIndex:0
QueuedAbilityUse.UsingEntityID:6655
UsingEntity.TypeData.Type:Marie2

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.Update()
TagsNo tags attached.
Internal WeightMajor Problem

Relationships

related to 0006741 resolvedChris_McElligottPark Unable to generate rooms in .909 

Activities

tigersfan

Mar 20, 2012 11:03 am

reporter   ~0021076

Someone else mentioned something like this on the forums, but didn't have the exact error to give.

Chris_McElligottPark

Mar 20, 2012 11:37 am

administrator   ~0021084

Thanks!

* Fixed a bug in the prior version that was causing exceptions when generating rooms in some buildings.

Issue History

Date Modified Username Field Change
Mar 20, 2012 11:00 am cathexis New Issue
Mar 20, 2012 11:03 am tigersfan Internal Weight => Major Problem
Mar 20, 2012 11:03 am tigersfan Note Added: 0021076
Mar 20, 2012 11:03 am tigersfan Assigned To => Chris_McElligottPark
Mar 20, 2012 11:03 am tigersfan Status new => assigned
Mar 20, 2012 11:37 am Chris_McElligottPark Relationship added related to 0006741
Mar 20, 2012 11:37 am Chris_McElligottPark Note Added: 0021084
Mar 20, 2012 11:37 am Chris_McElligottPark Status assigned => resolved
Mar 20, 2012 11:37 am Chris_McElligottPark Fixed in Version => 0.910
Mar 20, 2012 11:37 am Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception