View Issue Details

IDProjectCategoryLast Update
0005225AI War 1 / ClassicBug - GameplayDec 7, 2011 9:27 pm
Reportermotai Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version5.020 
Summary0005225: entire atttack wave from spire/golem hard immune to gravity turret
Descriptioni planned my defenses around gravity turret helping delay. the entire wave however acts immune to gravity effects though none of them are immune to gravity.
TagsNo tags attached.
Internal WeightFix Before Major Release

Relationships

related to 0005267 assignedkeith.lamothe ai hunter killers at less than 600 ai progress 

Activities

motai

Nov 29, 2011 6:26 am

reporter   ~0017609

apparently implosion artillary pass on gravity immunity to everything in system?. cause when i killed the implosion artillery everything became slowed.

Hearteater

Nov 29, 2011 9:45 am

reporter   ~0017610

Guessing the implosion artillery was the lead ship. All other ships basically get the lead ship's movement speed (plus 5ish) and things like gravity immunity. This is so the wave stays together.

motai

Nov 30, 2011 12:04 am

reporter   ~0017612

Last edited: Nov 30, 2011 12:11 am

i was actually thinking it was tied to the tag teamer ai maybe. that ships might inherit traits so when i killed the gravity immunity it removed it from fleet but not sure details on that i regardless seemed like something wasnt right. so looking for feedback whether this was a bug or a "Feature" for that ai.

also this was after it hit my planet not until it hit my planet. it penetrated 2 systems before i could take out the implosion cause its fast and that is with them blowing thru a level 1 hardened ff and 50% of a level 2 hardened ff. with 1 fortress 8 hvy beam turret mk1 30 each of mk 1 and 2 missles and laser and mlrs firing the whole way cause it took 130 ai ship about 45 secs to blow thru 10 mil of forcefield with nothing but base ships and 1 implosion mk 3.

TechSY730

Nov 30, 2011 11:20 pm

reporter   ~0017616

I think this is working as designed (assuming the golem, spire ship, or some other grav immune thing was in the lead).

However, I do think that the interaction of the speed boosting of ships escorting grav immune stuff and gravity effects should be rethought. Maybe a compromise, like things escorting something with grav immunity "inherit" only part of the immunity, instead of all of it? (like halfway between their escorting speed and the speed the gravity effect would put them at, or some other ratio)

motai

Dec 1, 2011 3:42 am

reporter   ~0017617

Last edited: Dec 1, 2011 3:43 am

im curious is the logistic command station considered gravity as well? cause that was being ignored as well. my min complaint is that this speed boosting works wel where the ai has supply but should end there. because bombers andspce tnks being accelerated from 40 to 120 just because they happen to accompany an imploder that cant be killed because it doesnt get targeted is ridiculous.

also it appears that the imploder was moving closer to 200 speed not 120 but that is hard to prove at the points im catching it. but the wave is moving at far higher speed than it is supposed to. and now that i think about it perhaps that is the bug is that the logistics is taking effect but for some reason doubling rather than halving the speed.

Issue History

Date Modified Username Field Change
Nov 29, 2011 6:21 am motai New Issue
Nov 29, 2011 6:21 am motai File Added: attack wave immune to gravity turret.sav
Nov 29, 2011 6:26 am motai Note Added: 0017609
Nov 29, 2011 7:05 am tigersfan Internal Weight => Fix Before Major Release
Nov 29, 2011 7:05 am tigersfan Assigned To => keith.lamothe
Nov 29, 2011 7:05 am tigersfan Status new => assigned
Nov 29, 2011 9:45 am Hearteater Note Added: 0017610
Nov 30, 2011 12:04 am motai Note Added: 0017612
Nov 30, 2011 12:10 am motai Note Edited: 0017612
Nov 30, 2011 12:11 am motai Note Edited: 0017612
Nov 30, 2011 11:20 pm TechSY730 Note Added: 0017616
Dec 1, 2011 3:42 am motai Note Added: 0017617
Dec 1, 2011 3:43 am motai Note Edited: 0017617
Dec 7, 2011 9:27 pm motai Relationship added related to 0005267