View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026316 | AI War 2 | Balance Issue | Feb 8, 2022 11:17 pm | Feb 11, 2022 7:09 pm | |
Reporter | ZeusAlmighty | Assigned To | ZeusAlmighty | ||
Status | closed | Resolution | fixed | ||
Product Version | Beta 3.797 Eldritch Art | ||||
Summary | 0026316: Elderling Scaling -- Need "Special Entity Type" | ||||
Description | Badger, I'd like to give the Elderlings a unique scaling (This is in the base game entity folder "Balance_MarkLevelScaleStyle") Since Elderlings already start off very strong, the default mark scaling isn't appropriate for them. I *think* we need to define a "special entity type" or something like it like we have for frigates, for example: special_entity_type="Frigate" Pretty sure this is C# stuff, I didn't have luck trying to do this with just XML So a special entity type for Elderlings is needed, then I can do the XML | ||||
Tags | No tags attached. | ||||
|
This sounds great! And happily, you don't need any code to do this. However, I had to look up in the code how to do this xml, so this really wasn't clear, for sure. Essentially, all of the other scaling styles are set as the default for some group of units or other, but that's not the only way that this system was intended to be used. If you make a new mark level scaling style, just like you want, you can put that in the xml for the DLC and just call it ElderlingScaling or something. At that point, for all of the Elderlings, you can assign mark_level_scale_style="ElderlingScaling" You can do this for any units, arbitrarily. So if you wanted different scaling for every unit, or any random group of 10 units, you can totally make that happen just with xml. :) |
|
Thanks for looking that up! I hadn't had a chance yet |
|
Zeus, if you have problems with this just let us know |
|
That was simple! I think I was thrown off by everything else having a tag specific to them (e.g., default_for_guardians="true") *Elderlings now have a unique mark scaling. Because these are already so tough at mark 1, they needed something less severe. Default has x5.4 hull; Edlerlings now have x3 at mark 7 |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 8, 2022 11:17 pm | ZeusAlmighty | New Issue | |
Feb 8, 2022 11:17 pm | ZeusAlmighty | Status | new => assigned |
Feb 8, 2022 11:17 pm | ZeusAlmighty | Assigned To | => BadgerBadger |
Feb 10, 2022 3:18 pm | Chris_McElligottPark | Assigned To | BadgerBadger => Chris_McElligottPark |
Feb 10, 2022 3:20 pm | Chris_McElligottPark | Note Added: 0064284 | |
Feb 10, 2022 3:23 pm | BadgerBadger | Note Added: 0064286 | |
Feb 11, 2022 2:30 pm | BadgerBadger | Assigned To | Chris_McElligottPark => ZeusAlmighty |
Feb 11, 2022 2:30 pm | BadgerBadger | Note Added: 0064322 | |
Feb 11, 2022 7:09 pm | ZeusAlmighty | Status | assigned => closed |
Feb 11, 2022 7:09 pm | ZeusAlmighty | Resolution | open => fixed |
Feb 11, 2022 7:09 pm | ZeusAlmighty | Note Added: 0064337 |