View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026507 | AI War 2 | Bug - Gameplay | Feb 23, 2022 10:22 am | Feb 23, 2022 10:52 am | |
Reporter | Daniexpert | Assigned To | |||
Status | closed | Resolution | no change required | ||
Product Version | Beta 3.903 Multiplayer Polish | ||||
Summary | 0026507: Bail out when crippled setting misbehaving? | ||||
Description | I noticed this setting being set to off, but the crippled ships bailed out to the nearest planet anyway. It might be a misunderstanding on my side, but maybe with this setting on the flagship "walks" to the nearest allied planet instead of teleporting to it when crippled? If the expected behaviour is like I describe in the line above, then it's all correct, otheriwise it needs to be checked. | ||||
Tags | No tags attached. | ||||
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There are two bail-out settings. Is the other one also off? One sends to nearest home planet, the other to nearest friendly planet. |
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The friendly one is On by default (I'm on expert) |
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It makes sense now, thank you Sage. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 23, 2022 10:22 am | Daniexpert | New Issue | |
Feb 23, 2022 10:22 am | Daniexpert | File Added: 2022-02-23 16_17_06-AIWar2.png | |
Feb 23, 2022 10:39 am | Strategic Sage | Note Added: 0064751 | |
Feb 23, 2022 10:51 am | Daniexpert | Note Added: 0064753 | |
Feb 23, 2022 10:52 am | Daniexpert | Note Added: 0064754 | |
Feb 23, 2022 10:52 am | Daniexpert | Status | new => closed |
Feb 23, 2022 10:52 am | Daniexpert | Resolution | open => no change required |