View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026215 | AI War 2 | GUI | Feb 1, 2022 11:53 am | Feb 1, 2022 8:34 pm | |
Reporter | Daniexpert | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | Beta 3.790 Defense Against Rogues | ||||
Summary | 0026215: When adding necromancer sidekick, make its homeworld automatically move with human homeworld on the map in the lobby | ||||
Description | Title | ||||
Tags | No tags attached. | ||||
|
I don't see a good way to handle this that makes sense in general. For one -- if I'm the sidekick, and I want to be on planet B, then I don't want you moving the planet we start on without my permission. This may be my way of arguing for a different starting position with you. Secondly -- if there are more than just two players, and I'm the sidekick, then I want to choose whose planet to be on. I can see how it's desirable in some senses, and if you're setting up a sidekick when another player is not present, then it's annoying to have to go into the lobby and select the sidekick faction from that tab to go place it on the same planet as you. But setup of a sidekick faction when you don't have another player is a pretty edge case (the necromancer empire is the expected case for when you're playing by yourself). |
|
Clear explanation, makes sense. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 1, 2022 11:53 am | Daniexpert | New Issue | |
Feb 1, 2022 4:14 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 1, 2022 4:14 pm | Chris_McElligottPark | Status | new => closed |
Feb 1, 2022 4:14 pm | Chris_McElligottPark | Resolution | open => won't fix |
Feb 1, 2022 4:14 pm | Chris_McElligottPark | Note Added: 0063995 | |
Feb 1, 2022 8:34 pm | Daniexpert | Note Added: 0064024 |