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IDProjectCategoryLast Update
0027249AI War 2Balance IssueMay 12, 2022 4:40 pm
Reporter[P00N1S] s1ncytial bl4st Assigned ToZeusAlmighty  
Severityminor 
Status requires feedbackResolutionopen 
Product Version5.006 End To Spontaneous Combustion 
Summary0027249: beat 10/10 AI (with sappers on) as necro
DescriptionWon an *almost* pure 10/10 game. It seems that as long as you can bounce around with fleets to hold out in the mid game while securing borders/hacking warpgates it is pretty simple to get about 3 fleets with ~1000str total. With this you can get transcendent flagships which just skyrocket strength and makes dealing with AI trickiness like wormholes much easier. Hacked every warpgate prior to capturing to minimize aip and tried to keep <lvl 4 for aip until ready to go for ais.
I found it much easier to take planets which had considerably more strength than my fleet with necro vs with regular human ships (up to about 1.75x-2x strength) as long as you can park flagships behind front line with shipyard on contiguous planet since there is no metal to run out.

I'm not sure I would have won this without sappers since they do give a nice boost to the tricky early-mid to midgame when trying to survive waves--they feel well balanced.

On a side note, I did experience quite a bit more lag when playing with 2 lvl 10 ais and sappers when compared to my previous game of 2 lvl 8 ais with elderlings, sappers, human resistance, nanocaust. There was quite a bit of lower tier tower spam from the sapper. This may just be expected from the increased ship counts though.
TagsNo tags attached.

Activities

[P00N1S] s1ncytial bl4st

May 2, 2022 4:39 pm

reporter  

endgame WIN.save (556,724 bytes)
endgame WIN.savemet (129 bytes)   
UK
284131010
22118
pure 10 goodness
<color=#66ffce>Easier </color> Full Ensemble
Difficulty 10
0
<color=#318ce7>dogknight</color>
endgame WIN.savemet (129 bytes)   

BadgerBadger

May 2, 2022 5:17 pm

manager   ~0066588

Zeus, I don't know that we're going to chase necromancer-at-10-as-bug tickets ruthlessly, but I think a few buffs to Templar/Elderlings at 10 might be in order.

[P00N1S] s1ncytial bl4st

May 2, 2022 7:44 pm

reporter   ~0066593

Would certainly agree that I never really felt threatened by the templar waves.

Strategic Sage

May 4, 2022 3:22 pm

reporter   ~0066611

It is probably worth noting - just for clarity, not stepping on anyone here - that 'Pure 10' bugs are Expert+ and Necromancer isn't supported for Expert.

KDR_11k

May 4, 2022 5:06 pm

reporter   ~0066613

I think the Necro should cause more AIP with their actions, especially sabotaging stuff to avoid AIP seems inappropriate.

ZeusAlmighty

May 12, 2022 4:40 pm

manager   ~0066728

Intensities 8-10 are going to feature tougher Templar -- Elite units will appear much sooner. Some other buffs to these difficulties as well

I agree that the Necromancer doesn't raise the AIP enough based on their activities. Elderling Transformations will now cause some AIP gain but other areas are open for consideration

We'll need more feedback after the next patch is released

Issue History

Date Modified Username Field Change
May 2, 2022 4:39 pm [P00N1S] s1ncytial bl4st New Issue
May 2, 2022 4:39 pm [P00N1S] s1ncytial bl4st File Added: endgame WIN.save
May 2, 2022 4:39 pm [P00N1S] s1ncytial bl4st File Added: endgame WIN.savemet
May 2, 2022 5:15 pm BadgerBadger Assigned To => ZeusAlmighty
May 2, 2022 5:15 pm BadgerBadger Status new => assigned
May 2, 2022 5:17 pm BadgerBadger Note Added: 0066588
May 2, 2022 7:44 pm [P00N1S] s1ncytial bl4st Note Added: 0066593
May 4, 2022 3:22 pm Strategic Sage Note Added: 0066611
May 4, 2022 5:06 pm KDR_11k Note Added: 0066613
May 12, 2022 4:40 pm ZeusAlmighty Status assigned => requires feedback
May 12, 2022 4:40 pm ZeusAlmighty Note Added: 0066728