View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026535 | AI War 2 | Gameplay Issue | Feb 26, 2022 8:34 am | Mar 3, 2022 5:56 pm | |
Reporter | Bummeri_1 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.904 Release Candidate 1 | ||||
Fixed in Version | Beta 3.907 Release Candidate 4 | ||||
Summary | 0026535: MP - Units on client Unload allover at the gravwell. | ||||
Description | Unit positions differ between host and client after units unload, see pictures. | ||||
Tags | No tags attached. | ||||
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I was going to say I could not duplicate this, but it turns out I can -- this does not happen if the client loads and unloads the transport. It only happens if the host does. If the host unloads the transport, it works very wrong. If the client then does it, it works right. Flip flop, mix and match, they are 100% wrong or right based on who did it. That's crazy! |
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FYI, this is still happening in the next version, but I'll be looking into it more again tomorrow. |
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Thanks! * When ships have just exited a transport, or just traversed a wormhole in sight of a player, it now sends a bit of extra data to make absolutely sure that it's at the proper location on MP clients ** This has been getting increasingly hard to replicate in the last day or so anyhow, with some of the other improvements, but once it goes wrong once it tended to go wrong over and over from then on. *** In the hopefully-unlikely event that this still occurs in some fashion in the new build, my guess would be that this is in the Vis layer. I saw some ships from an AI wave appear at the same odd off-coordinates that my transport was, and those coordinates seemed to be the old spot they had once been in. *** If that's the case, then I would need to put in another instruction that immediately sets the location of the Vis layer to match the location of the sim layer, which I usually try to avoid. Knock on wood that wouldn't be required. |
Date Modified | Username | Field | Change |
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Feb 26, 2022 8:34 am | Bummeri_1 | New Issue | |
Feb 26, 2022 8:34 am | Bummeri_1 | File Added: Client_units_unloaded.jpg | |
Feb 26, 2022 8:34 am | Bummeri_1 | File Added: Client_units_loaded.jpg | |
Feb 26, 2022 8:34 am | Bummeri_1 | File Added: Host_Unloaded.jpg | |
Feb 26, 2022 8:34 am | Bummeri_1 | File Added: Host_loaded.jpg | |
Feb 26, 2022 8:34 am | Tuntematon | Note Added: 0064863 | |
Feb 26, 2022 8:34 am | Tuntematon | File Added: location.save | |
Feb 28, 2022 1:03 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 28, 2022 1:03 pm | Chris_McElligottPark | Status | new => assigned |
Mar 1, 2022 3:17 pm | Chris_McElligottPark | Note Added: 0065011 | |
Mar 2, 2022 9:11 pm | Chris_McElligottPark | Note Added: 0065043 | |
Mar 3, 2022 5:56 pm | Chris_McElligottPark | Status | assigned => resolved |
Mar 3, 2022 5:56 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 3, 2022 5:56 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.907 Release Candidate 4 |
Mar 3, 2022 5:56 pm | Chris_McElligottPark | Note Added: 0065089 |