View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027249 | AI War 2 | Balance Issue | May 2, 2022 4:39 pm | May 12, 2022 4:40 pm | |
Reporter | [P00N1S] s1ncytial bl4st | Assigned To | ZeusAlmighty | ||
Status | requires feedback | Resolution | open | ||
Product Version | 5.006 End To Spontaneous Combustion | ||||
Summary | 0027249: beat 10/10 AI (with sappers on) as necro | ||||
Description | Won an *almost* pure 10/10 game. It seems that as long as you can bounce around with fleets to hold out in the mid game while securing borders/hacking warpgates it is pretty simple to get about 3 fleets with ~1000str total. With this you can get transcendent flagships which just skyrocket strength and makes dealing with AI trickiness like wormholes much easier. Hacked every warpgate prior to capturing to minimize aip and tried to keep <lvl 4 for aip until ready to go for ais. I found it much easier to take planets which had considerably more strength than my fleet with necro vs with regular human ships (up to about 1.75x-2x strength) as long as you can park flagships behind front line with shipyard on contiguous planet since there is no metal to run out. I'm not sure I would have won this without sappers since they do give a nice boost to the tricky early-mid to midgame when trying to survive waves--they feel well balanced. On a side note, I did experience quite a bit more lag when playing with 2 lvl 10 ais and sappers when compared to my previous game of 2 lvl 8 ais with elderlings, sappers, human resistance, nanocaust. There was quite a bit of lower tier tower spam from the sapper. This may just be expected from the increased ship counts though. | ||||
Tags | No tags attached. | ||||
|
endgame WIN.savemet (129 bytes)
UK 284131010 22118 pure 10 goodness <color=#66ffce>Easier </color> Full Ensemble Difficulty 10 0 <color=#318ce7>dogknight</color> |
|
Zeus, I don't know that we're going to chase necromancer-at-10-as-bug tickets ruthlessly, but I think a few buffs to Templar/Elderlings at 10 might be in order. |
|
Would certainly agree that I never really felt threatened by the templar waves. |
|
It is probably worth noting - just for clarity, not stepping on anyone here - that 'Pure 10' bugs are Expert+ and Necromancer isn't supported for Expert. |
|
I think the Necro should cause more AIP with their actions, especially sabotaging stuff to avoid AIP seems inappropriate. |
|
Intensities 8-10 are going to feature tougher Templar -- Elite units will appear much sooner. Some other buffs to these difficulties as well I agree that the Necromancer doesn't raise the AIP enough based on their activities. Elderling Transformations will now cause some AIP gain but other areas are open for consideration We'll need more feedback after the next patch is released |
Date Modified | Username | Field | Change |
---|---|---|---|
May 2, 2022 4:39 pm | [P00N1S] s1ncytial bl4st | New Issue | |
May 2, 2022 4:39 pm | [P00N1S] s1ncytial bl4st | File Added: endgame WIN.save | |
May 2, 2022 4:39 pm | [P00N1S] s1ncytial bl4st | File Added: endgame WIN.savemet | |
May 2, 2022 5:15 pm | BadgerBadger | Assigned To | => ZeusAlmighty |
May 2, 2022 5:15 pm | BadgerBadger | Status | new => assigned |
May 2, 2022 5:17 pm | BadgerBadger | Note Added: 0066588 | |
May 2, 2022 7:44 pm | [P00N1S] s1ncytial bl4st | Note Added: 0066593 | |
May 4, 2022 3:22 pm | Strategic Sage | Note Added: 0066611 | |
May 4, 2022 5:06 pm | KDR_11k | Note Added: 0066613 | |
May 12, 2022 4:40 pm | ZeusAlmighty | Status | assigned => requires feedback |
May 12, 2022 4:40 pm | ZeusAlmighty | Note Added: 0066728 |