View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027555 | AI War 2 | Bug - Gameplay | Aug 8, 2022 1:49 pm | Aug 8, 2022 2:57 pm | |
Reporter | Pybro | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.503 Multiplayer Bug Smiting | ||||
Summary | 0027555: Multiplayer achievement unlock only for host | ||||
Description | Only the host gets achievements as they are being unlocked. Joining a running game as a client unlocks all achievements that have been missed at once (catching up), but this is not ideal as you would not load into a game that has already been lost or won and thus you miss achievements as a client. | ||||
Tags | No tags attached. | ||||
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Ah yes, a lot of the achievement-tracking is host-only right now. We'll either have to put in a way for the host to notify clients, or adjust these to also run on clients. |
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Yeah or maybe at least push them with the forced host-to-client-sync that you added with one of the last updates? |
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Yep, that's the first of the two options I was mentioning. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 8, 2022 1:49 pm | Pybro | New Issue | |
Aug 8, 2022 1:50 pm | Pybro | Description Updated | |
Aug 8, 2022 2:38 pm | Chris_McElligottPark | Note Added: 0067136 | |
Aug 8, 2022 2:40 pm | Pybro | Note Added: 0067137 | |
Aug 8, 2022 2:57 pm | Chris_McElligottPark | Note Added: 0067138 |