View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026675 | AI War 2 | Gameplay Issue | Mar 9, 2022 4:17 am | Mar 10, 2022 12:12 pm | |
Reporter | motai | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.002 Macrophage Live! | ||||
Fixed in Version | 4.004 Easy There, Hack Response | ||||
Summary | 0026675: is it a bug or a feature that spire fleet module switches take no resources and are instant? | ||||
Description | not that anyone around here would abuse it but i wanted to check if it was intentional that micromanaging your weapons could help increase the effectiveness of the spire frigate and cruisers | ||||
Tags | No tags attached. | ||||
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I mean, it's intentional that it works this way. I suppose I could make it stun the ships you adjust for 15 seconds if it will close off a self-inflicted set of micro pain. |
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Thanks! * When modules on a ship line are changed around, all the ships in that line are paralyzed for 10 seconds. ** Thematically, this is them doing their retrofitting. Functionally, this hopefully removes any incentive to drive yourself crazy microing the modules on and off during battle. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 9, 2022 4:17 am | motai | New Issue | |
Mar 9, 2022 9:32 am | Chris_McElligottPark | Note Added: 0065291 | |
Mar 10, 2022 12:12 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 10, 2022 12:12 pm | Chris_McElligottPark | Status | new => resolved |
Mar 10, 2022 12:12 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 10, 2022 12:12 pm | Chris_McElligottPark | Fixed in Version | => 4.004 Easy There, Hack Response |
Mar 10, 2022 12:12 pm | Chris_McElligottPark | Note Added: 0065342 |