View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026537 | AI War 2 | Gameplay Issue | Feb 26, 2022 9:59 am | Feb 26, 2022 4:49 pm | |
Reporter | Tuntematon | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | no change required | ||
Product Version | Beta 3.904 Release Candidate 1 | ||||
Fixed in Version | Beta 3.905 Release Candidate 2 | ||||
Summary | 0026537: Who gets kill resources in mp necromancer | ||||
Description | If i have understood correctly, necromancers need to shoot killing shot to to elderling/templar to get resources (also capture gurad post?). It is hard to help necromancer to kill something, beaceuse there is risk that something else kills it first. Could it use necromatic damage to calculate that necromancer gets resources if it gets killed. | ||||
Tags | No tags attached. | ||||
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The game doesn't care about last-hits for getting those resources. If a necromancer has 1 strength of forces on the planet when a Gives-Resources-On-Death unit dies, it gets resources. Multiple necromancers should be fine. Likewise, guard posts will die to remains with a necromancer in the game regardless of whether they have forces on the planet. Then if the necromancer captures the planet they will rebuild the guard posts. If you notice this not working then please open a new ticket. |
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I'm going to make some improvements |
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I've modified the unit hovertext and the Necro: Resources tip to clarify this behaviour |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 26, 2022 9:59 am | Tuntematon | New Issue | |
Feb 26, 2022 10:46 am | BadgerBadger | Note Added: 0064864 | |
Feb 26, 2022 10:46 am | BadgerBadger | Assigned To | => BadgerBadger |
Feb 26, 2022 10:46 am | BadgerBadger | Status | new => closed |
Feb 26, 2022 10:46 am | BadgerBadger | Resolution | open => no change required |
Feb 26, 2022 2:36 pm | BadgerBadger | Status | closed => assigned |
Feb 26, 2022 2:36 pm | BadgerBadger | Note Added: 0064865 | |
Feb 26, 2022 4:49 pm | BadgerBadger | Status | assigned => resolved |
Feb 26, 2022 4:49 pm | BadgerBadger | Fixed in Version | => Beta 3.905 Release Candidate 2 |
Feb 26, 2022 4:49 pm | BadgerBadger | Note Added: 0064866 |