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IDProjectCategoryLast Update
0002940AI War 1 / ClassicSuggestion - Balance TweaksJul 4, 2012 12:22 pm
ReporterRogueThunder Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Fixed in Version5.037 
Summary0002940: <.<... >.>... >.<... Enclave Starships should probobly be immune cloaking.
DescriptionOkay, I've been holding this one in as long as I can.

Cloak Starship+Enclave Starship+Autobombs/Nanoswarms(or other neinzul) is very, very, very wrong. Much as blade spawners was. And probably needs to receive the same treatment.

Actually, most wrong is Autobombs+Nanoswarms+Enclave+Cloaker Starship. *giggles*

<.< Yeah...
TagsNo tags attached.
Internal WeightNew

Relationships

has duplicate 0005049 resolvedkeith.lamothe neinzul enclave ships being able to build while cloaked makes fleet building too safe in hostile territory 

Activities

Wingflier

Jun 21, 2012 5:35 pm

reporter   ~0026020

Can you elaborate? I don't see what's broken about this.

You put the Enclaves on an enemy planet with Cloak Starships and mass spam autobombs?

Hearteater

Jun 21, 2012 10:33 pm

reporter   ~0026021

The Cloaked Enclave ship can build units while cloaked. As a result, the AI can't stop an endless stream of ships from attacking. Suicide ships that are powerful, cheap, and fast to build are extremely powerful with this technique. This problem was as big before because the Enclave had no build multiplier, so it built pretty slow, and to improve its speed you needed Engineer IIIs, but they lost their cloaking when assisting so there was SOME vulnerability to the setup. Now the Enclave has an inherent build multiplier so you don't need the Engineer IIIs.

keith.lamothe

Jul 4, 2012 12:22 pm

administrator   ~0026314

For 5.037:

* Now when a unit is actively making progress on a build queue it loses the ability to be cloaked until 2 seconds after the last build queue activity.
** Notably, this prevents neinzul enclave starships from spamming a planet with drones (and whatever else) with impunity. Can still FRD built non-drones through a wormhole to a target planet, though, and that's fine.
** Also this will break the cloak on modular ships that are building new modules, but since modules mostly can't die in combat anymore (except shield modules) and their internal build queue is disabled while they're in low-power mode, and if they're not in low-power mode and they're on an enemy planet they've probably lost cloak due to shooting at something... all told, shouldn't be a big change for them.

Thanks :)

Issue History

Date Modified Username Field Change
Feb 24, 2011 4:06 pm RogueThunder New Issue
Jun 15, 2012 2:11 pm TechSY730 Relationship added has duplicate 0005049
Jun 21, 2012 5:35 pm Wingflier Note Added: 0026020
Jun 21, 2012 10:33 pm Hearteater Note Added: 0026021
Jul 4, 2012 12:22 pm keith.lamothe Internal Weight => New
Jul 4, 2012 12:22 pm keith.lamothe Note Added: 0026314
Jul 4, 2012 12:22 pm keith.lamothe Status new => resolved
Jul 4, 2012 12:22 pm keith.lamothe Fixed in Version => 5.037
Jul 4, 2012 12:22 pm keith.lamothe Resolution open => fixed
Jul 4, 2012 12:22 pm keith.lamothe Assigned To => keith.lamothe