View Issue Details

IDProjectCategoryLast Update
0027250AI War 2Gameplay IssueMay 8, 2022 2:11 am
ReporterTim Assigned ToBadgerBadger  
Severitytweak 
Status resolvedResolutionfixed 
Product Version5.006 End To Spontaneous Combustion 
Fixed in Version5.009 Zeusathon II And DZ Sidekicks 
Summary0027250: Strength estimates for hacking responses seem a long way off
DescriptionWhen I hack something, most of the time the resistance strength that appears doesn't seem anything like the number it suggests - it usually seems like I get a response that's about 20-30% of the value. The in-game description does say it's an estimate, but it seems odd that it's *that* far off. I tend to play low-AIP games if that makes a difference.

Attached is a saved game where Fleet 2 is poised to hack an ARS with 3 lines remaining on planet "Tardos". The response strength estimate is 216, but when I do the hack I get about 55 strength of enemies appearing.
TagsNo tags attached.

Activities

Tim

May 3, 2022 10:56 am

reporter  

prehack.save (405,316 bytes)
prehack.savemet (106 bytes)   
UK
799421191
12535
zo 2
<color=#ff3232>Hard </color> Ragnarok
Difficulty 7
1
<color=#318ce7>Timmah</color>
prehack.savemet (106 bytes)   

BadgerBadger

May 8, 2022 2:11 am

manager   ~0066654

I've made a number of improvements to the hacking estimates

Issue History

Date Modified Username Field Change
May 3, 2022 10:56 am Tim New Issue
May 3, 2022 10:56 am Tim File Added: prehack.save
May 3, 2022 10:56 am Tim File Added: prehack.savemet
May 3, 2022 3:52 pm BadgerBadger Assigned To => BadgerBadger
May 3, 2022 3:52 pm BadgerBadger Status new => assigned
May 8, 2022 2:11 am BadgerBadger Status assigned => resolved
May 8, 2022 2:11 am BadgerBadger Resolution open => fixed
May 8, 2022 2:11 am BadgerBadger Fixed in Version => 5.009 Zeusathon II And DZ Sidekicks
May 8, 2022 2:11 am BadgerBadger Note Added: 0066654