View Issue Details

IDProjectCategoryLast Update
0027288AI War 2Balance IssueMay 11, 2022 7:45 pm
ReporterMike Assigned ToBadgerBadger  
Severitytweak 
Status closedResolutionno change required 
Product Version5.008 Xenophiles And Outguard 
Summary0027288: Necro science
DescriptionI enjoy science as much as the next guy/gal but mid game the science is out of control it had been one planet I emptied my science by using it all from 4-to complete and now its at 257k. Unless I missed a ship here or there its a useless number that glitches up top as you can see in my photo.

Remedy .... coffee for the devs I have no idea.
TagsNo tags attached.

Activities

Mike

May 8, 2022 2:38 pm

reporter  

Strategic Sage

May 8, 2022 4:18 pm

reporter   ~0066661

This is definitely not normal Necromancer behavior. Do you have a save to upload or can you show the science detail to see where the game is saying the science came from?

Mike

May 8, 2022 4:25 pm

reporter   ~0066662

Added a screenshot of necro race science (F4) + save game rar. Wasnt sure which one so I just compressed the whole folder.
nec.rar (3,673,180 bytes)

BadgerBadger

May 8, 2022 5:34 pm

manager   ~0066663

Where were you getting your science?

Mike

May 8, 2022 5:40 pm

reporter   ~0066665

I get regular Templar Spams, so I would go with that. They throw 2k to 5k fleets at me at this point. It seems the AI Matches my strength and throws higher numbers even when they are losing, dying.

Smidlee

May 8, 2022 6:11 pm

reporter   ~0066668

4 AI in Civil War. I wonder if that would cause Templar Spam.

BadgerBadger

May 8, 2022 7:02 pm

manager   ~0066669

You can just check where you got your resources from

Mike

May 8, 2022 8:11 pm

reporter   ~0066670

ITs not a question of where it seems to be too much. Maybe unbalanced?

Smidlee

May 8, 2022 8:48 pm

reporter   ~0066671

4 AI in Civil War gets 100% of it's budget instead of 50%. AI starting the game in a civil war is just for fun and not for balance. It's better to use the beacons in late game to start an AI civil war. Templars are designed especially for Necromancer while Fallen Spire are designed for the human player. These combinations are allowed just for fun. I don't see how they could be balanced.

Mike

May 8, 2022 8:51 pm

reporter   ~0066672

I see, so the exo fleets are creating fleets at both necro and human which is stacking templars to spam me?

Smidlee

May 8, 2022 9:33 pm

reporter   ~0066673

I assume the other player set the game up. Necromancer is set up to get 5 times the resources and 5 extra hexes per city.

BadgerBadger

May 9, 2022 10:17 am

manager   ~0066675

If the "Necromancer gets a ton more resources" setting is used then I don't think this is a bug at all

Strategic Sage

May 9, 2022 1:41 pm

reporter   ~0066677

That does seem to be the culprit here. Also, I misspoke - if you click on the Essence, not Science detail, it will tell you what the source of all your resources are FYI.

BadgerBadger

May 11, 2022 7:44 pm

manager   ~0066710

Last edited: May 11, 2022 7:45 pm

Using settings to grant yourself huge amounts of science can result in you having huge amounts of science. The setting used by the player here says "Sandbox" in the description, and having huge amounts of science is appropriate for sandbox play.

Issue History

Date Modified Username Field Change
May 8, 2022 2:38 pm Mike New Issue
May 8, 2022 2:38 pm Mike File Added: steamuserimages-a.akamaihd.jpg
May 8, 2022 4:18 pm Strategic Sage Note Added: 0066661
May 8, 2022 4:25 pm Mike Note Added: 0066662
May 8, 2022 4:25 pm Mike File Added: steamuserimages-a.akamaihd-2.jpg
May 8, 2022 4:25 pm Mike File Added: nec.rar
May 8, 2022 5:34 pm BadgerBadger Note Added: 0066663
May 8, 2022 5:40 pm Mike Note Added: 0066665
May 8, 2022 6:11 pm Smidlee Note Added: 0066668
May 8, 2022 7:02 pm BadgerBadger Note Added: 0066669
May 8, 2022 8:11 pm Mike Note Added: 0066670
May 8, 2022 8:48 pm Smidlee Note Added: 0066671
May 8, 2022 8:51 pm Mike Note Added: 0066672
May 8, 2022 9:33 pm Smidlee Note Added: 0066673
May 9, 2022 10:17 am BadgerBadger Note Added: 0066675
May 9, 2022 1:41 pm Strategic Sage Note Added: 0066677
May 11, 2022 7:44 pm BadgerBadger Assigned To => BadgerBadger
May 11, 2022 7:44 pm BadgerBadger Status new => closed
May 11, 2022 7:44 pm BadgerBadger Resolution open => no change required
May 11, 2022 7:44 pm BadgerBadger Note Added: 0066710
May 11, 2022 7:45 pm BadgerBadger Note Edited: 0066710