View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026650 | AI War 2 | Mod Issue | Mar 7, 2022 11:25 pm | Mar 9, 2022 10:02 am | |
Reporter | motai | Assigned To | StarKelp | ||
Status | assigned | Resolution | open | ||
Product Version | 4.001 Autobuild Automation | ||||
Summary | 0026650: (mod) civilian engineer from lost humans not spawning/building drones | ||||
Description | pretty much sums it up the ship arrives and stays at 0/25 drones at all times.. derlict engineer on hain and derelict constructor on asprey both have issue. | ||||
Tags | No tags attached. | ||||
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Do you have a save for this? It might be that they are at cap on drones, in which case I need to make the tooltips show things differently so that it does not look like an error. |
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sigh i added it civil.savemet (116 bytes)
UK 1601522849 11381 spirish <color=#66ffce>Easier </color> Full Ensemble Difficulty 7 1 <color=#0000fb>Motai</color> |
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it was on original butnetwork stuff abducted it |
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Wow, Galapoula is one of the most terrifying planets I've ever seen, haha. You've got 542 strength there, that's incredible. Can I have a hint as to where the engineer in question is? I don't see one anywhere on that planet, or around elsewhere. I'm not really sure how the Lost Humans work, I've never turned them on before. |
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they wander and gift a ship at the wormhole at random. they then can be ordered and moved about. hain and asprey had the ships i am commenting about lignering near the command station forcefield |
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i will also note there is a miilitary carrier that spawns short lived fighters without limits instead of having docking and building rights but they have a decay over 20 seconds so only get a couple of shots before being killed or dying. asprey was my initial chokepoint so most of my stuff is around there |
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my later save is here if it gets worse ick.savemet (116 bytes)
UK 1601522849 15285 spirish <color=#66ffce>Easier </color> Full Ensemble Difficulty 7 0 <color=#0000fb>Motai</color> |
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i did get some errors in code that i think were pause time garbage cleanup errors after about 2 hours when i played this morning |
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now that i think a little into it. im guessing the problem isnt the carrier but in the fact they dont count as part of a fleet and so dont have slots for the fightergroups to be attached. they mod might predate some of the fleet changes since i cant assign them to fleet goups like i would like. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 7, 2022 11:25 pm | motai | New Issue | |
Mar 8, 2022 9:55 am | Chris_McElligottPark | Note Added: 0065213 | |
Mar 8, 2022 10:25 am | motai | Note Added: 0065219 | |
Mar 8, 2022 10:25 am | motai | File Added: civil.save | |
Mar 8, 2022 10:25 am | motai | File Added: civil.savemet | |
Mar 8, 2022 10:25 am | motai | Note Added: 0065220 | |
Mar 8, 2022 11:55 am | Chris_McElligottPark | Note Added: 0065226 | |
Mar 8, 2022 9:39 pm | motai | Note Added: 0065254 | |
Mar 8, 2022 9:42 pm | motai | Note Added: 0065255 | |
Mar 8, 2022 9:42 pm | motai | Note Added: 0065256 | |
Mar 8, 2022 9:42 pm | motai | File Added: ick.save | |
Mar 8, 2022 9:42 pm | motai | File Added: ick.savemet | |
Mar 8, 2022 9:43 pm | motai | Note Added: 0065257 | |
Mar 8, 2022 9:43 pm | motai | File Added: ArcenDebugLog.txt | |
Mar 8, 2022 9:51 pm | motai | Note Added: 0065258 | |
Mar 9, 2022 9:54 am | Chris_McElligottPark | Assigned To | => StarKelp |
Mar 9, 2022 9:54 am | Chris_McElligottPark | Status | new => assigned |
Mar 9, 2022 10:02 am | Chris_McElligottPark | Category | Bug - Gameplay => Mod Issue |