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IDProjectCategoryLast Update
0027077AI War 2Balance IssueApr 22, 2022 8:01 pm
Reporterptarth Assigned To 
Status newResolutionopen 
Product Version5.000 End Of An Era 
Summary0027077: Fuseball Turret strength calculation is too high
DescriptionThe calculation of strength of the Fuseball Turret seems high. A mark 3 turret has a 16 power rating. I'm guessing that due to the potential AOE damage. But with such trivial health they aren't that much of a threat.
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ptarth

Apr 22, 2022 3:31 pm

reporter  

fuseball.save (313,770 bytes)
fuseball.savemet (116 bytes)   
CO
279928881
1106
Death Circle
<color=#ffe066>Moderate </color> Orbital
Difficulty 7
0
<color=#00fb00>Ptarth</color>
fuseball.savemet (116 bytes)   

Strategic Sage

Apr 22, 2022 8:00 pm

reporter   ~0066276

Last edited: Apr 22, 2022 8:01 pm

Strength is mostly just a function of damage and durability. A unit with a high amount of one and a low amount of the other will always have a skewed strength rating. That's more a limitation of how strength works and the difficulty of using one number to approximate the wide range of unit capabilities than anything else.

I would personally call this working as intended. IMO you are probably underestimating, to some degree, what Fuseball turrets can do.

Issue History

Date Modified Username Field Change
Apr 22, 2022 3:31 pm ptarth New Issue
Apr 22, 2022 3:31 pm ptarth File Added: fuseball.save
Apr 22, 2022 3:31 pm ptarth File Added: fuseball.savemet
Apr 22, 2022 3:31 pm ptarth File Added: AIWar2_2022-04-22_12-31-38.jpg
Apr 22, 2022 8:00 pm Strategic Sage Note Added: 0066276
Apr 22, 2022 8:01 pm Strategic Sage Note Edited: 0066276