View Issue Details

IDProjectCategoryLast Update
0029199Heart Of The MachineCrash/ExceptionAug 9, 2024 5:05 pm
ReporterPingcode Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.576 Equipment Flexibility 
Fixed in Version0.578 Out With Color Matching 
Summary0029199: Exception thrown when attempting to customise Technician
DescriptionIssue occurs consistently in save when attempting to open Technician 'Tech 4000' for customisation after unlocking the pulse revolver. This can be bypassed by opening the Technician's loadout from the inventory (still throwing an exception) and setting the pulse revolver as its weapon
TagsNo tags attached.

Relationships

duplicate of 0029198 resolvedChris_McElligottPark Error message appeared when attempting to customize technician 

Activities

Pingcode

Jul 31, 2024 6:45 am

reporter  

HotmLog.txt (8,259 bytes)   
7/31/2024 8:08:54 PM	SINGLEP	Current directory used: H:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/
PlayerDataDirectory used: H:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/
7/31/2024 8:08:54 PM	SINGLEP	Opening Eyes (0.2042s)
7/31/2024 8:08:54 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1070 Ti
graphicsDeviceID: 7042
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8073
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
processorCount: 8
processorFrequency: 3600
systemMemorySize: 32701
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/31/2024 8:08:53 PM	SINGLEP	DELAYED1 TID1 Attempting steam login with appID 2604860.
7/31/2024 8:08:54 PM	SINGLEP	DELAYED2 TID1 Logged in for Steam build ID: 15207218 appID: 2604860
7/31/2024 8:08:54 PM	0.576	SINGLEP	Game Version: 0.576  (Main Game
7/31/2024 8:08:54 PM	0.576	SINGLEP	Examining Inner Self (0.1138s)
7/31/2024 8:08:54 PM	0.576	SINGLEP	Returning King (0.0119s)
7/31/2024 8:08:54 PM	0.576	SINGLEP	Found 485 xml files in 236 folders in 70ms
7/31/2024 8:08:56 PM	0.576	SINGLEP	Check For Extra Squires (1.7775s)
7/31/2024 8:08:56 PM	0.576	SINGLEP	485 Xml Files Parsed in 1,702ms
7/31/2024 8:08:56 PM	0.576	SINGLEP	Gather Ancient Lifeforms (0.0010s)
7/31/2024 8:08:56 PM	0.576	SINGLEP	Bring Ambassador To Dinner (0.2863s)
7/31/2024 8:08:56 PM	0.576	SINGLEP	Update mod and expansion statuses!
7/31/2024 8:08:56 PM	0.576	SINGLEP	Check Nearby Fiefdoms (0.0515s)
7/31/2024 8:08:57 PM	0.576	SINGLEP	No resolution change was required.
7/31/2024 8:08:57 PM	0.576	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
7/31/2024 8:08:58 PM	0.576	SINGLEP	Disperse Diaspora (1.8690s)
7/31/2024 8:08:58 PM	0.576	SINGLEP	Wonder About Those Spiders (0.0662s)
7/31/2024 8:08:58 PM	0.576	SINGLEP	Reassure Self (0.0136s)
7/31/2024 8:08:59 PM	0.576	SINGLEP	Thinking Abstract Thoughts (0.3004s)
7/31/2024 8:09:03 PM	0.576	SINGLEP	Sound Search (4.5881s)
7/31/2024 8:09:03 PM	0.576	SINGLEP	Polishing Stones (0.0596s)
7/31/2024 8:09:03 PM	0.576	SINGLEP	Making Connections (0.1909s)
7/31/2024 8:09:03 PM	0.576	SINGLEP	9.5 seconds total load time.
Check For Extra Squires (1.8s)
Bring Ambassador To Dinner (0.3s)
Disperse Diaspora (1.9s)
Thinking Abstract Thoughts (0.3s)
Sound Search (4.6s)
7/31/2024 8:09:04 PM	0.576	SINGLEP	Finished loading 6433 sprites from dictionaries! (2759 table rows waiting on them.)
7/31/2024 8:09:04 PM	0.576	SINGLEP	Linked all icons to rows in 13ms.
7/31/2024 8:09:05 PM	0.576	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
7/31/2024 8:09:05 PM	0.576	SINGLEP	DELAYED3 TID7 Finished loading all LevelType contents in 2.1s
7/31/2024 8:09:07 PM	0.576	SINGLEP	DoAfterLoadLogic!  Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders.
7/31/2024 8:09:07 PM	0.576	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
7/31/2024 8:09:07 PM	0.576	SINGLEP	DELAYED4 TID22 12.9 seconds total load time and post-editing time.
7/31/2024 8:09:07 PM	0.576	SINGLEP	565 materials found.
7/31/2024 8:09:07 PM	0.576	SINGLEP	DELAYED5 TID25 1,463 pools initialized with 466,005 items in 348ms
7/31/2024 8:12:57 PM	0.576	SINGLEP	DELAYED6 TID24 Will generate map: 440 cells targeted. Existing tile count: 0
7/31/2024 8:13:01 PM	0.576	SINGLEP	DELAYED7 TID19 Generated names for 341 pois with missing names.
7/31/2024 8:13:01 PM	0.576	SINGLEP	DELAYED8 TID19 Finished FillAnyMissingSimBuildings, we had 34227 new buildings, and 34227 total items. SkippedBuildings: 0 AddedBuildings: 34227 CellCountChecked: 841
7/31/2024 8:13:01 PM	0.576	SINGLEP	DELAYED9 TID40 InitializePopulation WAS needed, 34227 buildings to handle.
