View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026484 | AI War 2 | Suggestion | Feb 22, 2022 10:31 am | Feb 22, 2022 11:01 am | |
Reporter | Bob Kovak | Assigned To | BadgerBadger | ||
Status | closed | Resolution | no change required | ||
Summary | 0026484: Battlestation built turret that slowly steals science from the planet | ||||
Description | The economy of science (and hacking for that matter) feels a bit too stiff since it is mostly tied to forced AIP increases. If the Battlestations could build a turret on a planet that steals science slowly, without having to destroy the command center on the planet (which increases AIP), this may help alleviate the science stall that happens mid game. | ||||
Tags | No tags attached. | ||||
|
That sounds extremely OP for the player. You just turn on some minor faction that kills command staitons (say an intensity 1 marauders) and then go around harvesting all the science. |
|
I agree with Badger in this case. I also think the described 'stiffness' of the economy is intentional. It rewards strategic investment of resources that you can't just get more of in a trivial way. |
|
Actually, this idea is even more OP because you don't need to kill the command station. If you want almost endless free science just use cmd:science,2000. Otherwise I can see no way to balance this idea |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 22, 2022 10:31 am | Bob Kovak | New Issue | |
Feb 22, 2022 10:34 am | BadgerBadger | Note Added: 0064687 | |
Feb 22, 2022 10:58 am | Strategic Sage | Note Added: 0064692 | |
Feb 22, 2022 11:01 am | BadgerBadger | Note Added: 0064693 | |
Feb 22, 2022 11:01 am | BadgerBadger | Assigned To | => BadgerBadger |
Feb 22, 2022 11:01 am | BadgerBadger | Status | new => closed |
Feb 22, 2022 11:01 am | BadgerBadger | Resolution | open => no change required |