View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0029198 | Heart Of The Machine | Crash/Exception | Jul 31, 2024 6:32 am | Aug 14, 2024 11:58 am | |
Reporter | Fluffiest | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.576 Equipment Flexibility | ||||
Fixed in Version | 0.578 Out With Color Matching | ||||
Summary | 0029198: Error message appeared when attempting to customize technician | ||||
Description | I don't know how to reproduce this one, sorry. It completely prevented me from opening the customization window for technicians, although I could still customize other units. 7/28/2024 10:27:18 PM SINGLEP Opening Eyes (0.1645s) 7/28/2024 10:27:18 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8003 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600X 6-Core Processor processorCount: 12 processorFrequency: 3800 systemMemorySize: 16333 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/28/2024 10:27:18 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/28/2024 10:27:18 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15175713 appID: 2604860 7/28/2024 10:27:18 PM 0.572 SINGLEP Game Version: 0.572 (Main Game 7/28/2024 10:27:18 PM 0.572 SINGLEP Examining Inner Self (0.1048s) 7/28/2024 10:27:18 PM 0.572 SINGLEP Returning King (0.0582s) 7/28/2024 10:27:19 PM 0.572 SINGLEP Found 483 xml files in 236 folders in 66ms 7/28/2024 10:27:20 PM 0.572 SINGLEP Check For Extra Squires (1.5441s) 7/28/2024 10:27:20 PM 0.572 SINGLEP 483 Xml Files Parsed in 1,467ms 7/28/2024 10:27:20 PM 0.572 SINGLEP Gather Ancient Lifeforms (0.0010s) 7/28/2024 10:27:20 PM 0.572 SINGLEP Bring Ambassador To Dinner (0.2891s) 7/28/2024 10:27:20 PM 0.572 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <68840982b825418b96827121e08c5ccd>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <68840982b825418b96827121e08c5ccd>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <68840982b825418b96827121e08c5ccd>:0 at Arcen.Universal.Engine_Universal+<LoadXmlData>d__125.MoveNext () [0x00000] in <68840982b825418b96827121e08c5ccd>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <aa8a130777a0452aba2a2ed77148f1da>:0 7/28/2024 10:27:20 PM 0.572 SINGLEP Update mod and expansion statuses! 7/28/2024 10:27:20 PM 0.572 SINGLEP Check Nearby Fiefdoms (0.0225s) 7/28/2024 10:27:21 PM 0.572 SINGLEP No resolution change was required. 7/28/2024 10:27:21 PM 0.572 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/28/2024 10:27:22 PM 0.572 SINGLEP Disperse Diaspora (1.3787s) 7/28/2024 10:27:22 PM 0.572 SINGLEP Wonder About Those Spiders (0.0603s) 7/28/2024 10:27:22 PM 0.572 SINGLEP Reassure Self (0.0134s) 7/28/2024 10:27:22 PM 0.572 SINGLEP Thinking Abstract Thoughts (0.2219s) 7/28/2024 10:27:23 PM 0.572 SINGLEP Sound Search (1.1302s) 7/28/2024 10:27:23 PM 0.572 SINGLEP Polishing Stones (0.0791s) 7/28/2024 10:27:23 PM 0.572 SINGLEP Making Connections (0.2072s) 7/28/2024 10:27:23 PM 0.572 SINGLEP 5.3 seconds total load time. Check For Extra Squires (1.5s) Bring Ambassador To Dinner (0.3s) Disperse Diaspora (1.4s) Sound Search (1.1s) 7/28/2024 10:27:24 PM 0.572 SINGLEP Finished loading 6032 sprites from dictionaries! (2720 table rows waiting on them.) 7/28/2024 10:27:24 PM 0.572 SINGLEP Linked all icons to rows in 53ms. 7/28/2024 10:27:24 PM 0.572 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 7/28/2024 10:27:24 PM 0.572 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/28/2024 10:27:25 PM 0.572 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/28/2024 10:27:25 PM 0.572 SINGLEP 563 materials found. 7/28/2024 10:27:25 PM 0.572 SINGLEP DELAYED3 TID7 1,463 pools initialized with 466,005 items in 397ms 7/28/2024 10:27:25 PM 0.572 SINGLEP DELAYED4 TID15 Finished loading all LevelType contents in 1.5s 7/28/2024 10:27:25 PM 0.572 SINGLEP DELAYED5 TID18 6.6 seconds total load time and post-editing time. 7/28/2024 10:27:44 PM 0.572 SINGLEP DELAYED6 TID14 Will generate map: 440 cells targeted. Existing tile count: 0 7/28/2024 10:27:48 PM 0.572 SINGLEP DELAYED7 TID17 Generated names for 381 pois with missing names. 7/28/2024 10:27:48 PM 0.572 SINGLEP DELAYED8 TID17 Finished FillAnyMissingSimBuildings, we had 32489 new buildings, and 32489 total items. SkippedBuildings: 0 AddedBuildings: 32489 CellCountChecked: 841 7/28/2024 10:27:48 PM 0.572 SINGLEP DELAYED9 TID28 InitializePopulation WAS needed, 32489 buildings to handle. 7/28/2024 10:27:49 PM 0.572 SINGLEP DELAYED10 TID17 Finished RunGameStartOnBGThread in 737ms. We have 32489 total items. 7/28/2024 10:27:51 PM 0.572 SINGLEP DELAYED11 TID16 Finished adding outdoor spots 841 cells, adding 74519 spots in the process. This took 1,291ms 7/28/2024 10:27:51 PM 0.572 SINGLEP DELAYED12 TID16 Finished adding initial NPC Guards for 391 pois, adding 522 guard NPCs in the process. This took 316ms 7/28/2024 10:27:51 PM 0.572 SINGLEP DELAYED13 TID12 World saved in 1,562 ms 7/28/2024 10:29:21 PM 0.572 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 7/28/2024 10:35:08 PM 0.572 SINGLEP DELAYED14 TID23 World saved in 1,228 ms 7/28/2024 10:35:37 PM 0.572 SINGLEP DELAYED15 TID10 World saved in 1,268 ms 7/28/2024 10:36:28 PM 0.572 SINGLEP DELAYED16 TID24 Will generate map: 440 cells targeted. Existing tile count: 0 7/28/2024 10:36:32 PM 0.572 SINGLEP DELAYED17 TID24 Generated names for 349 pois with missing names. 7/28/2024 10:36:32 PM 0.572 SINGLEP DELAYED18 TID24 Finished FillAnyMissingSimBuildings, we had 33067 new buildings, and 33067 total items. SkippedBuildings: 0 AddedBuildings: 33067 CellCountChecked: 841 7/28/2024 10:36:32 PM 0.572 SINGLEP DELAYED19 TID20 InitializePopulation WAS needed, 33067 buildings to handle. 7/28/2024 10:36:32 PM 0.572 SINGLEP DELAYED20 TID24 Finished RunGameStartOnBGThread in 126ms. We have 33067 total items. 7/28/2024 10:36:35 PM 0.572 SINGLEP DELAYED21 TID28 World saved in 1,600 ms 7/28/2024 10:36:35 PM 0.572 SINGLEP DELAYED22 TID9 Finished adding outdoor spots 841 cells, adding 75464 spots in the process. This took 1,623ms 7/28/2024 10:36:36 PM 0.572 SINGLEP DELAYED23 TID9 Finished adding initial NPC Guards for 361 pois, adding 494 guard NPCs in the process. This took 651ms 7/28/2024 10:38:36 PM 0.572 SINGLEP DELAYED24 TID15 World saved in 1,218 ms 7/28/2024 10:39:19 PM 0.572 SINGLEP DELAYED25 TID23 Will generate map: 440 cells targeted. Existing tile count: 0 7/28/2024 10:39:23 PM 0.572 SINGLEP DELAYED26 TID26 Generated names for 373 pois with missing names. 