View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026276 | AI War 2 | Gameplay Issue | Feb 5, 2022 9:17 pm | Feb 7, 2022 6:41 pm | |
Reporter | Sounds | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.793 The Turncoat Question | ||||
Fixed in Version | Beta 3.796 Greatly Thinning The Turncoats | ||||
Summary | 0026276: Necromancer: Ships Start Loaded And It's Confusing | ||||
Description | Tried out the necromancer player type today, and spent the first 20 minutes wondering where my starting ships were. It seems that the flagship defaults to loaded (which I didn't noticed), so assumed no ships were created and that I had to create them in the next planet through necromancy. That ended in complete disaster as I lost pretty soon after because I had accidently left the AI difficulty at 10. Would it be possible to have the default selection as 'unloaded' or if the 'loaded' is a design decision could we have that highlighted somewhere obvious? | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 5, 2022 9:17 pm | Sounds | New Issue | |
Feb 6, 2022 2:53 am | BadgerBadger | Summary | Necromancer: Starting ships appear to be missing => Necromancer: Ships Start Loaded And It's Confusing |
Feb 7, 2022 6:41 pm | BadgerBadger | Assigned To | => BadgerBadger |
Feb 7, 2022 6:41 pm | BadgerBadger | Status | new => resolved |
Feb 7, 2022 6:41 pm | BadgerBadger | Resolution | open => fixed |
Feb 7, 2022 6:41 pm | BadgerBadger | Fixed in Version | => Beta 3.796 Greatly Thinning The Turncoats |
Feb 7, 2022 6:41 pm | BadgerBadger | Note Added: 0064251 |