View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0027668||AI War 2||Bug - Other||Jan 16, 2023 10:17 am||Jan 16, 2023 5:20 pm|
|Product Version||5.533 Tuning|
|Summary||0027668: Multiplayer: Map totally broken during resync and loading|
|Description||The client's map is totally shuffled, with planets at the wrong place, and duplicates.|
The game is not playable.
It looks like the map generation doesn't use the host's seed in multiplayer.
It could be only this map type?
See attached pictures.
Two are on the client, and two are on the host.
|Tags||No tags attached.|
Jan 16, 2023 10:17 am
image.png (2,266,408 bytes)
image-2.png (1,115,381 bytes)
image-3.png (4,782,704 bytes)
image-4.png (2,238,157 bytes)
||Did you try forcing a sync to the clients, or having the clients reconnect?|
> Did you try forcing a sync to the clients, or having the clients reconnect?
Yes, we tried force resync; it did shuffle the map again.
Then we tried saving, and reloading the game; the map was again shuffled.
||If you can reproduce the problem from this save then please upload it so I can take a look|
It happens everytime we load the save, on the client.
Desync.7z (138,200 bytes)
|Jan 16, 2023 10:17 am||OzoneGrif||New Issue|
|Jan 16, 2023 10:17 am||OzoneGrif||File Added: image.png|
|Jan 16, 2023 10:17 am||OzoneGrif||File Added: image-2.png|
|Jan 16, 2023 10:17 am||OzoneGrif||File Added: image-3.png|
|Jan 16, 2023 10:17 am||OzoneGrif||File Added: image-4.png|
|Jan 16, 2023 1:36 pm||BadgerBadger||Note Added: 0067409|
|Jan 16, 2023 2:58 pm||OzoneGrif||Note Added: 0067410|
|Jan 16, 2023 3:13 pm||BadgerBadger||Note Added: 0067411|
|Jan 16, 2023 5:20 pm||OzoneGrif||Note Added: 0067412|
|Jan 16, 2023 5:20 pm||OzoneGrif||File Added: Desync.7z|