7/28/2024 10:39:23 PM 0.572 SINGLEP DELAYED27 TID26 Finished FillAnyMissingSimBuildings, we had 33314 new buildings, and 33314 total items. SkippedBuildings: 0 AddedBuildings: 33314 CellCountChecked: 841 7/28/2024 10:39:23 PM 0.572 SINGLEP DELAYED28 TID18 InitializePopulation WAS needed, 33314 buildings to handle. 7/28/2024 10:39:24 PM 0.572 SINGLEP DELAYED29 TID26 Finished RunGameStartOnBGThread in 134ms. We have 33314 total items. 7/28/2024 10:39:25 PM 0.572 SINGLEP DELAYED30 TID15 Finished adding outdoor spots 841 cells, adding 74460 spots in the process. This took 1,298ms 7/28/2024 10:39:25 PM 0.572 SINGLEP DELAYED31 TID15 Finished adding initial NPC Guards for 383 pois, adding 546 guard NPCs in the process. This took 411ms 7/28/2024 10:39:25 PM 0.572 SINGLEP DELAYED32 TID25 World saved in 1,469 ms 7/28/2024 10:41:46 PM 0.572 SINGLEP DELAYED33 TID18 World saved in 1,283 ms 7/28/2024 10:44:39 PM 0.572 SINGLEP DELAYED34 TID51 World saved in 1,251 ms 7/28/2024 10:44:44 PM 0.572 SINGLEP DELAYED35 TID26 1992ms to read savegame 'VIV-skip-prologue/First Turn In Landing' to intermediate format. 7/28/2024 10:44:45 PM 0.572 SINGLEP DELAYED36 TID26 691ms to process 'VIV-skip-prologue/First Turn In Landing' data fully. 7/28/2024 10:44:45 PM 0.572 SINGLEP DELAYED37 TID26 Loaded tiles: 807 (841 cells) 7/28/2024 10:44:46 PM 0.572 SINGLEP DELAYED38 TID5 Finished RunGameStartOnBGThread in 79ms. We have 33314 total items. 7/28/2024 10:44:48 PM 0.572 SINGLEP DELAYED39 TID14 Finished adding outdoor spots 474 cells, adding 5786 spots in the process. This took 921ms 7/28/2024 10:44:48 PM 0.572 SINGLEP DELAYED40 TID14 Finished adding initial NPC Guards for 383 pois, adding 126 guard NPCs in the process. This took 587ms 7/29/2024 8:19:18 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/29/2024 8:19:18 AM SINGLEP Opening Eyes (0.1839s) 7/29/2024 8:19:18 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8003 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600X 6-Core Processor processorCount: 12 processorFrequency: 3800 systemMemorySize: 16333 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/29/2024 8:19:18 AM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/29/2024 8:19:18 AM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15181834 appID: 2604860 7/29/2024 8:19:18 AM 0.574 SINGLEP Game Version: 0.574 (Main Game 7/29/2024 8:19:18 AM 0.574 SINGLEP Examining Inner Self (0.1011s) 7/29/2024 8:19:18 AM 0.574 SINGLEP Returning King (0.0492s) 7/29/2024 8:19:18 AM 0.574 SINGLEP Found 485 xml files in 236 folders in 104ms 7/29/2024 8:19:20 AM 0.574 SINGLEP Check For Extra Squires (1.5209s) 7/29/2024 8:19:20 AM 0.574 SINGLEP 485 Xml Files Parsed in 1,338ms 7/29/2024 8:19:20 AM 0.574 SINGLEP Gather Ancient Lifeforms (0.0010s) 7/29/2024 8:19:20 AM 0.574 SINGLEP Bring Ambassador To Dinner (0.2711s) 7/29/2024 8:19:20 AM 0.574 SINGLEP Update mod and expansion statuses! 7/29/2024 8:19:20 AM 0.574 SINGLEP Check Nearby Fiefdoms (0.0327s) 7/29/2024 8:19:21 AM 0.574 SINGLEP No resolution change was required. 7/29/2024 8:19:21 AM 0.574 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/29/2024 8:19:21 AM 0.574 SINGLEP Disperse Diaspora (1.3144s) 7/29/2024 8:19:21 AM 0.574 SINGLEP Wonder About Those Spiders (0.0596s) 7/29/2024 8:19:22 AM 0.574 SINGLEP Reassure Self (0.3439s) 7/29/2024 8:19:24 AM 0.574 SINGLEP Sound Search (2.5351s) 7/29/2024 8:19:24 AM 0.574 SINGLEP Polishing Stones (0.0691s) 7/29/2024 8:19:24 AM 0.574 SINGLEP Making Connections (0.2040s) 7/29/2024 8:19:24 AM 0.574 SINGLEP 6.7 seconds total load time. Check For Extra Squires (1.5s) Bring Ambassador To Dinner (0.3s) Disperse Diaspora (1.3s) Reassure Self (0.3s) Sound Search (2.5s) 7/29/2024 8:19:25 AM 0.574 SINGLEP Finished loading 6032 sprites from dictionaries! (2728 table rows waiting on them.) 7/29/2024 8:19:25 AM 0.574 SINGLEP Linked all icons to rows in 14ms. 7/29/2024 8:19:25 AM 0.574 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 7/29/2024 8:19:26 AM 0.574 SINGLEP DELAYED3 TID9 Finished loading all LevelType contents in 1.3s 7/29/2024 8:19:27 AM 0.574 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/29/2024 8:19:27 AM 0.574 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/29/2024 8:19:27 AM 0.574 SINGLEP DELAYED4 TID6 9.0 seconds total load time and post-editing time. 7/29/2024 8:19:27 AM 0.574 SINGLEP 563 materials found. 7/29/2024 8:19:27 AM 0.574 SINGLEP DELAYED5 TID12 1,463 pools initialized with 466,005 items in 345ms 7/29/2024 8:19:45 AM 0.574 SINGLEP DELAYED6 TID7 Will generate map: 440 cells targeted. Existing tile count: 0 7/29/2024 8:19:49 AM 0.574 SINGLEP DELAYED7 TID6 Generated names for 374 pois with missing names. 7/29/2024 8:19:49 AM 0.574 SINGLEP DELAYED8 TID6 Finished FillAnyMissingSimBuildings, we had 32441 new buildings, and 32441 total items. SkippedBuildings: 0 AddedBuildings: 32441 CellCountChecked: 841 7/29/2024 8:19:49 AM 0.574 SINGLEP DELAYED9 TID15 InitializePopulation WAS needed, 32441 buildings to handle. 7/29/2024 8:19:50 AM 0.574 SINGLEP DELAYED10 TID6 Finished RunGameStartOnBGThread in 525ms. We have 32441 total items. 7/29/2024 8:19:51 AM 0.574 SINGLEP DELAYED11 TID10 World_Network.CalculateNetwork_SubCellList background thread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.External.Helper_CalculateOutdoorSpots.FindPossibleItems_Normal (Arcen.HotM.Core.MapCell cell) [0x00105] in <5e8a50fa7d9b496aad02f77792e74629>:0 at Arcen.HotM.External.Helper_CalculateOutdoorSpots.GenerateOutdoorSpots (Arcen.HotM.Core.MapCell cell) [0x0006e] in <5e8a50fa7d9b496aad02f77792e74629>:0 at Arcen.HotM.External.Helper_AddSeedSpotsAndPOIGuards+<>c__DisplayClass3_1.<AddAnyMissingOutdoorSpotsOnCells>b__0 (Arcen.Universal.TaskStartData startData) [0x0002b] in <5e8a50fa7d9b496aad02f77792e74629>:0 at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <68840982b825418b96827121e08c5ccd>:0 at Arcen.HotM.External.Helper_AddSeedSpotsAndPOIGuards+<>c__DisplayClass3_1.<AddAnyMissingOutdoorSpotsOnCells>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <5e8a50fa7d9b496aad02f77792e74629>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <68840982b825418b96827121e08c5ccd>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 7/29/2024 8:19:52 AM 0.574 SINGLEP DELAYED12 TID15 World saved in 1,529 ms 7/29/2024 8:19:52 AM 0.574 SINGLEP DELAYED13 TID8 Finished adding outdoor spots 841 cells, adding 68992 spots in the process. This took 1,296ms 7/29/2024 8:19:52 AM 0.574 SINGLEP DELAYED14 TID8 Finished adding initial NPC Guards for 384 pois, adding 508 guard NPCs in the process. This took 261ms 7/29/2024 8:19:53 AM 0.574 SINGLEP DELAYED15 TID24 Finished adding outdoor spots 69 cells, adding 6050 spots in the process. This took 110ms 7/29/2024 8:19:53 AM 0.574 SINGLEP DELAYED16 TID24 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 8:27:37 AM 0.574 SINGLEP DELAYED17 TID12 World saved in 1,266 ms 7/29/2024 8:29:56 AM 0.574 SINGLEP DELAYED18 TID14 2339ms to read savegame 'VIVIAN-test/Autosave Landing Turn 3' to intermediate format. 