View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026303 | AI War 2 | Bug - Gameplay | Feb 7, 2022 4:10 am | Feb 7, 2022 3:48 pm | |
Reporter | motai | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.795 Deduplicating | ||||
Fixed in Version | Beta 3.796 Greatly Thinning The Turncoats | ||||
Summary | 0026303: unable to build defenses and command stations not correctly joining faction on build | ||||
Description | so i started a game after this save and my home command station didnt register in tech menu. anyway i clear first system build a command station and poof no turrets or defenses buildable. automation can do it but i cant command it. happened after i transfered units between fleets and started 22000 errors in like 3 minutes | ||||
Tags | No tags attached. | ||||
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Autosave at 20m 0s.savemet (110 bytes)
UK 28891721 1200 meep <color=#66ffce>Easier </color> Full Ensemble Difficulty 7 0 <color=#0000fb>Motai</color> try.savemet (109 bytes)
UK 28891721 837 meep <color=#66ffce>Easier </color> Full Ensemble Difficulty 7 1 <color=#0000fb>Motai</color> |
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Same thing happens in my game. The newly built command station on Enki doesn't allow to build anything. Only autobuild happens. It's also marked as "unnamed", while all the others are named after the planets they belong to. Unable to build things on Enki.savemet (109 bytes)
UK 522594431 2865 LSoH <color=#66ffce>Easier </color> Full Ensemble Difficulty 7 0 <color=#318ce7>Fab</color> |
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Thanks! * Fixed the last of the turncoat ship bug, and also took out some of the logging that had been related to that. ** The most recent part of this issue was due to the fact that I had stopped letting planets, planetfactions, and fleet memberships be set to null. *** It could potentially go "I am already in that planetfaction, so don't add me to it." This is one of the chief things that changed since last week, when things had been smoother-sailing for Badger in his testing, but still not fully smooth for others. I had partly addressed this in the interim, but this still left a variety of other problematic cases. ** The pooling is verified-good now, and the IDs are all being used only once, too, so that has checked out even when this was all having issues. ** There was also a timing issue that was erroneously reporting things as changing to null factions or fleets or whatever when the ship was still initializing, and those no longer check so early on ship statuses, which resolves that. This was a relatively minor case compared to the others, though. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 7, 2022 4:10 am | motai | New Issue | |
Feb 7, 2022 4:10 am | motai | File Added: ArcenDebugLog.txt | |
Feb 7, 2022 4:10 am | motai | File Added: Autosave at 20m 0s.save | |
Feb 7, 2022 4:10 am | motai | File Added: Autosave at 20m 0s.savemet | |
Feb 7, 2022 4:10 am | motai | File Added: try.savemet | |
Feb 7, 2022 4:10 am | motai | File Added: try.save | |
Feb 7, 2022 10:47 am | habakuk | Note Added: 0064228 | |
Feb 7, 2022 10:47 am | habakuk | File Added: Unable to build things on Enki.save | |
Feb 7, 2022 10:47 am | habakuk | File Added: Unable to build things on Enki.savemet | |
Feb 7, 2022 3:48 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 7, 2022 3:48 pm | Chris_McElligottPark | Status | new => resolved |
Feb 7, 2022 3:48 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 7, 2022 3:48 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.796 Greatly Thinning The Turncoats |
Feb 7, 2022 3:48 pm | Chris_McElligottPark | Note Added: 0064232 |