View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025940 | AI War 2 | Gameplay Idea | Dec 14, 2021 8:16 pm | Feb 10, 2022 2:12 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | Beta 3.798 Reliability | ||||
Summary | 0025940: Spire-infused empire to be one-max, and to also disallow fallen spire faction. | ||||
Description | Controlling these via lobby actions. Some refactoring required to make certain aspects of this work. | ||||
Tags | No tags attached. | ||||
related to | 0025936 | resolved | BadgerBadger | Spire-Infused Empire to start you with a spire city right on your start planet, and use a version of fallen spire code. |
related to | 0026310 | resolved | Chris_McElligottPark | Don't allow Necromancer to play Fallen Spire |
child of | 0025887 | resolved | Chris_McElligottPark | Parent: Todo prior to DLC3 full testing ability (and the new DLC1 additions) |
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This seems like a headache in the lobby code so I might leave this for you. |
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No problem, I know that code well and this is a quick one for me. |
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Done! * Using some new flags on player type and on faction types: ** Spire-Infused Factions cannot be used in the same game with the Fallen Spire Faction (they're the same thing, and there needs to be only one between them). ** Multiple Spire-Infused Factions cannot be used in the same game. ** The Fallen Spire campaign cannot be used (spectator mode aside) without a player faction that uses metal being present (necromancer factions don't work well with fallen spire unless there is also a traditional empire of some sort there). |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 14, 2021 8:16 pm | Chris_McElligottPark | New Issue | |
Dec 14, 2021 8:16 pm | Chris_McElligottPark | Relationship added | related to 0025936 |
Dec 14, 2021 8:16 pm | Chris_McElligottPark | Relationship added | child of 0025884 |
Dec 14, 2021 8:18 pm | Chris_McElligottPark | Relationship deleted | child of 0025884 |
Dec 14, 2021 8:18 pm | Chris_McElligottPark | Relationship added | child of 0025887 |
Feb 9, 2022 4:48 pm | BadgerBadger | Note Added: 0064270 | |
Feb 9, 2022 9:32 pm | Chris_McElligottPark | Note Added: 0064271 | |
Feb 9, 2022 11:52 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Feb 9, 2022 11:52 pm | BadgerBadger | Status | new => assigned |
Feb 10, 2022 9:34 am | Chris_McElligottPark | Relationship added | related to 0026310 |
Feb 10, 2022 2:12 pm | Chris_McElligottPark | Status | assigned => resolved |
Feb 10, 2022 2:12 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 10, 2022 2:12 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.798 Reliability |
Feb 10, 2022 2:12 pm | Chris_McElligottPark | Note Added: 0064276 |