7/29/2024 8:29:57 AM 0.574 SINGLEP DELAYED19 TID14 667ms to process 'VIVIAN-test/Autosave Landing Turn 3' data fully. 7/29/2024 8:29:57 AM 0.574 SINGLEP DELAYED20 TID14 Loaded tiles: 807 (841 cells) 7/29/2024 8:29:58 AM 0.574 SINGLEP DELAYED21 TID6 Finished RunGameStartOnBGThread in 82ms. We have 32441 total items. 7/29/2024 8:30:00 AM 0.574 SINGLEP DELAYED22 TID10 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 1,016ms 7/29/2024 8:30:00 AM 0.574 SINGLEP DELAYED23 TID10 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 8:30:11 AM 0.574 SINGLEP No resolution change was required. 7/29/2024 8:30:11 AM 0.574 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/29/2024 8:31:00 AM 0.574 SINGLEP DELAYED24 TID24 2035ms to read savegame 'VIVIAN-test/Autosave Landing Turn 3' to intermediate format. 7/29/2024 8:31:01 AM 0.574 SINGLEP DELAYED25 TID24 637ms to process 'VIVIAN-test/Autosave Landing Turn 3' data fully. 7/29/2024 8:31:01 AM 0.574 SINGLEP DELAYED26 TID24 Loaded tiles: 807 (841 cells) 7/29/2024 8:31:01 AM 0.574 SINGLEP DELAYED27 TID13 Finished RunGameStartOnBGThread in 76ms. We have 32441 total items. 7/29/2024 8:31:03 AM 0.574 SINGLEP DELAYED28 TID11 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 851ms 7/29/2024 8:31:03 AM 0.574 SINGLEP DELAYED29 TID11 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 8:31:40 AM 0.574 SINGLEP DELAYED30 TID8 World saved in 1,270 ms 7/29/2024 8:32:37 AM 0.574 SINGLEP DELAYED31 TID27 2249ms to read savegame 'VIVIAN-test/Autosave Landing Turn 4' to intermediate format. 7/29/2024 8:32:37 AM 0.574 SINGLEP DELAYED32 TID27 636ms to process 'VIVIAN-test/Autosave Landing Turn 4' data fully. 7/29/2024 8:32:37 AM 0.574 SINGLEP DELAYED33 TID27 Loaded tiles: 807 (841 cells) 7/29/2024 8:32:38 AM 0.574 SINGLEP DELAYED34 TID6 Finished RunGameStartOnBGThread in 76ms. We have 32441 total items. 7/29/2024 8:32:40 AM 0.574 SINGLEP DELAYED35 TID8 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 923ms 7/29/2024 8:32:40 AM 0.574 SINGLEP DELAYED36 TID8 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 8:33:17 AM 0.574 SINGLEP DELAYED37 TID15 World saved in 1,272 ms 7/29/2024 8:36:09 AM 0.574 SINGLEP DELAYED38 TID6 World saved in 1,281 ms 7/29/2024 8:36:39 AM 0.574 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 52 7/29/2024 8:37:02 AM 0.574 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 7/29/2024 8:41:33 AM 0.574 SINGLEP DELAYED39 TID11 Construction done! 0 7/29/2024 8:41:33 AM 0.574 SINGLEP DELAYED40 TID11 Construction done! 0 7/29/2024 8:41:33 AM 0.574 SINGLEP DELAYED41 TID11 Construction done! 0 7/29/2024 8:41:33 AM 0.574 SINGLEP DELAYED42 TID11 Construction done! 0 7/29/2024 8:41:33 AM 0.574 SINGLEP DELAYED43 TID11 Construction done! 0 7/29/2024 8:41:34 AM 0.574 SINGLEP DELAYED44 TID14 World saved in 1,332 ms 7/29/2024 8:43:17 AM 0.574 SINGLEP DELAYED45 TID27 Construction done! 0 7/29/2024 8:43:17 AM 0.574 SINGLEP DELAYED46 TID27 Construction done! 0 7/29/2024 8:43:17 AM 0.574 SINGLEP DELAYED47 TID27 Construction done! 0 7/29/2024 8:43:19 AM 0.574 SINGLEP DELAYED48 TID27 World saved in 1,260 ms 7/29/2024 8:44:10 AM 0.574 SINGLEP DELAYED49 TID7 1765ms to read savegame 'VIVIAN-test/Autosave Landing Turn 8' to intermediate format. 7/29/2024 8:44:10 AM 0.574 SINGLEP DELAYED50 TID7 662ms to process 'VIVIAN-test/Autosave Landing Turn 8' data fully. 7/29/2024 8:44:10 AM 0.574 SINGLEP DELAYED51 TID7 Loaded tiles: 807 (841 cells) 7/29/2024 8:44:11 AM 0.574 SINGLEP DELAYED52 TID24 Finished RunGameStartOnBGThread in 85ms. We have 32449 total items. 7/29/2024 8:44:13 AM 0.574 SINGLEP DELAYED53 TID27 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 913ms 7/29/2024 8:44:13 AM 0.574 SINGLEP DELAYED54 TID27 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 8:45:50 AM 0.574 SINGLEP DELAYED55 TID27 Construction done! 0 7/29/2024 8:45:50 AM 0.574 SINGLEP DELAYED56 TID27 Construction done! 0 7/29/2024 8:45:50 AM 0.574 SINGLEP DELAYED57 TID27 Construction done! 0 7/29/2024 8:45:50 AM 0.574 SINGLEP DELAYED58 TID27 Construction done! 0 7/29/2024 8:45:50 AM 0.574 SINGLEP DELAYED59 TID27 Construction done! 0 7/29/2024 8:45:50 AM 0.574 SINGLEP DELAYED60 TID27 Construction done! 0 7/29/2024 8:45:52 AM 0.574 SINGLEP DELAYED61 TID12 World saved in 1,249 ms 7/29/2024 8:47:39 AM 0.574 SINGLEP DELAYED62 TID20 1730ms to read savegame 'VIVIAN-test/Autosave Landing Turn 9' to intermediate format. 7/29/2024 8:47:40 AM 0.574 SINGLEP DELAYED63 TID20 659ms to process 'VIVIAN-test/Autosave Landing Turn 9' data fully. 7/29/2024 8:47:40 AM 0.574 SINGLEP DELAYED64 TID20 Loaded tiles: 807 (841 cells) 7/29/2024 8:47:40 AM 0.574 SINGLEP DELAYED65 TID20 Finished RunGameStartOnBGThread in 81ms. We have 32455 total items. 7/29/2024 8:47:42 AM 0.574 SINGLEP DELAYED66 TID11 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 954ms 7/29/2024 8:47:42 AM 0.574 SINGLEP DELAYED67 TID11 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 8:49:20 AM 0.574 SINGLEP DELAYED68 TID12 World saved in 1,298 ms 7/29/2024 8:50:54 AM 0.574 SINGLEP DELAYED69 TID21 World saved in 1,328 ms 7/29/2024 8:51:06 AM 0.574 SINGLEP DELAYED70 TID19 1758ms to read savegame 'VIVIAN-test/Autosave Landing Turn 11' to intermediate format. 7/29/2024 8:51:07 AM 0.574 SINGLEP DELAYED71 TID19 659ms to process 'VIVIAN-test/Autosave Landing Turn 11' data fully. 7/29/2024 8:51:07 AM 0.574 SINGLEP DELAYED72 TID19 Loaded tiles: 807 (841 cells) 7/29/2024 8:51:08 AM 0.574 SINGLEP DELAYED73 TID13 Finished RunGameStartOnBGThread in 89ms. We have 32455 total items. 7/29/2024 8:51:09 AM 0.574 SINGLEP DELAYED74 TID10 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 941ms 7/29/2024 8:51:09 AM 0.574 SINGLEP DELAYED75 TID10 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 8:51:15 AM 0.574 SINGLEP DELAYED76 TID28 2139ms to read savegame 'VIVIAN-test/Autosave Landing Turn 10' to intermediate format. 7/29/2024 8:51:16 AM 0.574 SINGLEP DELAYED77 TID28 762ms to process 'VIVIAN-test/Autosave Landing Turn 10' data fully. 7/29/2024 8:51:16 AM 0.574 SINGLEP DELAYED78 TID28 Loaded tiles: 807 (841 cells) 7/29/2024 8:51:17 AM 0.574 SINGLEP DELAYED79 TID8 Finished RunGameStartOnBGThread in 309ms. We have 32455 total items. 7/29/2024 8:51:18 AM 0.574 SINGLEP DELAYED80 TID7 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 940ms 7/29/2024 8:51:18 AM 0.574 SINGLEP DELAYED81 TID7 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 8:52:30 AM 0.574 SINGLEP DELAYED82 TID6 World saved in 1,287 ms 7/29/2024 8:55:13 AM 0.574 SINGLEP DELAYED83 TID9 World saved in 1,460 ms 7/29/2024 8:57:08 AM 0.574 SINGLEP DELAYED84 TID29 1775ms to read savegame 'VIVIAN-test/Autosave Landing Turn 12' to intermediate format. 7/29/2024 8:57:08 AM 0.574 SINGLEP DELAYED85 TID29 694ms to process 'VIVIAN-test/Autosave Landing Turn 12' data fully. 7/29/2024 8:57:08 AM 0.574 SINGLEP DELAYED86 TID29 Loaded tiles: 807 (841 cells) 7/29/2024 8:57:09 AM 0.574 SINGLEP DELAYED87 TID27 Finished RunGameStartOnBGThread in 90ms. We have 32455 total items. 7/29/2024 8:57:11 AM 0.574 SINGLEP DELAYED88 TID27 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 889ms 7/29/2024 8:57:11 AM 0.574 SINGLEP DELAYED89 TID27 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 8:58:53 AM 0.574 SINGLEP DELAYED90 TID44 1784ms to read savegame 'VIVIAN-test/Autosave Landing Turn 12' to intermediate format. 7/29/2024 8:58:54 AM 0.574 SINGLEP DELAYED91 TID44 676ms to process 'VIVIAN-test/Autosave Landing Turn 12' data fully. 7/29/2024 8:58:54 AM 0.574 SINGLEP DELAYED92 TID44 Loaded tiles: 807 (841 cells) 7/29/2024 8:58:55 AM 0.574 SINGLEP DELAYED93 TID44 Finished RunGameStartOnBGThread in 90ms. We have 32455 total items. 7/29/2024 8:58:56 AM 0.574 SINGLEP DELAYED94 TID19 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 855ms 7/29/2024 8:58:56 AM 0.574 SINGLEP DELAYED95 TID19 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 8:59:53 AM 0.574 SINGLEP DELAYED96 TID29 World saved in 1,300 ms 7/29/2024 9:01:49 AM 0.574 SINGLEP DELAYED97 TID26 World saved in 1,307 ms 7/29/2024 9:02:24 AM 0.574 SINGLEP DELAYED98 TID15 Construction done! 0 7/29/2024 9:02:24 AM 0.574 SINGLEP DELAYED99 TID15 Construction done! 0 7/29/2024 9:02:26 AM 0.574 SINGLEP DELAYED100 TID26 World saved in 1,310 ms 7/29/2024 9:07:05 AM 0.574 SINGLEP DELAYED101 TID43 Construction done! 0 7/29/2024 9:07:05 AM 0.574 SINGLEP DELAYED102 TID43 Construction done! 0 7/29/2024 9:07:05 AM 0.574 SINGLEP DELAYED103 TID43 Construction done! 0 7/29/2024 9:07:05 AM 0.574 SINGLEP DELAYED104 TID43 Construction done! 0 7/29/2024 9:07:07 AM 0.574 SINGLEP DELAYED105 TID7 World saved in 1,327 ms 7/29/2024 9:10:05 AM 0.574 SINGLEP DELAYED106 TID14 Construction done! 0 7/29/2024 9:10:05 AM 0.574 SINGLEP DELAYED107 TID14 Construction done! 0 7/29/2024 9:10:05 AM 0.574 SINGLEP DELAYED108 TID14 Construction done! 0 7/29/2024 9:10:07 AM 0.574 SINGLEP DELAYED109 TID26 World saved in 1,314 ms 7/29/2024 9:42:01 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/29/2024 9:42:02 AM SINGLEP Opening Eyes (0.1499s) 7/29/2024 9:42:02 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8003 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600X 6-Core Processor processorCount: 12 processorFrequency: 3800 systemMemorySize: 16333 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/29/2024 9:42:01 AM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/29/2024 9:42:01 AM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15181834 appID: 2604860 7/29/2024 9:42:02 AM 0.574 SINGLEP Game Version: 0.574 (Main Game 7/29/2024 9:42:02 AM 0.574 SINGLEP Examining Inner Self (0.0851s) 7/29/2024 9:42:02 AM 0.574 SINGLEP Returning King (0.0060s) 7/29/2024 9:42:02 AM 0.574 SINGLEP Found 485 xml files in 236 folders in 59ms 7/29/2024 9:42:02 AM 0.574 SINGLEP Check For Extra Squires (0.5172s) 7/29/2024 9:42:02 AM 0.574 SINGLEP 485 Xml Files Parsed in 449ms 7/29/2024 9:42:02 AM 0.574 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/29/2024 9:42:03 AM 0.574 SINGLEP Bring Ambassador To Dinner (0.2828s) 7/29/2024 9:42:03 AM 0.574 SINGLEP Update mod and expansion statuses! 7/29/2024 9:42:03 AM 0.574 SINGLEP Check Nearby Fiefdoms (0.0360s) 7/29/2024 9:42:03 AM 0.574 SINGLEP No resolution change was required. 7/29/2024 9:42:03 AM 0.574 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/29/2024 9:42:03 AM 0.574 SINGLEP Disperse Diaspora (0.7274s) 7/29/2024 9:42:03 AM 0.574 SINGLEP Wonder About Those Spiders (0.0806s) 7/29/2024 9:42:03 AM 0.574 SINGLEP Reassure Self (0.0159s) 7/29/2024 9:42:04 AM 0.574 SINGLEP Thinking Abstract Thoughts (0.2155s) 7/29/2024 9:42:05 AM 0.574 SINGLEP Sound Search (1.1400s) 7/29/2024 9:42:05 AM 0.574 SINGLEP Polishing Stones (0.0963s) 7/29/2024 9:42:05 AM 0.574 SINGLEP Making Connections (0.2158s) 7/29/2024 9:42:05 AM 0.574 SINGLEP 3.6 seconds total load time. Check For Extra Squires (0.5s) Bring Ambassador To Dinner (0.3s) Disperse Diaspora (0.7s) Sound Search (1.1s) 7/29/2024 9:42:05 AM 0.574 SINGLEP Finished loading 6032 sprites from dictionaries! (2728 table rows waiting on them.) 7/29/2024 9:42:05 AM 0.574 SINGLEP Linked all icons to rows in 13ms. 7/29/2024 9:42:05 AM 0.574 SINGLEP DELAYED3 TID5 Finished loading all LevelType contents in 0.2s 7/29/2024 9:42:06 AM 0.574 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 7/29/2024 9:42:06 AM 0.574 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/29/2024 9:42:06 AM 0.574 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/29/2024 9:42:06 AM 0.574 SINGLEP DELAYED4 TID21 4.3 seconds total load time and post-editing time. 7/29/2024 9:42:06 AM 0.574 SINGLEP 563 materials found. 7/29/2024 9:42:06 AM 0.574 SINGLEP DELAYED5 TID6 1,463 pools initialized with 466,005 items in 386ms 7/29/2024 9:42:12 AM 0.574 SINGLEP DELAYED6 TID6 2116ms to read savegame 'VIVIAN-test/Autosave Landing Turn 17' to intermediate format. 7/29/2024 9:42:13 AM 0.574 SINGLEP DELAYED7 TID6 922ms to process 'VIVIAN-test/Autosave Landing Turn 17' data fully. 7/29/2024 9:42:13 AM 0.574 SINGLEP DELAYED8 TID6 Loaded tiles: 807 (841 cells) 7/29/2024 9:42:15 AM 0.574 SINGLEP DELAYED9 TID19 Finished RunGameStartOnBGThread in 775ms. We have 32429 total items. 7/29/2024 9:42:16 AM 0.574 SINGLEP DELAYED10 TID26 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 873ms 7/29/2024 9:42:16 AM 0.574 SINGLEP DELAYED11 TID26 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 9:42:18 AM 0.574 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 7/29/2024 9:42:40 AM 0.574 SINGLEP DELAYED12 TID28 2323ms to read savegame 'VIVIAN-test/Autosave Landing Turn 17' to intermediate format. 7/29/2024 9:42:41 AM 0.574 SINGLEP DELAYED13 TID28 638ms to process 'VIVIAN-test/Autosave Landing Turn 17' data fully. 7/29/2024 9:42:41 AM 0.574 SINGLEP DELAYED14 TID28 Loaded tiles: 807 (841 cells) 7/29/2024 9:42:41 AM 0.574 SINGLEP DELAYED15 TID9 Finished RunGameStartOnBGThread in 87ms. We have 32429 total items. 7/29/2024 9:42:43 AM 0.574 SINGLEP DELAYED16 TID29 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 880ms 7/29/2024 9:42:43 AM 0.574 SINGLEP DELAYED17 TID29 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 9:44:23 AM 0.574 SINGLEP DELAYED18 TID18 Construction done! 0 7/29/2024 9:44:23 AM 0.574 SINGLEP DELAYED19 TID18 Construction done! 0 7/29/2024 9:44:25 AM 0.574 SINGLEP DELAYED20 TID10 World saved in 1,319 ms 7/29/2024 9:45:28 AM 0.574 SINGLEP DELAYED21 TID32 World saved in 1,324 ms 7/29/2024 9:45:51 AM 0.574 SINGLEP DELAYED22 TID18 2357ms to read savegame 'VIVIAN-test/Autosave Landing Turn 19' to intermediate format. 7/29/2024 9:45:51 AM 0.574 SINGLEP DELAYED23 TID18 641ms to process 'VIVIAN-test/Autosave Landing Turn 19' data fully. 7/29/2024 9:45:51 AM 0.574 SINGLEP DELAYED24 TID18 Loaded tiles: 807 (841 cells) 7/29/2024 9:45:52 AM 0.574 SINGLEP DELAYED25 TID31 Finished RunGameStartOnBGThread in 89ms. We have 32400 total items. 7/29/2024 9:45:54 AM 0.574 SINGLEP DELAYED26 TID33 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 967ms 7/29/2024 9:45:54 AM 0.574 SINGLEP DELAYED27 TID33 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 9:45:57 AM 0.574 SINGLEP DELAYED28 TID30 1883ms to read savegame 'VIVIAN-test/Autosave Landing Turn 18' to intermediate format. 7/29/2024 9:45:58 AM 0.574 SINGLEP DELAYED29 TID30 742ms to process 'VIVIAN-test/Autosave Landing Turn 18' data fully. 7/29/2024 9:45:58 AM 0.574 SINGLEP DELAYED30 TID30 Loaded tiles: 807 (841 cells) 7/29/2024 9:45:58 AM 0.574 SINGLEP DELAYED31 TID9 Finished RunGameStartOnBGThread in 123ms. We have 32400 total items. 7/29/2024 9:46:00 AM 0.574 SINGLEP DELAYED32 TID18 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 915ms 7/29/2024 9:46:00 AM 0.574 SINGLEP DELAYED33 TID18 Finished adding initial NPC Guards for 283 pois, adding 0 guard NPCs in the process. This took 0ms 7/29/2024 9:47:54 AM 0.574 SINGLEP DELAYED34 TID28 World saved in 1,316 ms 7/29/2024 9:49:00 AM 0.574 SINGLEP DELAYED35 TID15 World saved in 1,244 ms 7/29/2024 9:51:04 AM 0.574 SINGLEP DELAYED36 TID21 Construction done! 0 7/29/2024 9:51:04 AM 0.574 SINGLEP DELAYED37 TID21 Construction done! 0 7/29/2024 9:51:04 AM 0.574 SINGLEP DELAYED38 TID21 Construction done! 0 7/29/2024 9:51:04 AM 0.574 SINGLEP DELAYED39 TID21 Was still under construction: 1200 7/29/2024 9:51:04 AM 0.574 SINGLEP DELAYED40 TID21 Construction done! 0 7/29/2024 9:51:05 AM 0.574 SINGLEP DELAYED41 TID17 World saved in 1,259 ms 7/29/2024 9:57:01 AM 0.574 SINGLEP DELAYED42 TID51 Construction done! 0 7/29/2024 9:57:01 AM 0.574 SINGLEP DELAYED43 TID51 Was still under construction: 800 7/29/2024 9:57:02 AM 0.574 SINGLEP DELAYED44 TID6 World saved in 1,264 ms 7/29/2024 10:00:08 AM 0.574 SINGLEP DELAYED45 TID56 Was still under construction: 400 7/29/2024 10:00:08 AM 0.574 SINGLEP DELAYED46 TID56 Construction done! 0 7/29/2024 10:00:08 AM 0.574 SINGLEP DELAYED47 TID56 Construction done! 0 7/29/2024 10:00:09 AM 0.574 SINGLEP DELAYED48 TID8 World saved in 1,377 ms 7/29/2024 10:04:24 AM 0.574 SINGLEP DELAYED49 TID15 Construction done! 0 7/29/2024 10:04:24 AM 0.574 SINGLEP DELAYED50 TID15 Construction done! 0 7/29/2024 10:04:25 AM 0.574 SINGLEP DELAYED51 TID15 World saved in 1,322 ms 7/29/2024 10:08:28 AM 0.574 SINGLEP DELAYED52 TID47 World saved in 1,279 ms 7/31/2024 9:42:52 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/31/2024 9:42:52 AM SINGLEP Opening Eyes (0.1845s) 7/31/2024 9:42:52 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8003 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600X 6-Core Processor processorCount: 12 processorFrequency: 3800 systemMemorySize: 16333 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/31/2024 9:42:51 AM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/31/2024 9:42:52 AM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15207218 appID: 2604860 7/31/2024 9:42:52 AM 0.576 SINGLEP Game Version: 0.576 (Main Game 7/31/2024 9:42:52 AM 0.576 SINGLEP Examining Inner Self (0.1099s) 7/31/2024 9:42:52 AM 0.576 SINGLEP Returning King (0.0551s) 7/31/2024 9:42:52 AM 0.576 SINGLEP Found 485 xml files in 236 folders in 113ms 7/31/2024 9:42:54 AM 0.576 SINGLEP Check For Extra Squires (1.8095s) 7/31/2024 9:42:54 AM 0.576 SINGLEP 485 Xml Files Parsed in 1,411ms 7/31/2024 9:42:54 AM 0.576 SINGLEP Gather Ancient Lifeforms (0.0000s) 7/31/2024 9:42:54 AM 0.576 SINGLEP Bring Ambassador To Dinner (0.0385s) 7/31/2024 9:42:54 AM 0.576 SINGLEP Update mod and expansion statuses! 7/31/2024 9:42:54 AM 0.576 SINGLEP Check Nearby Fiefdoms (0.0431s) 7/31/2024 9:42:55 AM 0.576 SINGLEP No resolution change was required. 7/31/2024 9:42:55 AM 0.576 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/31/2024 9:42:56 AM 0.576 SINGLEP Disperse Diaspora (1.6652s) 7/31/2024 9:42:56 AM 0.576 SINGLEP Wonder About Those Spiders (0.0611s) 7/31/2024 9:42:56 AM 0.576 SINGLEP Reassure Self (0.0138s) 7/31/2024 9:42:56 AM 0.576 SINGLEP Thinking Abstract Thoughts (0.2541s) 7/31/2024 9:42:59 AM 0.576 SINGLEP Sound Search (2.7546s) 7/31/2024 9:42:59 AM 0.576 SINGLEP Polishing Stones (0.0727s) 7/31/2024 9:42:59 AM 0.576 SINGLEP Making Connections (0.1896s) 7/31/2024 9:42:59 AM 0.576 SINGLEP 7.3 seconds total load time. Check For Extra Squires (1.8s) Disperse Diaspora (1.7s) Thinking Abstract Thoughts (0.3s) Sound Search (2.8s) 7/31/2024 9:42:59 AM 0.576 SINGLEP Finished loading 6433 sprites from dictionaries! (2759 table rows waiting on them.) 7/31/2024 9:42:59 AM 0.576 SINGLEP Linked all icons to rows in 12ms. 7/31/2024 9:43:00 AM 0.576 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 7/31/2024 9:43:00 AM 0.576 SINGLEP DELAYED3 TID38 Finished loading all LevelType contents in 1.6s 7/31/2024 9:43:01 AM 0.576 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/31/2024 9:43:02 AM 0.576 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/31/2024 9:43:01 AM 0.576 SINGLEP DELAYED4 TID16 9.6 seconds total load time and post-editing time. 7/31/2024 9:43:02 AM 0.576 SINGLEP 565 materials found. 7/31/2024 9:43:02 AM 0.576 SINGLEP DELAYED5 TID32 1,463 pools initialized with 466,005 items in 449ms 7/31/2024 9:43:47 AM 0.576 SINGLEP DELAYED6 TID13 Will generate map: 440 cells targeted. Existing tile count: 0 7/31/2024 9:43:52 AM 0.576 SINGLEP DELAYED7 TID16 Generated names for 371 pois with missing names. 7/31/2024 9:43:52 AM 0.576 SINGLEP DELAYED8 TID16 Finished FillAnyMissingSimBuildings, we had 32642 new buildings, and 32642 total items. SkippedBuildings: 0 AddedBuildings: 32642 CellCountChecked: 841 7/31/2024 9:43:52 AM 0.576 SINGLEP DELAYED9 TID28 InitializePopulation WAS needed, 32642 buildings to handle. 7/31/2024 9:43:52 AM 0.576 SINGLEP DELAYED10 TID16 Finished RunGameStartOnBGThread in 468ms. We have 32642 total items. 7/31/2024 9:43:54 AM 0.576 SINGLEP DELAYED11 TID39 World saved in 1,467 ms 7/31/2024 9:43:54 AM 0.576 SINGLEP DELAYED12 TID22 Finished adding outdoor spots 841 cells, adding 74991 spots in the process. This took 1,140ms 7/31/2024 9:43:55 AM 0.576 SINGLEP DELAYED13 TID22 Finished adding initial NPC Guards for 381 pois, adding 501 guard NPCs in the process. This took 666ms 7/31/2024 9:48:54 AM 0.576 SINGLEP DELAYED14 TID30 1974ms to read savegame 'V-test/First Turn In Landing' to intermediate format. 7/31/2024 9:48:54 AM 0.576 SINGLEP DELAYED15 TID30 572ms to process 'V-test/First Turn In Landing' data fully. 7/31/2024 9:48:54 AM 0.576 SINGLEP DELAYED16 TID30 Loaded tiles: 807 (841 cells) 7/31/2024 9:48:55 AM 0.576 SINGLEP DELAYED17 TID17 Finished RunGameStartOnBGThread in 73ms. We have 32642 total items. 7/31/2024 9:48:57 AM 0.576 SINGLEP DELAYED18 TID35 Finished adding outdoor spots 841 cells, adding 75024 spots in the process. This took 1,373ms 7/31/2024 9:48:57 AM 0.576 SINGLEP DELAYED19 TID35 Finished adding initial NPC Guards for 381 pois, adding 495 guard NPCs in the process. This took 377ms 7/31/2024 9:51:07 AM 0.576 SINGLEP DELAYED20 TID38 World saved in 1,262 ms 7/31/2024 9:52:08 AM 0.576 SINGLEP DELAYED21 TID26 World saved in 1,277 ms 7/31/2024 9:52:34 AM 0.576 SINGLEP DELAYED22 TID14 World saved in 1,264 ms 7/31/2024 10:44:06 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/31/2024 10:44:07 AM SINGLEP Opening Eyes (0.1511s) 7/31/2024 10:44:07 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8003 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600X 6-Core Processor processorCount: 12 processorFrequency: 3800 systemMemorySize: 16333 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/31/2024 10:44:06 AM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/31/2024 10:44:06 AM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15207218 appID: 2604860 7/31/2024 10:44:07 AM 0.576 SINGLEP Game Version: 0.576 (Main Game 7/31/2024 10:44:07 AM 0.576 SINGLEP Examining Inner Self (0.0879s) 7/31/2024 10:44:07 AM 0.576 SINGLEP Returning King (0.0060s) 7/31/2024 10:44:07 AM 0.576 SINGLEP Found 485 xml files in 236 folders in 56ms 7/31/2024 10:44:07 AM 0.576 SINGLEP Check For Extra Squires (0.4811s) 7/31/2024 10:44:07 AM 0.576 SINGLEP 485 Xml Files Parsed in 417ms 7/31/2024 10:44:07 AM 0.576 SINGLEP Gather Ancient Lifeforms (0.0010s) 7/31/2024 10:44:07 AM 0.576 SINGLEP Bring Ambassador To Dinner (0.2692s) 7/31/2024 10:44:07 AM 0.576 SINGLEP Update mod and expansion statuses! 7/31/2024 10:44:08 AM 0.576 SINGLEP Check Nearby Fiefdoms (0.0370s) 7/31/2024 10:44:08 AM 0.576 SINGLEP No resolution change was required. 7/31/2024 10:44:08 AM 0.576 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/31/2024 10:44:08 AM 0.576 SINGLEP Disperse Diaspora (0.6924s) 7/31/2024 10:44:08 AM 0.576 SINGLEP Wonder About Those Spiders (0.0729s) 7/31/2024 10:44:08 AM 0.576 SINGLEP Reassure Self (0.0180s) 7/31/2024 10:44:08 AM 0.576 SINGLEP Thinking Abstract Thoughts (0.1794s) 7/31/2024 10:44:10 AM 0.576 SINGLEP Sound Search (1.3333s) 7/31/2024 10:44:10 AM 0.576 SINGLEP Polishing Stones (0.0706s) 7/31/2024 10:44:10 AM 0.576 SINGLEP Making Connections (0.2237s) 7/31/2024 10:44:10 AM 0.576 SINGLEP 3.6 seconds total load time. Check For Extra Squires (0.5s) Bring Ambassador To Dinner (0.3s) Disperse Diaspora (0.7s) Sound Search (1.3s) 7/31/2024 10:44:10 AM 0.576 SINGLEP Finished loading 6433 sprites from dictionaries! (2759 table rows waiting on them.) 7/31/2024 10:44:10 AM 0.576 SINGLEP Linked all icons to rows in 12ms. 7/31/2024 10:44:10 AM 0.576 SINGLEP DELAYED3 TID10 Finished loading all LevelType contents in 0.2s 7/31/2024 10:44:10 AM 0.576 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 7/31/2024 10:44:11 AM 0.576 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/31/2024 10:44:11 AM 0.576 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/31/2024 10:44:11 AM 0.576 SINGLEP DELAYED4 TID10 4.5 seconds total load time and post-editing time. 7/31/2024 10:44:11 AM 0.576 SINGLEP 565 materials found. 7/31/2024 10:44:11 AM 0.576 SINGLEP DELAYED5 TID29 1,463 pools initialized with 466,005 items in 347ms 7/31/2024 10:44:18 AM 0.576 SINGLEP DELAYED6 TID23 1734ms to read savegame 'V-test/First Turn In Landing' to intermediate format. 7/31/2024 10:44:19 AM 0.576 SINGLEP DELAYED7 TID23 728ms to process 'V-test/First Turn In Landing' data fully. 7/31/2024 10:44:19 AM 0.576 SINGLEP DELAYED8 TID23 Loaded tiles: 807 (841 cells) 7/31/2024 10:44:21 AM 0.576 SINGLEP DELAYED9 TID19 Finished RunGameStartOnBGThread in 600ms. We have 32642 total items. 7/31/2024 10:44:22 AM 0.576 SINGLEP DELAYED10 TID8 Finished adding outdoor spots 841 cells, adding 75027 spots in the process. This took 1,246ms 7/31/2024 10:44:23 AM 0.576 SINGLEP DELAYED11 TID8 Finished adding initial NPC Guards for 381 pois, adding 494 guard NPCs in the process. This took 723ms 7/31/2024 10:44:59 AM 0.576 SINGLEP DELAYED12 TID37 2033ms to read savegame 'V-test/First Turn In Landing' to intermediate format. 7/31/2024 10:45:00 AM 0.576 SINGLEP DELAYED13 TID37 514ms to process 'V-test/First Turn In Landing' data fully. 7/31/2024 10:45:00 AM 0.576 SINGLEP DELAYED14 TID37 Loaded tiles: 807 (841 cells) 7/31/2024 10:45:00 AM 0.576 SINGLEP DELAYED15 TID20 Finished RunGameStartOnBGThread in 71ms. We have 32642 total items. 7/31/2024 10:45:02 AM 0.576 SINGLEP DELAYED16 TID5 Finished adding outdoor spots 841 cells, adding 75008 spots in the process. This took 1,229ms 7/31/2024 10:45:03 AM 0.576 SINGLEP DELAYED17 TID5 Finished adding initial NPC Guards for 381 pois, adding 507 guard NPCs in the process. This took 477ms 7/31/2024 10:46:10 AM 0.576 SINGLEP DELAYED18 TID8 1966ms to read savegame 'V-test/First Turn In Landing' to intermediate format. 7/31/2024 10:46:10 AM 0.576 SINGLEP DELAYED19 TID8 828ms to process 'V-test/First Turn In Landing' data fully. 7/31/2024 10:46:10 AM 0.576 SINGLEP DELAYED20 TID8 Loaded tiles: 807 (841 cells) 7/31/2024 10:46:11 AM 0.576 SINGLEP DELAYED21 TID20 Finished RunGameStartOnBGThread in 231ms. We have 32642 total items. 7/31/2024 10:46:13 AM 0.576 SINGLEP DELAYED22 TID36 Finished adding outdoor spots 841 cells, adding 75018 spots in the process. This took 1,368ms 7/31/2024 10:46:14 AM 0.576 SINGLEP DELAYED23 TID36 Finished adding initial NPC Guards for 381 pois, adding 484 guard NPCs in the process. This took 455ms 7/31/2024 10:49:39 AM 0.576 SINGLEP DELAYED24 TID5 World saved in 1,302 ms 7/31/2024 10:51:18 AM 0.576 SINGLEP DELAYED25 TID7 World saved in 1,274 ms 7/31/2024 10:51:50 AM 0.576 SINGLEP DELAYED26 TID28 1621ms to read savegame 'V-test/First Turn In Landing' to intermediate format. 7/31/2024 10:51:51 AM 0.576 SINGLEP DELAYED27 TID28 541ms to process 'V-test/First Turn In Landing' data fully. 7/31/2024 10:51:51 AM 0.576 SINGLEP DELAYED28 TID28 Loaded tiles: 807 (841 cells) 7/31/2024 10:51:51 AM 0.576 SINGLEP DELAYED29 TID17 Finished RunGameStartOnBGThread in 71ms. We have 32642 total items. 7/31/2024 10:51:53 AM 0.576 SINGLEP DELAYED30 TID31 Finished adding outdoor spots 841 cells, adding 75093 spots in the process. This took 1,131ms 7/31/2024 10:51:53 AM 0.576 SINGLEP DELAYED31 TID31 Finished adding initial NPC Guards for 381 pois, adding 489 guard NPCs in the process. This took 482ms 7/31/2024 10:58:12 AM 0.576 SINGLEP DELAYED32 TID29 World saved in 1,301 ms 7/31/2024 11:00:32 AM 0.576 SINGLEP DELAYED33 TID9 1449ms to read savegame 'V-test/First Turn In Landing' to intermediate format. 7/31/2024 11:00:33 AM 0.576 SINGLEP DELAYED34 TID9 553ms to process 'V-test/First Turn In Landing' data fully. 7/31/2024 11:00:33 AM 0.576 SINGLEP DELAYED35 TID9 Loaded tiles: 807 (841 cells) 7/31/2024 11:00:33 AM 0.576 SINGLEP DELAYED36 TID15 Finished RunGameStartOnBGThread in 77ms. We have 32642 total items. 7/31/2024 11:00:35 AM 0.576 SINGLEP DELAYED37 TID14 Finished adding outdoor spots 841 cells, adding 75125 spots in the process. This took 1,001ms 7/31/2024 11:00:36 AM 0.576 SINGLEP DELAYED38 TID14 Finished adding initial NPC Guards for 381 pois, adding 496 guard NPCs in the process. This took 672ms 7/31/2024 11:05:18 AM 0.576 SINGLEP DELAYED39 TID22 World saved in 1,319 ms 7/31/2024 11:06:14 AM 0.576 SINGLEP DELAYED40 TID51 World saved in 1,276 ms 7/31/2024 11:07:16 AM 0.576 SINGLEP DELAYED41 TID37 World saved in 1,280 ms 7/31/2024 11:14:21 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 7/31/2024 11:14:21 AM SINGLEP Opening Eyes (0.1501s) 7/31/2024 11:14:21 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8003 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600X 6-Core Processor processorCount: 12 processorFrequency: 3800 systemMemorySize: 16333 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/31/2024 11:14:21 AM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 7/31/2024 11:14:21 AM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15207218 appID: 2604860 7/31/2024 11:14:21 AM 0.576 SINGLEP Game Version: 0.576 (Main Game 7/31/2024 11:14:21 AM 0.576 SINGLEP Examining Inner Self (0.0890s) 7/31/2024 11:14:21 AM 0.576 SINGLEP Returning King (0.0050s) 7/31/2024 11:14:21 AM 0.576 SINGLEP Found 485 xml files in 236 folders in 51ms 7/31/2024 11:14:22 AM 0.576 SINGLEP Check For Extra Squires (0.4978s) 7/31/2024 11:14:22 AM 0.576 SINGLEP 485 Xml Files Parsed in 437ms 7/31/2024 11:14:22 AM 0.576 SINGLEP Gather Ancient Lifeforms (0.0010s) 7/31/2024 11:14:22 AM 0.576 SINGLEP Bring Ambassador To Dinner (0.2673s) 7/31/2024 11:14:22 AM 0.576 SINGLEP Update mod and expansion statuses! 7/31/2024 11:14:22 AM 0.576 SINGLEP Check Nearby Fiefdoms (0.0328s) 7/31/2024 11:14:22 AM 0.576 SINGLEP No resolution change was required. 7/31/2024 11:14:22 AM 0.576 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 7/31/2024 11:14:23 AM 0.576 SINGLEP Disperse Diaspora (0.6960s) 7/31/2024 11:14:23 AM 0.576 SINGLEP Wonder About Those Spiders (0.0587s) 7/31/2024 11:14:23 AM 0.576 SINGLEP Reassure Self (0.0160s) 7/31/2024 11:14:23 AM 0.576 SINGLEP Thinking Abstract Thoughts (0.2340s) 7/31/2024 11:14:24 AM 0.576 SINGLEP Sound Search (1.2401s) 7/31/2024 11:14:24 AM 0.576 SINGLEP Polishing Stones (0.0757s) 7/31/2024 11:14:24 AM 0.576 SINGLEP Making Connections (0.2249s) 7/31/2024 11:14:24 AM 0.576 SINGLEP 3.6 seconds total load time. Check For Extra Squires (0.5s) Bring Ambassador To Dinner (0.3s) Disperse Diaspora (0.7s) Sound Search (1.2s) 7/31/2024 11:14:25 AM 0.576 SINGLEP Finished loading 6433 sprites from dictionaries! (2759 table rows waiting on them.) 7/31/2024 11:14:25 AM 0.576 SINGLEP Linked all icons to rows in 13ms. 7/31/2024 11:14:25 AM 0.576 SINGLEP DELAYED3 TID15 Finished loading all LevelType contents in 0.3s 7/31/2024 11:14:25 AM 0.576 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 7/31/2024 11:14:25 AM 0.576 SINGLEP DoAfterLoadLogic! Loaded 1083 level items, 56 categories, 21 external holders, 5 external LOD holders. 7/31/2024 11:14:25 AM 0.576 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 7/31/2024 11:14:25 AM 0.576 SINGLEP DELAYED4 TID14 4.1 seconds total load time and post-editing time. 7/31/2024 11:14:25 AM 0.576 SINGLEP 565 materials found. 7/31/2024 11:14:25 AM 0.576 SINGLEP DELAYED5 TID12 1,463 pools initialized with 466,005 items in 340ms 7/31/2024 11:14:33 AM 0.576 SINGLEP DELAYED6 TID11 1703ms to read savegame 'V-test/First Turn In Landing' to intermediate format. 7/31/2024 11:14:33 AM 0.576 SINGLEP DELAYED7 TID11 747ms to process 'V-test/First Turn In Landing' data fully. 7/31/2024 11:14:33 AM 0.576 SINGLEP DELAYED8 TID11 Loaded tiles: 807 (841 cells) 7/31/2024 11:14:35 AM 0.576 SINGLEP DELAYED9 TID14 Finished RunGameStartOnBGThread in 374ms. We have 32642 total items. 7/31/2024 11:14:36 AM 0.576 SINGLEP DELAYED10 TID23 Finished adding outdoor spots 841 cells, adding 75177 spots in the process. This took 1,284ms 7/31/2024 11:14:37 AM 0.576 SINGLEP DELAYED11 TID23 Finished adding initial NPC Guards for 381 pois, adding 502 guard NPCs in the process. This took 670ms 7/31/2024 11:16:39 AM 0.576 SINGLEP DELAYED12 TID7 World saved in 1,368 ms 7/31/2024 11:18:19 AM 0.576 SINGLEP DELAYED13 TID29 World saved in 1,300 ms 7/31/2024 11:18:39 AM 0.576 SINGLEP DELAYED14 TID25 1797ms to read savegame 'V-test/Autosave Landing Turn 3' to intermediate format. 7/31/2024 11:18:39 AM 0.576 SINGLEP DELAYED15 TID25 658ms to process 'V-test/Autosave Landing Turn 3' data fully. 7/31/2024 11:18:39 AM 0.576 SINGLEP DELAYED16 TID25 Loaded tiles: 807 (841 cells) 7/31/2024 11:18:40 AM 0.576 SINGLEP DELAYED17 TID17 Finished RunGameStartOnBGThread in 76ms. We have 32642 total items. 7/31/2024 11:18:41 AM 0.576 SINGLEP DELAYED18 TID13 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 890ms 7/31/2024 11:18:41 AM 0.576 SINGLEP DELAYED19 TID13 Finished adding initial NPC Guards for 288 pois, adding 0 guard NPCs in the process. This took 0ms 7/31/2024 11:20:25 AM 0.576 SINGLEP DELAYED20 TID22 World saved in 1,271 ms 7/31/2024 11:21:35 AM 0.576 SINGLEP DELAYED21 TID51 World saved in 1,262 ms 7/31/2024 11:24:04 AM 0.576 SINGLEP DELAYED22 TID12 World saved in 1,265 ms 7/31/2024 11:24:13 AM 0.576 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 49 7/31/2024 11:24:24 AM 0.576 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 7/31/2024 11:25:59 AM 0.576 SINGLEP DELAYED23 TID23 Construction done! 0 7/31/2024 11:25:59 AM 0.576 SINGLEP DELAYED24 TID23 Construction done! 0 7/31/2024 11:25:59 AM 0.576 SINGLEP DELAYED25 TID23 Construction done! 0 7/31/2024 11:25:59 AM 0.576 SINGLEP DELAYED26 TID23 Construction done! 0 7/31/2024 11:26:00 AM 0.576 SINGLEP DELAYED27 TID22 World saved in 1,255 ms 7/31/2024 11:27:46 AM 0.576 SINGLEP DELAYED28 TID20 Construction done! 0 7/31/2024 11:27:46 AM 0.576 SINGLEP DELAYED29 TID20 Construction done! 0 7/31/2024 11:27:46 AM 0.576 SINGLEP DELAYED30 TID20 Construction done! 0 7/31/2024 11:27:46 AM 0.576 SINGLEP DELAYED31 TID20 Construction done! 0 7/31/2024 11:27:47 AM 0.576 SINGLEP DELAYED32 TID50 World saved in 1,325 ms 7/31/2024 11:29:50 AM 0.576 SINGLEP DELAYED33 TID29 Construction done! 0 7/31/2024 11:29:50 AM 0.576 SINGLEP DELAYED34 TID29 Construction done! 0 7/31/2024 11:29:50 AM 0.576 SINGLEP DELAYED35 TID29 Construction done! 0 7/31/2024 11:29:50 AM 0.576 SINGLEP DELAYED36 TID29 Construction done! 0 7/31/2024 11:29:50 AM 0.576 SINGLEP DELAYED37 TID29 Construction done! 0 7/31/2024 11:29:50 AM 0.576 SINGLEP DELAYED38 TID29 Construction done! 0 7/31/2024 11:29:50 AM 0.576 SINGLEP DELAYED39 TID29 Construction done! 0 7/31/2024 11:29:50 AM 0.576 SINGLEP DELAYED40 TID29 Construction done! 0 7/31/2024 11:29:51 AM 0.576 SINGLEP DELAYED41 TID44 World saved in 1,355 ms 7/31/2024 11:31:29 AM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 87 t1-0 t2-15 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.<PopulateFreeFormControls>b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in <e96ae130ad944210bdf36575369771bd>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in <e96ae130ad944210bdf36575369771bd>:0 7/31/2024 11:31:29 AM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 89 t1-1 t2-15 t3-37 ts-AndroidSecondary pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.<PopulateFreeFormControls>b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in <e96ae130ad944210bdf36575369771bd>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in <e96ae130ad944210bdf36575369771bd>:0 7/31/2024 11:31:29 AM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 93 t1-0 t2-15 t3-37 ts-AndroidAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.<PopulateFreeFormControls>b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in <e96ae130ad944210bdf36575369771bd>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in <e96ae130ad944210bdf36575369771bd>:0 7/31/2024 11:31:29 AM 0.576 SINGLEP OnUpdateVolatileDataFromMainThread Element error: HoverableText 95 t1-1 t2-15 t3-37 ts-AndroidAugment pf-HoverableText: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.Window_ActorCustomizeLoadout+<>c__DisplayClass50_5.<PopulateFreeFormControls>b__13 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x00073] in <122bf1f9f81d4081bbc97dd67a7230cd>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f9] in <e96ae130ad944210bdf36575369771bd>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in <e96ae130ad944210bdf36575369771bd>:0 | ||||
Tags | No tags attached. | ||||
related to | 0029223 | resolved | Chris_McElligottPark | Clicking technician portrait results in NullRef exception |
has duplicate | 0029199 | resolved | Chris_McElligottPark | Exception thrown when attempting to customise Technician |
has duplicate | 0029203 | resolved | Chris_McElligottPark | Exception when opening Deliver Craft equipment screen after customizing other units |
related to | 0029224 | resolved | Chris_McElligottPark | Customizing Raven, then opening Customize menu on other units causes NullReferenceException |
related to | 0029256 | resolved | Chris_McElligottPark | Customizing Raven, then customizing another android, throws an error. |
related to | 0029273 | resolved | Chris_McElligottPark | Null Ref Exception When Clicking Unit Sidebar/Portrait |
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This issue occurs when customizing any unit and then clicking the next unit in order. To reproduce this after encountering, select the unit that's being customized and then the next unit again. Other ways of reproduction seem to be possible but this one is the most consistent. Adding attachment: |
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Thanks! * Added some hardening to the equipment-change and ability-change fields on the loadout screen, since both seemed to have some exceptions that people could run into after making choices on one unit and then switching types. ** I'm not certain that this will fix the reports, so please reopen if they do still occur. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 31, 2024 6:32 am | Fluffiest | New Issue | |
Jul 31, 2024 6:33 am | Fluffiest | Description Updated | |
Jul 31, 2024 6:47 am | Pingcode | Relationship added | has duplicate 0029199 |
Jul 31, 2024 10:34 am | mblazewicz | Relationship added | has duplicate 0029203 |
Jul 31, 2024 10:39 am | mblazewicz | Note Added: 0069864 | |
Jul 31, 2024 10:39 am | mblazewicz | File Added: 29198_Video.mp4 | |
Aug 5, 2024 11:06 am | Mintdragon | Relationship added | related to 0029224 |
Aug 9, 2024 5:04 pm | Chris_McElligottPark | Relationship added | related to 0029223 |
Aug 9, 2024 5:04 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 9, 2024 5:04 pm | Chris_McElligottPark | Status | new => resolved |
Aug 9, 2024 5:04 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 9, 2024 5:04 pm | Chris_McElligottPark | Fixed in Version | => 0.578 Out With Color Matching |
Aug 9, 2024 5:04 pm | Chris_McElligottPark | Note Added: 0069922 | |
Aug 10, 2024 6:21 pm | Mintdragon | Relationship added | related to 0029256 |
Aug 14, 2024 11:58 am | Mintdragon | Relationship added | related to 0029273 |