View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026248 | AI War 2 | Bug - Other | Feb 4, 2022 10:23 am | Feb 4, 2022 5:20 pm | |
Reporter | Tuntematon | Assigned To | StarKelp | ||
Status | closed | Resolution | no change required | ||
Product Version | Beta 3.792 Thread And Entity Sanity | ||||
Summary | 0026248: Save broken after update | ||||
Description | GameEntity_Base deserialization error at stage 3000 from serialized version 3.791 loading into new version 3.792, error: System.Exception: Could not find GamEntityTypeData for type 'YounglingLion' at Arcen.AIW2.Core.GameEntity_Base.StartAnyEntityDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000e1] in <32fc36845f2f490d846ab4d797dbca30>:0 GameEntity_Squad deserialization error at stage 4000 from serialized version 3.791 loading into new version 3.792, error: System.Exception: Could not read string 'HackName', but did get this partial one: '8ncw9Tb The savegame you are trying to load had the following inner fatal error: GameEntity_Squad deserialization error at stage 4000 from serialized version 3.791 loading into new version 3.792, error: System.Exception: Could not read string 'HackName', but did get this partial one: '8ncw9Tb | ||||
Tags | No tags attached. | ||||
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Player.log (5,007 bytes)
Mono path[0] = 'F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'F:/SteamLibrary/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.21f1 (a38c86f6690f) [Subsystems] Discovering subsystems at path F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f07) Vendor: VRAM: 8031 MB Driver: 30.0.14.7168 Begin MonoManager ReloadAssembly - Completed reload, in 2.141 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. Invalid stride 1 for Compute Buffer - must be greater than 0, less or equal to 2048 and a multiple of 4. UnloadTime: 5.357900 ms Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001B47F694040.dll Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001B47F995040.dll Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001B48B0254E0.dll Particle System is trying to spawn on a mesh with zero surface area Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001B47B167050.dll Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001B54C3C9010.dll GameEntity_Base deserialization error at stage 3000 from serialized version 3.791 loading into new version 3.792, error: System.Exception: Could not find GamEntityTypeData for type 'YounglingLion' at Arcen.AIW2.Core.GameEntity_Base.StartAnyEntityDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000e1] in <32fc36845f2f490d846ab4d797dbca30>:0 GameEntity_Squad deserialization error at stage 4000 from serialized version 3.791 loading into new version 3.792, error: System.Exception: Could not read string 'HackName', but did get this partial one: '8ncw9Tb The savegame you are trying to load had the following inner fatal error: GameEntity_Squad deserialization error at stage 4000 from serialized version 3.791 loading into new version 3.792, error: System.Exception: Could not read string 'HackName', but did get this partial one: '8ncw9Tb GameEntity_Base deserialization error at stage 3000 from serialized version 3.791 loading into new version 3.792, error: System.Exception: Could not find GamEntityTypeData for type 'YounglingLion' at Arcen.AIW2.Core.GameEntity_Base.StartAnyEntityDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000e1] in <32fc36845f2f490d846ab4d797dbca30>:0 GameEntity_Squad deserialization error at stage 4000 from serialized version 3.791 loading into new version 3.792, error: System.Exception: Could not read string 'HackName', but did get this partial one: '8ncw9Tb The savegame you are trying to load had the following inner fatal error: GameEntity_Squad deserialization error at stage 4000 from serialized version 3.791 loading into new version 3.792, error: System.Exception: Could not read string 'HackName', but did get this partial one: '8ncw9Tb GameEntity_Base deserialization error at stage 3000 from serialized version 3.791 loading into new version 3.792, error: System.Exception: Could not find GamEntityTypeData for type 'YounglingLion' at Arcen.AIW2.Core.GameEntity_Base.StartAnyEntityDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000e1] in <32fc36845f2f490d846ab4d797dbca30>:0 GameEntity_Squad deserialization error at stage 4000 from serialized version 3.791 loading into new version 3.792, error: System.Exception: Could not read string 'HackName', but did get this partial one: '8ncw9Tb The savegame you are trying to load had the following inner fatal error: GameEntity_Squad deserialization error at stage 4000 from serialized version 3.791 loading into new version 3.792, error: System.Exception: Could not read string 'HackName', but did get this partial one: '8ncw9Tb Setting up 2 worker threads for Enlighten. Thread -> id: 3cf4 -> priority: 1 Thread -> id: 1cb0 -> priority: 1 |
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StarKelp, for the units you removed, like the youngling lion, you have to set up translations to new units (using LookupSwaps) if these were a rename of InternalName, or if you want old units that were X to become Y. Or, alternatively, if you just want the old units to be gone, then you set them to be deprecated and move them to a separate xml file (ideally) in the same DLC. |
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I think the plan was just to break save game compatibility for these factions, which to my mind is okay for DLC3 at this stage |
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Fair. Marking as closed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 4, 2022 10:23 am | Tuntematon | New Issue | |
Feb 4, 2022 10:23 am | Tuntematon | File Added: Player.log | |
Feb 4, 2022 10:23 am | Tuntematon | File Added: ArcenDebugLog.txt | |
Feb 4, 2022 10:23 am | Tuntematon | File Added: Most Recent Quit Save.save | |
Feb 4, 2022 10:57 am | Chris_McElligottPark | Assigned To | => StarKelp |
Feb 4, 2022 10:57 am | Chris_McElligottPark | Status | new => assigned |
Feb 4, 2022 10:59 am | Chris_McElligottPark | Note Added: 0064101 | |
Feb 4, 2022 12:04 pm | BadgerBadger | Note Added: 0064102 | |
Feb 4, 2022 5:20 pm | Chris_McElligottPark | Status | assigned => closed |
Feb 4, 2022 5:20 pm | Chris_McElligottPark | Resolution | open => no change required |
Feb 4, 2022 5:20 pm | Chris_McElligottPark | Note Added: 0064112 |