7/31/2024 8:13:01 PM	0.576	SINGLEP	DELAYED10 TID19 Finished RunGameStartOnBGThread in 604ms.  We have 34227 total items.
7/31/2024 8:13:03 PM	0.576	SINGLEP	DELAYED11 TID15 Finished adding outdoor spots 841 cells, adding 75401 spots in the process.  This took 1,353ms
7/31/2024 8:13:04 PM	0.576	SINGLEP	DELAYED12 TID15 Finished adding initial NPC Guards for 352 pois, adding 534 guard NPCs in the process.  This took 774ms
7/31/2024 8:13:04 PM	0.576	SINGLEP	DELAYED13 TID19 World saved in 1,348 ms
7/31/2024 8:13:20 PM	0.576	SINGLEP	Set secondary AA type on Map Camera to: SMAAMed
7/31/2024 8:31:42 PM	0.576	SINGLEP	DELAYED14 TID6 Construction done! 0
7/31/2024 8:31:42 PM	0.576	SINGLEP	DELAYED15 TID6 Construction done! 0
7/31/2024 8:31:42 PM	0.576	SINGLEP	DELAYED16 TID6 Construction done! 0
7/31/2024 8:31:42 PM	0.576	SINGLEP	DELAYED17 TID6 Construction done! 0
7/31/2024 8:31:42 PM	0.576	SINGLEP	DELAYED18 TID6 Construction done! 0
7/31/2024 8:31:42 PM	0.576	SINGLEP	DELAYED19 TID6 Construction done! 0
7/31/2024 8:31:42 PM	0.576	SINGLEP	DELAYED20 TID6 Construction done! 0
7/31/2024 8:31:42 PM	0.576	SINGLEP	DELAYED21 TID6 Construction done! 0
7/31/2024 8:32:20 PM	0.576	SINGLEP	DELAYED22 TID14 1843ms to read savegame 'Swiftie/First Turn In Landing' to intermediate format.
7/31/2024 8:32:21 PM	0.576	SINGLEP	DELAYED23 TID14 715ms to process 'Swiftie/First Turn In Landing' data fully.
7/31/2024 8:32:21 PM	0.576	SINGLEP	DELAYED24 TID14 Loaded tiles: 807 (841 cells)
7/31/2024 8:32:21 PM	0.576	SINGLEP	DELAYED25 TID15 Finished RunGameStartOnBGThread in 95ms.  We have 34227 total items.
7/31/2024 8:32:23 PM	0.576	SINGLEP	DELAYED26 TID40 Finished adding outdoor spots 441 cells, adding 4 spots in the process.  This took 809ms
7/31/2024 8:32:23 PM	0.576	SINGLEP	DELAYED27 TID40 Finished adding initial NPC Guards for 264 pois, adding 78 guard NPCs in the process.  This took 461ms
7/31/2024 8:33:45 PM	0.576	SINGLEP	DELAYED28 TID9 Construction done! 0
7/31/2024 8:33:45 PM	0.576	SINGLEP	DELAYED29 TID9 Construction done! 0
7/31/2024 8:33:45 PM	0.576	SINGLEP	DELAYED30 TID9 Construction done! 0
7/31/2024 8:33:45 PM	0.576	SINGLEP	DELAYED31 TID9 Construction done! 0
7/31/2024 8:33:45 PM	0.576	SINGLEP	DELAYED32 TID9 Construction done! 0
7/31/2024 8:33:45 PM	0.576	SINGLEP	DELAYED33 TID9 Construction done! 0
7/31/2024 8:33:45 PM	0.576	SINGLEP	DELAYED34 TID9 Construction done! 0
7/31/2024 8:33:45 PM	0.576	SINGLEP	DELAYED35 TID9 Construction done! 0
7/31/2024 8:35:28 PM	0.576	SINGLEP	OnUpdateVolatileDataFromMainThread Element error: HoverableText 65  t1-0 t2-6 t3-47 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.<PopulateFreeFormControls>b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 
  at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in <e96ae130ad944210bdf36575369771bd>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in <e96ae130ad944210bdf36575369771bd>:0 
7/31/2024 8:35:28 PM	0.576	SINGLEP	OnUpdateVolatileDataFromMainThread Element error: HoverableText 67  t1-1 t2-6 t3-47 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.<PopulateFreeFormControls>b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 
  at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in <e96ae130ad944210bdf36575369771bd>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in <e96ae130ad944210bdf36575369771bd>:0 
HotmLog.txt (8,259 bytes)   
ExceptionOnCustomise.save (4,158,033 bytes)

Chris_McElligottPark

Aug 9, 2024 5:05 pm

administrator   ~0069924

Thanks!

* Added some hardening to the equipment-change and ability-change fields on the loadout screen, since both seemed to have some exceptions that people could run into after making choices on one unit and then switching types.
** I'm not certain that this will fix the reports, so please reopen if they do still occur.

Issue History

Date Modified Username Field Change
Jul 31, 2024 6:45 am Pingcode New Issue
Jul 31, 2024 6:45 am Pingcode File Added: HotmLog.txt
Jul 31, 2024 6:45 am Pingcode File Added: ExceptionOnCustomise.save
Jul 31, 2024 6:47 am Pingcode Relationship added duplicate of 0029198
Aug 9, 2024 5:05 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Aug 9, 2024 5:05 pm Chris_McElligottPark Status new => resolved
Aug 9, 2024 5:05 pm Chris_McElligottPark Resolution open => fixed
Aug 9, 2024 5:05 pm Chris_McElligottPark Fixed in Version => 0.578 Out With Color Matching
Aug 9, 2024 5:05 pm Chris_McElligottPark Note Added: 0069924