View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004914 | Valley 1 | Gameplay Idea | Oct 18, 2011 11:25 pm | Oct 21, 2011 7:07 pm | |
Reporter | mrhanman | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.529 | ||||
Summary | 0004914: Storm Rush Tweaks | ||||
Description | I'm LOVING the new Storm Rush spell. I have two suggestions: 1. Don't make it activated by double pressing a direction. I like using Storm Dash for fights, and it's kinda impossible to use if Storm Rush is in your inventory. 2. Make it deactivate once you hit the work map. It's a bit annoying when I blow past my workbenches every time I go to my settlement after have left a tile with Storm Rush still active. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0004948 | resolved | Chris_McElligottPark | Make ride the lightning variable height |
related to | 0004719 | resolved | Chris_McElligottPark | Storm Dash - Preserve momentum while jumping |
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I'm actually thinking that storm rush should work as follows (I was literally about to make a new Mantis suggestion about it): [1] Double tap left or right and HOLD to run indefinitely, draining mana. [2] On RELEASE of the second key press, deactivate the spell. [3] If you hit a wall or leave a region to the world map, also deactivate. --> That way, you can run as long as you like but still stop quickly. (As a general point, you can still use storm dash with storm rush in your inventory, as long as dash is sitting to the right of rush. Just reverse the order to switch which one takes priority.) |
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This actually should handle all your requests right here, but if not then please let me know once you give it a shot. Thanks! * Storm dash and storm rush both now are only active for as long as you keep holding down the direction you were moving when you activated them. If no X direction was active when you activated the spell (such as if you right-click the spell from your inventory while standing still), then it will work the same as it did before until you hold down an X direction and then release it. ** This lets you make much more controlled movements when you are using storm dash and storm rush, and also causes them to expire when you go to a new chunk unless you keep holding down the entire time. |
Date Modified | Username | Field | Change |
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Oct 18, 2011 11:25 pm | mrhanman | New Issue | |
Oct 19, 2011 2:25 am | zebramatt | Note Added: 0016776 | |
Oct 19, 2011 6:51 am | tigersfan | Internal Weight | => Feature Suggestion |
Oct 19, 2011 6:51 am | tigersfan | Status | new => considering |
Oct 21, 2011 6:58 pm | Chris_McElligottPark | Note Added: 0016958 | |
Oct 21, 2011 6:58 pm | Chris_McElligottPark | Status | considering => resolved |
Oct 21, 2011 6:58 pm | Chris_McElligottPark | Fixed in Version | => 0.529 |
Oct 21, 2011 6:58 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 21, 2011 6:58 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 21, 2011 7:07 pm | Chris_McElligottPark | Relationship added | related to 0004719 |
Oct 21, 2011 7:07 pm | Chris_McElligottPark | Relationship added | related to 0004948 |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |