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IDProjectCategoryLast Update
0026507AI War 2Bug - GameplayFeb 23, 2022 10:52 am
ReporterDaniexpert Assigned To 
Status closedResolutionno change required 
Product VersionBeta 3.903 Multiplayer Polish 
Summary0026507: Bail out when crippled setting misbehaving?
DescriptionI noticed this setting being set to off, but the crippled ships bailed out to the nearest planet anyway.
It might be a misunderstanding on my side, but maybe with this setting on the flagship "walks" to the nearest allied planet instead of teleporting to it when crippled?
If the expected behaviour is like I describe in the line above, then it's all correct, otheriwise it needs to be checked.
TagsNo tags attached.

Activities

Daniexpert

Feb 23, 2022 10:22 am

manager  

2022-02-23 16_17_06-AIWar2.png (53,885 bytes)   
2022-02-23 16_17_06-AIWar2.png (53,885 bytes)   

Strategic Sage

Feb 23, 2022 10:39 am

reporter   ~0064751

There are two bail-out settings. Is the other one also off? One sends to nearest home planet, the other to nearest friendly planet.

Daniexpert

Feb 23, 2022 10:51 am

manager   ~0064753

The friendly one is On by default (I'm on expert)

Daniexpert

Feb 23, 2022 10:52 am

manager   ~0064754

It makes sense now, thank you Sage.

Issue History

Date Modified Username Field Change
Feb 23, 2022 10:22 am Daniexpert New Issue
Feb 23, 2022 10:22 am Daniexpert File Added: 2022-02-23 16_17_06-AIWar2.png
Feb 23, 2022 10:39 am Strategic Sage Note Added: 0064751
Feb 23, 2022 10:51 am Daniexpert Note Added: 0064753
Feb 23, 2022 10:52 am Daniexpert Note Added: 0064754
Feb 23, 2022 10:52 am Daniexpert Status new => closed
Feb 23, 2022 10:52 am Daniexpert Resolution open => no change required