View Issue Details

IDProjectCategoryLast Update
0004719Valley 1Gameplay IdeaOct 21, 2011 7:07 pm
ReporterPenumbra Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.521 
Fixed in Version0.529 
Summary0004719: Storm Dash - Preserve momentum while jumping
DescriptionIf you jump while dashing (or dash in the air) you will continue and your super speed until the spell wares off. Then, your magical air breaks kick in and you revert to normal speed.

I realize this would give the spell more utility, as you could prolong the speed a bit; however, I think this would also reward skillful and clever use as well as feeling more natural.

If you wanted to bound through the overland you would have to use the different slopes and cliffs to your advantage. If you were underground, you would have to be much more careful with your footing. It would be a risk/reward thing with, I believe, possibilities for more emergent and dynamic game play.

Bat form would not be affected and you would retain the double damage debuff until your speed reverts back to normal, so as to not gain any benefits "for free"
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0004914 resolvedChris_McElligottPark Storm Rush Tweaks 
related to 0004860 resolvedChris_McElligottPark Pressing <ESC> while storm dashing lets you keep moving fast! 

Activities

Penumbra

Oct 8, 2011 10:34 am

reporter   ~0016220

Or, this could be a different version of the Storm Dash spell, when modified.

Chris_McElligottPark

Oct 21, 2011 6:54 pm

administrator   ~0016957

Thanks!

* Really changed up the physics of how movement acceleration is applied internally. Now you keep your momentum even after you slow down, which feels more realistic and natural, and makes storm dash more useful in some circumstances and storm rush less useful in some circumstances (indoors, principally).

Penumbra

Oct 21, 2011 7:04 pm

reporter   ~0016960

I could not possibly be more excited for a change than I am for this one. Thanks!

Chris_McElligottPark

Oct 21, 2011 7:07 pm

administrator   ~0016961

Glad to hear it! By the way, it does still apply the same way to bat form -- I like to keep things consistent. But because of another change that is related -- the stuff from 0004914 -- you REALLY can control things even more now.

Issue History

Date Modified Username Field Change
Oct 8, 2011 10:30 am Penumbra New Issue
Oct 8, 2011 10:31 am Penumbra Description Updated
Oct 8, 2011 10:33 am Penumbra Description Updated
Oct 8, 2011 10:34 am Penumbra Note Added: 0016220
Oct 8, 2011 10:39 am Penumbra Description Updated
Oct 10, 2011 9:44 am tigersfan Internal Weight => Feature Suggestion
Oct 10, 2011 9:44 am tigersfan Status new => strongly considering
Oct 15, 2011 12:05 pm Penumbra Relationship added related to 0004860
Oct 21, 2011 6:54 pm Chris_McElligottPark Note Added: 0016957
Oct 21, 2011 6:54 pm Chris_McElligottPark Status strongly considering => resolved
Oct 21, 2011 6:54 pm Chris_McElligottPark Fixed in Version => 0.529
Oct 21, 2011 6:54 pm Chris_McElligottPark Resolution open => fixed
Oct 21, 2011 6:54 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 21, 2011 7:04 pm Penumbra Note Added: 0016960
Oct 21, 2011 7:07 pm Chris_McElligottPark Note Added: 0016961
Oct 21, 2011 7:07 pm Chris_McElligottPark Relationship added related to 0004914
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea